What type of beverage will the Lonesome Road bring?

Post » Sun Sep 11, 2011 2:06 am

A common element among the DLC is everyone's favorite: alcohol!
What do you think LR will have? Assuming it follows the trend.
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Joie Perez
 
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Post » Sun Sep 11, 2011 4:35 am

Molson Canadian
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Juan Cerda
 
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Post » Sun Sep 11, 2011 6:29 am

Probably something like "Hopeville Hops" a kind of rum.
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Kathryn Medows
 
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Post » Sun Sep 11, 2011 4:06 pm

Shots you can do off of Ulysses' stomach...


wat
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Hearts
 
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Post » Sun Sep 11, 2011 1:07 pm

Storm in a Bottle.
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danni Marchant
 
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Post » Sun Sep 11, 2011 2:17 am

Storm in a Bottle.

And the bottle reads "it'll skin you alive!"
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Eileen Collinson
 
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Post » Sun Sep 11, 2011 9:24 am

oh [censored].... im out of ammo. better drink my own piss. :sadvaultboy:
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Alba Casas
 
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Post » Sun Sep 11, 2011 11:36 am

oh [censored].... im out of ammo. better drink my own piss. :sadvaultboy:
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Lifee Mccaslin
 
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Post » Sun Sep 11, 2011 5:15 am

And the bottle reads "it'll skin you alive!"

Exactly. :hehe:
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Haley Cooper
 
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Post » Sun Sep 11, 2011 6:01 am

oh [censored].... im out of ammo. better drink my own piss. :sadvaultboy:

[censored] no trailer yet better drink my own piss
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Marquis T
 
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Post » Sun Sep 11, 2011 2:45 am

A common element among the DLC is everyone's favorite: alcohol!
What do you think LR will have? Assuming it follows the trend.

Trend? IDK about HH since I don't own it, but I don't recall DM adding a new alchohol. The 'Sierra Madre Martini' is a stimulant/chem.
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Fanny Rouyé
 
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Post » Sun Sep 11, 2011 8:41 am

Trend? IDK about HH since I don't own it, but I don't recall DM adding a new alchohol. The 'Sierra Madre Martini' is a stimulant/chem.

Sierra Madre Martini, martinis are an alcoholic drink so its safe to assume that its an alcoholic drink in NV, plus that is what all the alcohols are..stimulant chems
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Liv Brown
 
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Post » Sun Sep 11, 2011 2:49 pm

Trend? IDK about HH since I don't own it, but I don't recall DM adding a new alchohol. The 'Sierra Madre Martini' is a stimulant/chem.

HH adds tequila.
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Skrapp Stephens
 
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Post » Sun Sep 11, 2011 12:55 pm

Sierra Madre Martini, martinis are an alcoholic drink so its safe to assume that its an alcoholic drink in NV, plus that is what all the alcohols are..stimulant chems

No, trust me, the Martini works like a Super Stim, I remember because when the damn thing debuffed I died by it's HP reduction. Also, tell me, what's so alchoholic about a tin can and junk food? If you're trying to tell me the Cloud is an alcholic cloud, the courier would be wasted 24/7 while at the Madre. It's obvious it's name and Dean's tone about it the name is just a sarcastic attempt to make the gunky mess relatively appealing to drink/eat/consume. I assure SMM sounds more appealing than 'gunky junkfood mashed in a rusty tin can with residues of a lethal copper and toxins cloud'
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Emerald Dreams
 
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Post » Sun Sep 11, 2011 1:38 am

No, trust me, the Martini works like a Super Stim, I remember because when the damn thing debuffed I died by it's HP reduction. Also, tell me, what's so alchoholic about a tin can and junk food? If you're trying to tell me the Cloud is an alcholic cloud, the courier would be wasted 24/7 while at the Madre. It's obvious it's name and Dean's tone about it the name is just a sarcastic attempt to make the gunky mess relatively appealing to drink/eat/consume. I assure SMM sounds more appealing than 'gunky junkfood mashed in a rusty tin can with residues of a lethal copper and toxins cloud'

http://fallout.wikia.com/wiki/Sierra_Madre_martini, seems to have plenty of the same affects as alcohol and even described a potent alcohol
Junk food, depending on what it actually is could be fermented into an alcoholic substance and since its pre-War food I'd assume its pretty well fermented already making it a surprisingly strong, restorative, and disgusting drink.

How the tin can become a Whiskey bottle I do not know since the Wasteland Tequila uses them :shrug:
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Alex Vincent
 
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Post » Sun Sep 11, 2011 8:38 am

http://fallout.wikia.com/wiki/Sierra_Madre_martini, seems to have plenty of the same affects as alcohol and even described a potent alcohol
Junk food, depending on what it actually is could be fermented into an alcoholic substance and since its pre-War food I'd assume its pretty well fermented already making it a surprisingly strong, restorative, and disgusting drink.

How the tin can become a Whiskey bottle I do not know since the Wasteland Tequila uses them :shrug:

True, but it even states '■This item's effects are similar to Buffout, and in fact uses the same behind-the-scenes effects in order to work. It may be best considered an improved version of Buffout, rather than a form of alcohol.' Which WOULD explain the debuff effect it had and killed me. (It was my first run of DM and I thought they'd work like an emergency stim)

To be honest, I don't think (theoretically) that the Junk Food would be fermented since by Fallout logic it's irradiated, IE it wont age. Either way, I'm not arguing with you on the name, I just don't think it's really an alchohol, and the fact that it works like buffout points to it that it's more a chem than consumable.
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Ben sutton
 
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Post » Sun Sep 11, 2011 3:13 pm

True, but it even states '■This item's effects are similar to Buffout, and in fact uses the same behind-the-scenes effects in order to work. It may be best considered an improved version of Buffout, rather than a form of alcohol.' Which WOULD explain the debuff effect it had and killed me. (It was my first run of DM and I thought they'd work like an emergency stim)

To be honest, I don't think (theoretically) that the Junk Food would be fermented since by Fallout logic it's irradiated, IE it wont age. Either way, I'm not arguing with you on the name, I just don't think it's really an alchohol, and the fact that it works like buffout points to it that it's more a chem than consumable.

I'm not arguing either, merely debating the issue :P
I just looked at the stats for Buffout compared if SMM and I can see you point, their very similiar with points to STR and END though SMM offer 15 more health with 5% more chance of addiction, I can't say I've had to suffer a debuff from it like Super Stim but maybe I've looked away or something and missed it.
Can't say I understand some of Fallouts logic apart from its based on 50's/60's science and that the word Science! can be used to explain almost everything
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Luis Reyma
 
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Post » Sun Sep 11, 2011 9:36 am

I'm not arguing either, merely debating the issue :P
I just looked at the stats for Buffout compared if SMM and I can see you point, their very similiar with points to STR and END though SMM offer 15 more health with 5% more chance of addiction, I can't say I've had to suffer a debuff from it like Super Stim but maybe I've looked away or something and missed it.
Can't say I understand some of Fallouts logic apart from its based on 50's/60's science and that the word Science! can be used to explain almost everything

Of course you can't explain it. It's SCIENCE! :laugh:

And the only reason I noticed the debuff is because I'd run out of stims, used a martini as a 'buffer zone' until I could scrounge the chips to buy a stim, the martini ran out, the next thing I know 'DUN DUN DUNNNNNNNNNN'. I since learned never use a Martini for health when you have 20 health left and no stims >_>
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Isabella X
 
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Post » Sun Sep 11, 2011 9:47 am

A bottle full of sand.
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Ernesto Salinas
 
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Post » Sun Sep 11, 2011 6:47 am

Brawndo, the Thirst Mutilator.
(It's got electrolytes)
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sally coker
 
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Post » Sun Sep 11, 2011 4:03 pm

Who cares about alcohol. I want some nice, refreshing green tea.
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Alan Whiston
 
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Post » Sun Sep 11, 2011 7:19 am

The blood of fallen foes- (similar to cannibalism, but no karma loss and less health gain and dehydration goes down).
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kirsty williams
 
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Post » Sun Sep 11, 2011 3:43 am

What drink did Old World Blues add?
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Ella Loapaga
 
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Post » Sun Sep 11, 2011 10:58 am

What drink did Old World Blues add?

Battle Brew. Has vodka in it.
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Andrew Perry
 
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Post » Sun Sep 11, 2011 6:10 am

Battle Brew was added in Old World Blues.
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Sammykins
 
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