What type of mods are you looking forward to?

Post » Mon Aug 16, 2010 1:27 am

in game travelling services.....because i dont want to feel like im cheating

a mod that completely unlevels all mobs and loot (similar to TIE or WAC)

horse armor

lightsaber/stormtrooper and boba fett armor

mountable dragons

midas magic type mod assuming that they havent already borrowed some ideas from it

i will make my health equivalent to npcs

increase all weapon damage for faster combat (this depends on what they have already changed)

spears

horror mods........like gates of asgaard and tower of ivellon

big boobs mod (ill only use this once for laughs and then probably uninstall it.........probably)

HK 416/417 assault rifle/sniper rifle

mods that add dreugh and other underwater life

dwemer centurion or spider bot romance mod.....like Fisto! from new vegas

texture replacers and other graphical enhancements (i really hope they have DX 11 supported if not implemented)

mod that disables quest arrows
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Strawberry
 
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Post » Mon Aug 16, 2010 3:24 am

Just waiting for the game right now.

When I go for mods it's usually to change a mechanic.
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Scott
 
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Post » Mon Aug 16, 2010 12:35 am

I've only ever used armor/clothing/body mods.

A UI mod if the ui is "360 optimized" again.

other then that, I imagin there would be no real worthwhile ones till the game is out for a year or so.
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I love YOu
 
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Post » Mon Aug 16, 2010 9:12 am

I've only ever used armor/clothing/body mods.

A UI mod if the ui is "360 optimized" again.

other then that, I imagin there would be no real worthwhile ones till the game is out for a year or so.


It has been confirmed that the PC version will have it's own UI format, along with higher res textures.
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Dezzeh
 
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Post » Mon Aug 16, 2010 3:43 am

Well, cant use any with my 360, but I always like looking at the Dbz mods people come up with. :P
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Genevieve
 
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Post » Mon Aug 16, 2010 12:17 am

Mostly quest mods. The type that add a completely new wolrd space and lasts longer than the main quest. But also the smaller kind that are just pure fun to play. Maybe even those "body-enhancement" mods. *cough*. But nothing over the top.
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Myles
 
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Post » Mon Aug 16, 2010 6:42 am

It has been confirmed that the PC version will have it's own UI format, along with higher res textures.


Every screenshot so far shows something that, my god, I will mod as soon as I am able. It can be tailored to a mouse and keyboard all it likes, but if there are fewer skills and I still can't see them all on one screen it's a failure of a UI, PC-optimised or not.
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Killer McCracken
 
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Post » Mon Aug 16, 2010 5:53 am

Mostly utility mod in the beginning, movable alchemy workbenches and forges, alchemy chest/ sorter.
UI mod unless Bethesda surprises me, same with difficulty tweaks,

later I will focus on quest mods.
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Multi Multi
 
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Post » Mon Aug 16, 2010 5:25 am

Gameplay, quests, design (Not 4096x4096 textures but architecture and landscapes), fixes, modder resources.
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matt oneil
 
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Post » Mon Aug 16, 2010 5:01 am

Things to adjust glaring balance/realism flaws, mods that add more diversity of content, mods that improve AI behavior. Eventually some graphics mods, mainly textures, because if the PC textures are anything like the 360 textures...well yeah lol. Also, a fix for the textures on those rapids.
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lucile davignon
 
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