What Tools do You Use?

Post » Fri Apr 18, 2014 11:45 am

Hello!

A project I am working on requires me to gather as much information as possible on which 3rd party tools both modders and players use. I am trying to gather a list together of both the common tools and even the most obscure tools people use, script formatters, dialogue spell checkers, mod installers/uninstallers, load order managers, save editors, anything at all!

If possible, could you post a list of some of the tools you use on a regular basis when playing or modding Morrowind? I am most interested in knowing. :)

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Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Sat Apr 19, 2014 12:48 am

MLOX - For sorting mods

7zip for extracting mods

Photoshop - for textures

Construction Kit - for creating ESPs

Nifskope - for mapping textures

3ds Max - for making meshes

TES3CMD - For cleaning mods

TESPCD - For flagging mods

Enchanted Editor - For manually editing Mod edits

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Roy Harris
 
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Joined: Tue Sep 11, 2007 8:58 pm

Post » Fri Apr 18, 2014 11:28 pm

Construction set, you mean :tongue:

Anyways, adding to what Mike said, MWEdit is excellent for scripting with its colour coded syntax markers. And I think its the only editor which can compile MWSE scripts.

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Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Fri Apr 18, 2014 5:14 pm

Many different ones, I hope I get them all together:

7zip and WinRar for extracting mods and creating mod packages

BSA Unpacker for extracting the BSAs

BSA Registration Utility

Der Fix-Wie-Nix-übersetzer for translating Mods into German

Enchanted Editor for manually editing esps

http://timeslip.users.sourceforge.net/exeopt.html to improve game stability

http://www.ntcore.com/4gb_patch.php - ditto

http://planetelderscrolls.gamespy.com/View.php?view=Utilities.Detail&id=84 - saves multiple quichsaves

FPS Optimizer v1.96 - mainly for scaling the interface

MGE XE - the latest beta

MWSE - included in MGE XE

Morrowind Code Patch 2.1

NifSkope - for quick uv fixes and retextures (and some more things)

http://www.nexusmods.com/skyrim/mods/12801/? - for, well, optimizing textures ;-)

TESTool - to merge objects

TES3cmd - to clean mods and merge leveled lists

https://github.com/Yacoby/Wrye-Mash/downloads - for changing load order, repairing saves, updating master lists, installing and uninstalling mods and more

AstroGrep and TextCrawler - to search within files (e.g. to find out which nif files use a certain texture or which mod changes a specific thing)

http://www.nexusmods.com/morrowind/mods/475/? - to identify mod conflicts

Sketchup with many different plugins - for creating new meshes

Blender with http://niftools.sourceforge.net/ - for editing meshes

Photoshop and Gimp - for creating textures

http://www.crazybump.com/ - for creating Normal maps (https://sites.google.com/site/ccdsurgeon/home after trial expired)

Construction set

Microsoft Editor - mainly for creating readme files

Wow, that was a lot. I hope I got everything.

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Haley Merkley
 
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Joined: Sat Jan 13, 2007 12:53 pm


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