What things are you going to miss from Morrowind

Post » Tue Nov 09, 2010 12:10 am

Inspired by http://www.gamesas.com/index.php?/topic/1195575-what-thing-are-you-going-to-miss-from-oblivion/.

This is not an Oblivion vs. Morrowind thread so don't post any posts that are on this manner, I don't want any flame war going on in here.

I'll start:
I'm going to miss the fast travel system, the unique world and feeling, the dark and full of depth storyline and the ash storms (hopefully there'll be some in Skyrim, but I loved them in Morrowind, they gave me this... weird feeling as if I'm really a part of the world, especially due to the NPCs and the player's reaction to it!)
User avatar
Vivien
 
Posts: 3530
Joined: Fri Apr 13, 2007 2:47 pm

Post » Tue Nov 09, 2010 5:24 am

Not being handfed anything.
User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Mon Nov 08, 2010 5:25 pm

Not being handfed anything.


A perfect response.
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Mon Nov 08, 2010 9:01 pm

Deal with it. Compared to Daggerfall, Morrowind was mediocre.
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Tue Nov 09, 2010 7:21 am

Deal with it. Compared to Daggerfall, Morrowind was mediocre.

Compared to Morrowind, Oblivion was mediocre.
User avatar
Mrs Pooh
 
Posts: 3340
Joined: Wed Oct 24, 2007 7:30 pm

Post » Tue Nov 09, 2010 7:15 am

The Great Houses, Morag's Tong, spears, crossbows, darts and throwing knives, the atmosphere, mages falling from the sky, Big Head & the fork (xD) etc

And especially Fargoth who I sadly never got to be very, very close to.
User avatar
jaideep singh
 
Posts: 3357
Joined: Sun Jul 08, 2007 8:45 pm

Post » Tue Nov 09, 2010 4:30 am

Compared to Morrowind, Oblivion was mediocre.

Good answer!
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Mon Nov 08, 2010 10:37 pm

Unlike Oblivion, Morrowind will still be a good game when Skyrim is out. If I feel like playing Morrowind, I'll play Morrowind.
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Mon Nov 08, 2010 9:21 pm

this is more difficult than the "what will miss from oblivion" thread. it would be easier to say what i didnt miss. i didnt like the combat or the animations. everything else i will miss. and i agree wholeheartedly with the first response about not having your hand held the entire game.
User avatar
Jennifer Rose
 
Posts: 3432
Joined: Wed Jan 17, 2007 2:54 pm

Post » Tue Nov 09, 2010 12:15 am

this is more difficult than the "what will miss from oblivion" thread. it would be easier to say what i didnt miss. i didnt like the combat or the animations. everything else i will miss. and i agree wholeheartedly with the first response about not having your hand held the entire game.

I think we all miss it. And yeah, you're right. Morrowind was epic in most of its features.
User avatar
MISS KEEP UR
 
Posts: 3384
Joined: Sat Aug 26, 2006 6:26 am

Post » Mon Nov 08, 2010 10:33 pm

Balmora in the rain....
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Tue Nov 09, 2010 8:18 am

Levitation, jump, slowfall, teleportation, sanctuary, lock.
Partial voice acting, Im not a fan of full voice acting.
Not being held by the hand.
No minigames that rely on real life skills, but skill checks that rely on character skill.
Classes, birthsigns, attributes.
Spellmaking.
Many, many types of weapons, armour and clothing.
So many skills that you could choose a different skillset each time for years on end.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Tue Nov 09, 2010 3:57 am

Named hostile NPCs, partial voice acting, real-time lockpicking (may be this way in Skyrim), the lack of specular maps and shiny shaders on everything. Seriously, say what you will about the fog, Morrowind's interior's are by far my favorite just because they're dim and not glowing all over the place.
User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Tue Nov 09, 2010 1:38 am

Throwing weapons
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Tue Nov 09, 2010 9:11 am

The feeling of being rewarded when you're supposed to, and being challenged when you're supposed to.
Secrets and hidden things in the world that made it more interesting and fun to explore.
The politics and lore in the world of Morrowind.
The personality of certain characters (Caius Cosades ftw!).
Very unique architectures and environments.
Voice actors (Dark Elf especially!).
Not being hand-held all the time.
Unique and strong atmosphere.
The huge diversity of weapons.
Transportation system.
No quest markers.
Amazing story.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Tue Nov 09, 2010 9:25 am

Well Oblivion had far less guilds than Morrowind had, that was a major flaw for me. If Skyrim follows a similar pattern, the thing I will miss the most is the variety and number of guilds avaiable for you to work with.
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Tue Nov 09, 2010 10:08 am

The Journal. It may sound silly, but the fact that the journal was just a collection of your character's notes and a few highlighted terms as a sort of pseudo-glossary gave a real sense of investigation to some of the harder quests. Its not just about Morrowind not holding hands or anything, it's more than that. Challenge is fun, but it was different in Morrowind, when they said "hey, so-and-so is missing, please go find them" you were actually going to have to do some searching around! Man I miss that. I'd spend hours pouring over my notes to see which quests I should return to now that I've explored a bit more, now that I'm a little more powerful, now that I understand how the politics work a little better.
User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Tue Nov 09, 2010 10:50 am

Not hitting mudcrabs with an axe as big as a tree.. oh wait.

I will miss the great AI of the game. Oh wait.

Nah, nothing. :)
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Tue Nov 09, 2010 2:29 am

The Journal. It may sound silly, but the fact that the journal was just a collection of your character's notes and a few highlighted terms as a sort of pseudo-glossary gave a real sense of investigation to some of the harder quests. Its not just about Morrowind not holding hands or anything, it's more than that. Challenge is fun, but it was different in Morrowind, when they said "hey, so-and-so is missing, please go find them" you were actually going to have to do some searching around! Man I miss that. I'd spend hours pouring over my notes to see which quests I should return to now that I've explored a bit more, now that I'm a little more powerful, now that I understand how the politics work a little better.



Oh, yes, I had almost forgot about that one.
The journal in Morrowind felt much more like a diary of my adventures in Vvardenfell, whereas in Oblivion it was sort of a throwaway thing. I remember sometimes not even playing the game, but reading my journal for half an hour and reminiscing about my adventures.
Visiting Ahnassi on the anniversary of when we met, to give her a diamond. ( Wich I put on her nightstand.) The journal also logged dates and I found that much more immersive and interesting.
I hope Skyrim's journal will have that diary feel again.
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Tue Nov 09, 2010 1:24 am

Deal with it. Compared to Daggerfall, Morrowind was mediocre.


Daggerfall was good, but it had many setbacks like the randomly generated quests, clunky controls, somewhat lack of personality (in comparison to Morrowind). Personally I think Morrowind was better because it had more hand designed aspects that enhanced the exploration and atmosphere so much. Although nothing beats the vastness of Daggerfall, it was very ambitious for it's time... Imagine Morrowind's atmosphere + Daggerfall's epicness
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Mon Nov 08, 2010 10:43 pm

Levitation, jump, slowfall, teleportation, sanctuary, lock.
Partial voice acting, Im not a fan of full voice acting.
Not being held by the hand.
No minigames that rely on real life skills, but skill checks that rely on character skill.
Classes, birthsigns, attributes.
Spellmaking.
Many, many types of weapons, armour and clothing.
So many skills that you could choose a different skillset each time for years on end.

Ditto.
But I probably won't miss too much, because if too much substance is subtracted and only replaced with shinier action mechanics and gimmicks, I'll be in a heavily modded Vvardenfell for many more years.
User avatar
Claudz
 
Posts: 3484
Joined: Thu Sep 07, 2006 5:33 am

Post » Tue Nov 09, 2010 10:36 am

The only things I'm going to miss is the Morag Tong (I wish they had replaced the DB in Skyrim) and the look of the dunmer, I did not like Morrowind all that much.
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Tue Nov 09, 2010 11:29 am

Compared to Morrowind, Oblivion was mediocre.

Never said anything different.
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Tue Nov 09, 2010 12:53 am

The only things I'm going to miss is the Morag Tong (I wish they had replaced the DB in Skyrim) and the look of the dunmer, I did not like Morrowind all that much.

Dunmer looked awesome in Morrowind! I hated them in Oblivion...
User avatar
Steven Nicholson
 
Posts: 3468
Joined: Mon Jun 18, 2007 1:24 pm

Post » Tue Nov 09, 2010 3:18 am

this is more difficult than the "what will miss from oblivion" thread. it would be easier to say what i didnt miss. i didnt like the combat or the animations. everything else i will miss. and i agree wholeheartedly with the first response about not having your hand held the entire game.

Pretty much this.
User avatar
Enie van Bied
 
Posts: 3350
Joined: Sun Apr 22, 2007 11:47 pm

Next

Return to V - Skyrim