» Mon Aug 22, 2011 3:55 am
Skilled is overpowered, I happen to like leveling up more slowly and I get 65 additional points for doing so.
Loose Cannon + Heave Ho ! is quite nice.
Kamikaze is a must have for VATS junkies. 10 AP is a lot, for a measily 2 DT penalty. Unless your character is wearing clothing or light armor, the penalty is worth it.
Hoarder is worth it if your the type of character that's healing with only food or playing on hardcoe. All that food + weapons + weapon repair kits + armor, can easily be 160 lbs. on average at all times.
Wild Wasteland is harmless and has no trade off unless you really need that YCS-186.
-------------------------------------------------------------
Early Bird?? Why would I want to lose perception and agility while I am sniping at night? Isn't that when I need it the most?
Claustrophobia, not worth it, seems just for roleplaying purposes
Hot Blooded. Lose 2 Perception and Agility for a measily 10% additional damage at under 50% health? Totally stupid perk, if your using a gun for example, you are losing 4 points to guns due to the penalty or 4 points to energy weapons with perception....Plus with the loss of agility you will be reloading slower, less accurate in VATS, fire your weapon more slowly, all for a crappy 10% more damage.
Logan's Loophole: Goot trait, but the point of limiting yourself in a game is to not be God-Like and do more role-playing and specialization and yet they add a semi-God like trait to it.
Four Eyes: I never take this trait because sometimes down the road with a character I might decide to put some headgear on my character and this character tells me I can't.
Small Frame: Strictly for snipers, but I find the annoyance of gettting crippled way too often to not be worth the measily +1 to agility
Fast Shot/Trigger Discipline: I hate both of these traits. I like to shoot my pistols and rifles fast and I hate missing. Fast Shot essentially makes SMG useless, since they suffer from a high spread anyway and frankly I just end up missing everything. If your gonna make every single kill in VATS, then Trigger Discipline becomes worthwhile with the 20% accuracy in VATS, but if you want to fire in real time, you need speed on your side.
Good Natured: A crappier version of Skilled. For non-combat, non-confrontation players.
Heavy Handed: Strictly for melee players with a luck of 1. Very situational and useless otherwise.