What do we think of this idea?

Post » Fri Dec 16, 2011 6:20 pm

Unless I'm mistaken, the argument against the "console on console" is people will break their characters, come to this forum, and create jillions of absurd threads full of negativity.

But if access to the console was provided via DLC--completely optional to users--would that not circumvent the problem above while providing 360/PS3 users with PC freedoms?

The idea is this:

1. You download the DLC.
2. You activate the console by holding down a button for 3 seconds, or perhaps through a menu instantaneously.
3. If this is your first time opening the console, you get a confirmation dialogue not unlike the first time you picked a lock. It will inform you that the console is an advanced feature, etc. and could ruin your gameplay experience. (Something you'd also read in the summary description for the DLC.)

Note that I've split the NO answer into PC and 360/PS3 answers, because it's likely that PC players will hate the idea of DLC catering to console players.

Edit: Added the option "YES. -- From a PC player."
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Michelle Serenity Boss
 
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Post » Sat Dec 17, 2011 3:43 am

I'm going to bump my attempt at a constructive topic... It shot almost instantly to the middle of page 2. =(
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Hazel Sian ogden
 
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Post » Sat Dec 17, 2011 8:19 am

How would one go about typing all the characters that are used in the console, if one doesn't own a keyboard?

Infact, how would one go about even opening the console if playing on a gamepad with limited buttons?



The best thing in the world a console gamer could possibly do is go and buy a PC.
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Marlo Stanfield
 
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Post » Fri Dec 16, 2011 9:29 pm

I say yes, but for free. To anyone who questions the possibility, I say Two Worlds II.
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Fam Mughal
 
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Post » Fri Dec 16, 2011 5:30 pm

I don't think a console is feasible on a console, I may be wrong though.
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Alexxxxxx
 
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Post » Fri Dec 16, 2011 6:14 pm

Yeah, I can't imagine any reason NOT to do it - especially since it is the only way to fix certain quest bugs.
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BlackaneseB
 
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Post » Fri Dec 16, 2011 8:37 pm

I say yes, but for free. To anyone who questions the possibility, I say Two Worlds II.



Oh two worlds II. Now that makes so much sense to me after you informed me of that. I have never played 2w2 (see what I did there? smart eh?), so haven't got the foggiest what you are on about. Care explaining?
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Soph
 
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Post » Sat Dec 17, 2011 7:15 am

If you want a PC, buy a PC and mod away.

Yeah, I can't imagine any reason NOT to do it


Aside from technical issues, the time dumb and cost.

I'm pretty sure you have to install the software onto a computer which allows the raw data files to be easily accessible and modified. Whereas PS3 runs the game from the DVD, the DVD is not rewritable and those .ini's are static and can't be manipulated/modified.
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David John Hunter
 
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Post » Fri Dec 16, 2011 8:19 pm

The console menu does not need a physical keyboard, you can type up various commands using a software keyboard. Like the thing you create messages with....
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Kelly Osbourne Kelly
 
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Post » Fri Dec 16, 2011 5:51 pm

The console menu does not need a physical keyboard, you can type up various commands using a software keyboard. Like the thing you create messages with....


Ok.... scenario console commands:


-help "ebony" 0

This then gives you a list with all the ebony items in the game, and their code. You have to scroll threough them with 'page up' and 'page down' on a keyboard. How you gonna do that on a console with a software keyboard on the screen?
Say we accomplish that. We find the item we want.

-player.additem 000678 1....

console says not a verifiable item. Wtf, goota go check that code again. Damn a typo! Start again....

-player.additem 000578 1.


That would all be a bit clunky on a software keyboard no?
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Alkira rose Nankivell
 
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Post » Sat Dec 17, 2011 12:21 am

Ok.... scenario console commands:


-help "ebony" 0

This then gives you a list with all the ebony items in the game, and their code. You have to scroll through them with 'page up' and 'page down' on a keyboard. How you gonna do that on a console with a software keyboard on the screen?
Say we accomplish that. We find the item we want.

-player.additem 000678 1....

console says not a verifiable item. Wtf, gotta go check that code again. Damn a typo! Start again....

-player.additem 000578 1.


That would all be a bit clunky on a software keyboard no?

Clunky but not impossible. Try being constructive instead of close minded. I swear people should try to find ways something could work instead of ways it would not work...

They could also limit the console commands you could use or make the triggers become page up and page down functions when the software keyboard is up. There are various ways I am sure they could think to do it. The main problem is that it would probably break many peoples games.
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FLYBOYLEAK
 
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Post » Sat Dec 17, 2011 1:59 am

If you add the options "yes, from a pc player" i'll vote
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lisa nuttall
 
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Post » Fri Dec 16, 2011 7:53 pm

If you add the options "yes, from a pc player" i'll vote

Seconded.
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Jerry Cox
 
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Post » Sat Dec 17, 2011 6:44 am

Horse armor, even though I could easily get another horse
A house, even though there's several already
Followers, not enough of them right?
Crafting junk, just pretend you haven't visited the arch mage or alchemy shops

Sounds about right.
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Code Affinity
 
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Post » Sat Dec 17, 2011 9:22 am

Oh two worlds II. Now that makes so much sense to me after you informed me of that. I have never played 2w2 (see what I did there? smart eh?), so haven't got the foggiest what you are on about. Care explaining?



In TW2, you would hit a combo of buttons, like select, B, and X (I forget what the actual combo was)... and the console bar would come up, and when you hit A to type, the on-screen keyboard comes up. It allowed you to use a ton of commands, for graphic and gameplay tweaks and what not, just like PC versions.
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Laura Mclean
 
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Post » Fri Dec 16, 2011 9:02 pm

PC player voting no.

And not for any elitism or exclucivity, but because allowing use of the command console on the consoles is dangerous. You can crash, freeze, and seriously screw the game up with that thing if you are not careful. And consoles don't have the luxury of the game being able to CTD. You crash the game, the entire system goes down with it, risking SERIOUSLY messing up your hard drive, and perhaps even corrupting the console's OS. And a corrupt OS means your console is dead.

Not worth the risk.
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Verity Hurding
 
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Post » Sat Dec 17, 2011 1:53 am

PC player voting no.

And not for any elitism or exclucivity, but because allowing use of the command console on the consoles is dangerous. You can crash, freeze, and seriously screw the game up with that thing if you are not careful. And consoles don't have the luxury of the game being able to CTD. You crash the game, the entire system goes down with it, risking SERIOUSLY messing up your hard drive, and perhaps even corrupting the console's OS. And a corrupt OS means your console is dead.

Not worth the risk.



Two Worlds 2 executed it just fine. Crashing the game doesnt mean the entire system going down with it. It may freeze, stutter, corrupt a game save, but in no way will it affect the console itself. Thats like saying the same thing for PC. A game may have it overheat, freeze, CTD, but the risk of damaging the computer or HD itself is very, very low.
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Multi Multi
 
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Post » Fri Dec 16, 2011 7:41 pm

Not 100% but pretty sure there was a game that had a console of a sorts on the 360. To use it you just plugged in a usb keyboard into the 360. Chances are I ran into it looking up cheats on gamefaqs.
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Kelly John
 
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Post » Sat Dec 17, 2011 1:14 am

Unless I'm mistaken, the argument against the "console on console" is people will break their characters, come to this forum, and create jillions of absurd threads full of negativity.

But if access to the console was provided via DLC--completely optional to users--would that not circumvent the problem above while providing 360/PS3 users with PC freedoms?

Of course it wouldn't, people would just download and use it in the same way they would have used it before. What kind of [censored] logic are you using?
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Daniel Lozano
 
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Post » Fri Dec 16, 2011 5:10 pm

Clunky but not impossible. Try being constructive instead of close minded. I swear people should try to find ways something could work instead of ways it would not work...

They could also limit the console commands you could use or make the triggers become page up and page down functions when the software keyboard is up. There are various ways I am sure they could think to do it. The main problem is that it would probably break many peoples games.



I'm not being close minded, infact I was looking at it in a very practical manner. I play PC, so I could just not bother with this topic at all. Fact is, by highlighting problems, you can come up with solutions.

Beth left it out for a reason, change their minds.


Thanks WeBB15.
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Kit Marsden
 
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Post » Sat Dec 17, 2011 8:02 am

Two Worlds 2 executed it just fine. Crashing the game doesnt mean the entire system going down with it. It may freeze, stutter, corrupt a game save, but in no way will it affect the console itself. Thats like saying the same thing for PC. A game may have it overheat, freeze, CTD, but the risk of damaging the computer or HD itself is very, very low.


I've had plenty of times where my games froze up, I had to hard-reboot my computer, and it wouldn't boot again. The risk is there. Console OSes don't have crash-protection. If a game crashes, you are not kicked back to the dashboard, you need to restart your console. And a hard-reset is never healthy for your software.
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aisha jamil
 
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Post » Sat Dec 17, 2011 8:44 am

DLC doesn't have to have a price tag Thomas.
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Kira! :)))
 
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Post » Sat Dec 17, 2011 7:41 am

I pulled that statement.
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Sunny Under
 
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Post » Sat Dec 17, 2011 2:26 am

There probably is or was a console in the game, because the developers would have wanted it while working on the console versions.

From there they made a decision to not ship with it. Possibly because they had external keyboards and didn't want to code a software keyboard just for their users, but in all probability it had more to do with support issues and/or just general fit. The point of console games is for them to just work, no fuss no muss, and introducing a feature that can make one console start to behave very differently from another just goes against the whole point.
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barbara belmonte
 
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Post » Sat Dec 17, 2011 7:48 am

How would one go about typing all the characters that are used in the console, if one doesn't own a keyboard?

Infact, how would one go about even opening the console if playing on a gamepad with limited buttons?



The best thing in the world a console gamer could possibly do is go and buy a PC.


Um, it would be simple.

First, to activate the console, Bethesda could simply add it as an option in the pause menu (by just simply putting "Console" in the same menu as Save/Load, etc.). All a user would have to do is click on this option for the console to open.

From here, an on-screen keyboard would appear on the screen (Just as they do for creating game-saves on sports games, navigating XBL on Xbox, etc.), and you could click on the letters you want to type.

Simple as that.
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Big Homie
 
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