What type of mods are you looking forward to?

Post » Sun Aug 15, 2010 8:13 am

Personally, My favorite types are Unique Landscapes and quest mods.
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jesse villaneda
 
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Post » Sun Aug 15, 2010 3:37 pm

MMM, OOO, and things like it... I know, they'll be different... but the same idea. Oh, and the spells... I loved all the spell mods for Oblivion... And, of course, I fully plan on putting the castle mod I started to put into Oblivion into Skyrim instead. Should be fun!
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Adrian Morales
 
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Post » Sun Aug 15, 2010 7:21 pm

We know hardly anything about the game, so I think its a bit to early to start discussing mods. But since I doubt Bethesda will switch to an XP leveling system, I'll definitely be on the lookout for something similar to Oblivion XP after its released. Unless, of course, they implement some sort of awesome new leveling system.

And quest mods, once those start coming out.
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Sara Lee
 
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Post » Sun Aug 15, 2010 6:52 pm

Rohugh as a werebe- ohhh... those kind of mods.
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Solène We
 
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Post » Sun Aug 15, 2010 9:59 pm

I was gonna say landscapes type of mods, but lets see how the game itself run on my PC first before I do that ^_^
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Aman Bhattal
 
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Post » Sun Aug 15, 2010 11:19 am

Quests and realistic clothes/armors/weapons/items. I really hope more people devote time to making believable, varied items -- I'm tired of having to browse through 20k bikini mods at TESNexus to find some decent outfits....
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Auguste Bartholdi
 
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Post » Sun Aug 15, 2010 11:51 am

I want to contribute to this thread, but I always use mods as a way to improve upon the game over simply adding to it. Therefore, I'll need to wait for the final product before I can decide on my list of mods to pick up.
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Ashley Hill
 
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Post » Sun Aug 15, 2010 10:41 pm

This may be... heresy to even speak of... but a 2010 game with a Construction Set type-thing that allows total conversions is... *shiver* impossible to resist.

Besides making a Total Conversion of a world I've been planning for a http://i888.photobucket.com/albums/ac87/MartutTES/ScreenShot230.jpg http://i888.photobucket.com/albums/ac87/MartutTES/ScreenShot221.jpg http://i888.photobucket.com/albums/ac87/MartutTES/ScreenShot195.jpg time (before I even knew planning for Nehrim existed), I also plan on making large drivable ships, carriages, and rowboats if they aren't already in the game. After that I'll get into the "See what I can do" phase, which will range from me attempting to set up player stores, to making the player families, to making children, to making random other things and completely spontaneous ideas that go along with my completely spontaneous stories.

If I do end up making my total conversion, it'll be after I've gotten a very good hang of the new engine... and if Bethesda is kind enough to give us a Construction Set... :bowdown:

As for other people's mods I'll be looking forward to? I like mods that are rather total conversions, or things that fit in entirely with lore. I mentally cringe when I see random new races galloping into Cyrodiil with perfect bodies and natural eye-makeup and lipstick, killing everything in their path. I'm okay with stuff like adding Dwemer and Falmer with mods... but I don't like it when people morph up Oblivion into a mess of god-knows-what.

I like mods like: ... I just realized the only mods I have at the moment change gameplay and appearance of the game...

New Monsters, Clothing, Textures, Quests (as long as they make sense), Characters, Settlements, Landscapes, etc. are fine with me.
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Adrian Powers
 
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Post » Sun Aug 15, 2010 6:25 pm

Mods that fix all of the problems I will inevitably have with the game. So it really depends on how they build this game.

Take for instance Oblivion: I use mods to disable fast travel, and put in travel options (like morrowind), Open Cities Reborn to make towns open and interesting again.

In Morrowind I use a mod to make the running speed faster, texture overhauls, graphics extender, a mod that changes the combat.

Y'know just stuff that makes the game the way I want to play it.
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katie TWAVA
 
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Post » Sun Aug 15, 2010 3:03 pm

Honestly, as long as the game doesn't level scale like Oblivion I'm not going to even think about modding it for at least like 5 characters with full on playthroughs.

When I do actually look for mods then I usually just go for the overhauls and such..
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JUan Martinez
 
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Post » Sun Aug 15, 2010 8:35 pm

Personally, a survival suite and maybe a combat mod. I like NV's hardcoe mode and that will probably be in, but we'll need an option to fill water bottles etc. One of my favorite mods is Craftybits for Oblivion, the ability to start with nothing and eventually progress to building your own house is something unique
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Jessica Stokes
 
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Post » Sun Aug 15, 2010 5:50 pm

Personally, My favorite types are Unique Landscapes and quest mods.

Those+ all natural weather,better cities,and any other thing Bethesda doesn't put in the game.
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El Goose
 
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Post » Sun Aug 15, 2010 2:19 pm

I always play through at least once on vanilla, that gives me the best idea of what gameplay tweaks would enhance my gaming experience, so that I can look for the gameplay mods I find most useful. I use NOM for Morrowind and Real Hunger/Thirst for Oblivion, but if there is a survival mode already implemented in Skyrim (and if the devs listen to the fans there will be an optional mode for this I am sure) I likely won't need to download one. I like mods that add ingredients for alchemy, and crafting/cooking mods. And mods that change or remove the level scaling, numbers, spawns, variety, and behaviour of hostiles, such as MMM. And levelling mods (GCD for Morrowind, Realistic Levelling for Oblivion).

So it depends on what the developers include in the game on release.

Of course good quality quest/flavour mods (LGNPC for Morrowind, Lost Spires and Kragenir's Death Quest for Oblivion) and landmass/quest projects (Tamriel Rebuilt for Morrowind, Hammerfell Project for Oblivion) are always welcome additions to an ES game, regardless of gameplay and content of the vanilla game - they're like unofficial expansions and I am sure there will be some great ones for Skyrim too, at some point down the line.

But I'm going to enjoy the vanilla game first.
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x a million...
 
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Post » Mon Aug 16, 2010 2:25 am

of course we will be playing vanilla first, and we will just have to see what might be needed or wanted.
Ideally, we won't need any.
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Melanie Steinberg
 
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Post » Sun Aug 15, 2010 12:03 pm

Depends on what is offered up in the game, won't know what I need to "fix" until then.

Probably a really awesome dungeon crawl mod, though. Those are always good.
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Katey Meyer
 
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Post » Sun Aug 15, 2010 8:33 pm

Well, as I am not sure if my laptop will be able to handle it (probably not) I will play it on the console, vanilla until the price drop to 30 or so, which will be after the GotY edition comes out (we all know it will win), then I'll try it on my laptop, and if it get lucky enough for it too work, I will mod the hell out of it, starting with graphical mods.(if they're even needed)
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J.P loves
 
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Post » Mon Aug 16, 2010 2:22 am

I think it's a little early to be thinking of mods, but there are those that get a lot of use in my games. I usually try to minimize the size of my cross hairs, and I like to add a strong bow modification. (Crossbows?) In oblivion I needed to increase the difficulty involed in sneaking so I modded that. Armor and clothes round out the regulars. The game itself will dictate the changes that get made to gameplay textures. Oh, and the added content like quests and buildings.
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gemma
 
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Post » Sun Aug 15, 2010 12:27 pm

none, because I play Sp games on console, and very rarely purchase the PC version.
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Farrah Lee
 
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Post » Sun Aug 15, 2010 7:48 pm

Just think...the minute we add our first mod on...Vanilla is history!
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BRAD MONTGOMERY
 
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Post » Sun Aug 15, 2010 2:37 pm

I'm still looking forward to the day I have a job, and thus the ability to save for a gaming PC. For now, I'll always be on 360 Vanilla-game.
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~Amy~
 
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Post » Sun Aug 15, 2010 9:23 pm

None. I know nothing about the game, so I have no clue what I want to mod in it, if anything. It's a bit early to talk about changing the game. :D
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Brentleah Jeffs
 
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Post » Sun Aug 15, 2010 10:54 pm

The mods I'll get depend on what's lacking in the game.

In Oblivion everything was good but very few things felt extraordinary, except for the graphics (at the time) and the character AI. That's Why Midas Magic, Deadly Reflex, Bananasplit Better Cities, Unique Landscape, and clothing/character customization, and armor adding mods were so successful, because those aspects of the game were quite limited.

I think the fact that Beth only had 6 months on final hardware for Oblivion is a large chunk of the problem, so i look forward to Skyrim being less lacking in most aspects.

But basically the things that will be lacking in the game are going to be the mods that I download.

There is one mod that I do really look forward to though. It's the Unofficial Skyrim Patch! Developers never have the time to remove every single bug pre-release in games of this scope, hopefully it's less buggy at release than Oblivion though!
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RaeAnne
 
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Post » Mon Aug 16, 2010 3:00 am

I like all kinds of mods but the most immediately functional are ones such as the ones in Oblivion that let you see which plants you have harvested, or which containers you have gone through. Hopefully the vanilla game has those things this time, but if not, hopefully modes can fix it.

Again hopefully the default is great, but the UI mods for Oblivion were great with the improved meters for effects and more inventory on the screen, and the color map and such.
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Jamie Moysey
 
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Post » Sun Aug 15, 2010 4:30 pm

open cities, and probably something close to deadly reflex. and streamline. i really liked how streamline adjusted in-game settings on the fly. wouldn't it be awesome if all future games did something like that? [/rant]
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sunny lovett
 
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Post » Sun Aug 15, 2010 3:50 pm

What is going to be pretty cool is the fact that there will be 3 moddable ES games now...and Oblivion will take a back seat to Skyrim.
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JaNnatul Naimah
 
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