What type of DirectX 11 Patch do you think we will get?

Post » Thu Dec 30, 2010 11:56 pm

U know what dx11 patch I want? The one Yerli said, on november 9th of last year, would be included in Crysis 2. (and don't say I'm a dx11 fanboy, this is the 2nd time I've replied in a dx11 thread, the 1st being telling the guys in the official announcement thread what multithreaded rendering is)

http://www.nvidia.co.in/object/nvidia-gtx-580-press-20101109-in.html

“For Crysis 2, we’ll take advantage of what NVIDIA’s new GeForce GTX 580 GPUs bring,” said Cevat Yerli, president and CEO of Crytek. “A supersoldier that needs to save NYC from an alien invasion needs the best tech possible. That’s not only his Nanosuit, but also stunning DX11 geometric realism that a GPU like the GeForce GTX 580 can offer for our PC gamers.”

Yeah what the hell happened to that? If he said that, I guess that means we're getting tesselation?
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SiLa
 
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Post » Fri Dec 31, 2010 10:26 am

Lol **** nvidea. I wonder how much Cevat got paid to say those four lines.
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Chelsea Head
 
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Post » Fri Dec 31, 2010 3:50 am

(and don't say I'm a dx11 fanboy, this is the 2nd time I've replied in a dx11 thread, the 1st being telling the guys in the official announcement thread what multithreaded rendering is)


Do you mind telling me about threads? Just the basics, I believe I know quite a lot about modern computer technology but I never really learnt what threads actually do. What I do know is that it has something to do with fooling software that there are more cores then there actually are, I.E. I have an i5, which is a dual core, but has 4 threads, windows and games that support 4 threads will think it has 4 threads and use them.
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Lori Joe
 
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Post » Fri Dec 31, 2010 3:02 pm

None, the dev team is dispanded m8. Ah well.
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Devin Sluis
 
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Post » Fri Dec 31, 2010 3:56 am

(and don't say I'm a dx11 fanboy, this is the 2nd time I've replied in a dx11 thread, the 1st being telling the guys in the official announcement thread what multithreaded rendering is)


Do you mind telling me about threads? Just the basics, I believe I know quite a lot about modern computer technology but I never really learnt what threads actually do. What I do know is that it has something to do with fooling software that there are more cores then there actually are, I.E. I have an i5, which is a dual core, but has 4 threads, windows and games that support 4 threads will think it has 4 threads and use them.

A thread is a stream of calculations that the processors does, and like a thread of string the core follows it as it is fed through. Having more threads means more cores can help out with processing the program. Some processing cores can handle two threads at once though.
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Charles Mckinna
 
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Post » Fri Dec 31, 2010 5:26 am

(and don't say I'm a dx11 fanboy, this is the 2nd time I've replied in a dx11 thread, the 1st being telling the guys in the official announcement thread what multithreaded rendering is)


Do you mind telling me about threads? Just the basics, I believe I know quite a lot about modern computer technology but I never really learnt what threads actually do. What I do know is that it has something to do with fooling software that there are more cores then there actually are, I.E. I have an i5, which is a dual core, but has 4 threads, windows and games that support 4 threads will think it has 4 threads and use them.

A thread is a stream of calculations that the processors does, and like a thread of string the core follows it as it is fed through. Having more threads means more cores can help out with processing the program. Some processing cores can handle two threads at once though.

That's pretty much it, you could think of it like a highway. Normally each core has 1 thread, so 1 lane per core.
Say you have 40 cars, 4 lanes (quad core), and cars can only go across the lanes every 5 seconds. 40 cars / 4 lanes x 5 seconds per crossing = 50 seconds.
With multithreading, there's double the threads, so double the lanes. So it would be 40 cars / 8 lanes * 5 seconds, which only takes 25 seconds.
And lucky for you I have a handy video that explains it with visuals! yay! My instructor showed us a much better video, but I can't find that one, this short one shows a visual demonstration of basically what I just said with the highway anology.
http://www.youtube.com/watch?v=ptnotrfmA1E

Edit: Just found the video my instructor showed
http://www.youtube.com/watch?v=eaJ3svZhohY
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Alyesha Neufeld
 
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Post » Fri Dec 31, 2010 12:46 pm

88! Cmon 12 more votes for 6GB!
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Vicki Gunn
 
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Post » Fri Dec 31, 2010 10:49 am

I think it won't be a 100MB (for sure), because it would already be released if it was like that! But the only problem is: How will they send the patch to us??! I mean, 200MB takes around 1-2 hours to download, how will they than send 2GB???
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yessenia hermosillo
 
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Post » Fri Dec 31, 2010 9:30 am

Bieng real hear, but I think 6Gb would melt Ea servers if every Crysis 2 owner just instantly tried to download the Patch, I feel it will be in the middle, but knowing Crytek, teyll manage File Compresion, and Give us 6Gb worth of Detail in 2Gb ;)
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Tamara Primo
 
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Post » Fri Dec 31, 2010 10:21 am

Almost there people! 5 more.
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Emma
 
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Post » Fri Dec 31, 2010 6:37 am

I can almost guarantee the patch will either be a standalone download from the gamesas site, or it will just like patch 1.2 and will be automatically downloaded through the EA-DM, or through Steam when you go to launch the application. I'm really wanting to see DX11 on Crysis 2. I can already see the potential of the Cry Engine 3 and I know if Crytek takes it's time and does DX11 right then the game will look MUCH MUCH better, and don't get me wrong it already looks really nice. I think the game needs better physics, like for ex: When you pick up the trash bags they are like a solid rock, and when you throw them they don't bust open. I would also like a way to free-roam the city. I spent countless hours on Crysis 1 free-roaming the jungles as far as I could until I got the inevitable Red Screen of death haha. Even used some Edited CFG files to be able to basically fly, and have infinite health so I could even explore outside the limited zones. I think being able to explore NYC would be awesome, but that will probably never happen because Crytek didn't map out the entire City, I wouldn't expect them too, that woulda taken WAAAAY to long. Also, not bashing on Crysis 2, I love the game in every aspect, but the Nano-suit in Crysis 1 was better in certain ways being: 1. Strength mode was actually an activated module, and in Crysis 1 strength mode made you jump a lot higher, you could go ape **** on people with your fists and do just as much damage as a shotgun did pointblank, 2. Speed mode was quicker, made you punch quicker, reload quicker, run quicker, all better then speed mode in Crysis 2. I mean other then that, the invisibility in Crysis 2 is amazing. Armor mode in Crysis 2 seems better then in Crysis 1 for sure. But I'm done ranting. I have truly high hopes for DX11, GO CRYTEK!
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Anna Watts
 
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Post » Thu Dec 30, 2010 11:51 pm

bump
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CArlos BArrera
 
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Post » Thu Dec 30, 2010 11:57 pm

Wtf..2 more votes! let's go!. Almost at 100!
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Ricky Rayner
 
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Post » Fri Dec 31, 2010 8:29 am

ugh 99. someone vote!
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Chase McAbee
 
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Post » Fri Dec 31, 2010 2:01 am

I got the last one. ;)

Not that I'm actually expecting 6 GB, that'd take ages to download.
And I have an old DX10 card, so I mostly voted for textures. :P
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Eilidh Brian
 
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Post » Fri Dec 31, 2010 3:26 pm

103? NICE. Now let's set a new target lol. 150 Votes for the 6GB patch. And NO more votes for the crappy ones! Keep the optimism up ppl!
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Jonathan Egan
 
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Post » Fri Dec 31, 2010 8:38 am

iPwn, I suggest you stop reposting to tell people to vote, other threads have been erased because thats considered "spam"
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Campbell
 
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Post » Thu Dec 30, 2010 11:51 pm

hez just bumping and since the thread is still not locked and ppl have been so far civil, means crytek is looking for our feedback
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jessica robson
 
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Post » Fri Dec 31, 2010 3:39 pm

iPwn, I suggest you stop reposting to tell people to vote, other threads have been erased because thats considered "spam"

It's my way of saying "Bump."

And this thread is important. With over 300 user votes so far, Crytek is getting a very good idea of what we expect.
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Siobhan Wallis-McRobert
 
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Post » Fri Dec 31, 2010 7:35 am

bump
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Leah
 
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Post » Fri Dec 31, 2010 2:13 am

Should I just let this thread die now...I think we've had enough? One last time :)
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Scared humanity
 
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Post » Fri Dec 31, 2010 1:07 am

massive 6gb patch because thats what we deserve!
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mimi_lys
 
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Post » Fri Dec 31, 2010 2:10 pm

1kb TXT file with note:

"this is what you guys get, we didn't have time to make DX11 because whole studio was busy processing all complains and trolls on forum"


HAHA.
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ashleigh bryden
 
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Post » Fri Dec 31, 2010 9:37 am

Lulz. Forgot about this thread. But it shows how optimistic we are.
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Jacob Phillips
 
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Post » Fri Dec 31, 2010 2:01 pm

Bump
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Mélida Brunet
 
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