» Thu Dec 05, 2013 4:20 pm
There's an argument hat says you don't need skills you're not using, so why bother training them? However I find that some do need it from time to time. For example, a successful archer won't often allow anyone to get close enough for melee combat, so armor skills will be slow to raise. In those cases, training to catch up makes sense. I still wouldn't suggest training until you find you need it.
Smithing is likely to be one that might not get used much, if you find gear as loot that's better than you can make. But that falls off as you progress, as all the loot is untempered, and the enchantments don't make up for the base damage. Smithing is therefore not so useful early on, but you'll want it later.
One approach is to just get the Arcane Smithing perk to let you temper enchanted weapons, and use potions (and items enchanted with Fortify Smithing) to make the other perks unnecessary. You can get the base damage of a steel weapon up close to a Daedric one without investing in all the other perks, as the tempering improvements are added points, rather than percentages,so the difference in base damage rapidly becomes insignificant. I have not done the calculations, but levels in Alchemy and Enchanting may give a better payback in weapon damage than levels in Smithing! Andif you're making other use of those skills, it's a no-brainer.