What vehicles are you expecting?

Post » Fri Nov 27, 2015 2:50 am

I'm not really expecting any, at least not ones you can actually use. They'll probably just be static objects.

A motorcycle would be easy to add, though, and I'd kinda like to see a military utility vehicle styled on the WWII Ford GPW/Willy's MB.

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Aman Bhattal
 
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Post » Thu Nov 26, 2015 4:26 pm

I think you're talking about the wrong game. If Fallout 4 will have any drivable/flyable vehicles I'd be very surprised.

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Nikki Hype
 
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Post » Fri Nov 27, 2015 2:07 am

If it doesn't have a decommissioned Mount Prospect police car-

"It's got a cop motor, a 440-cubic-inch plant. It's got cop tires, cop suspension, cop shocks. It's a model made before catalytic converters so it'll run good on regular gas."

with license plate BDR 529 ...and a broken cigarette lighter, I'm gonna mod one into the game (provided the vehicle game mechanics are already there)

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Kill Bill
 
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Post » Thu Nov 26, 2015 5:48 pm

Airships and vertibirds. Nothing else.

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jasminε
 
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Post » Thu Nov 26, 2015 3:51 pm

Only vehicle i care about it's the damn vertibird in the trailler. It's not suppose to be a pre-war vehicle, bethesda, it was a prototype at the time! Man if you can tell the good day from the morning... I already miss obsidian.

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Dominic Vaughan
 
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Post » Fri Nov 27, 2015 2:57 am

I really hope there is vehicles.Seriously, why has not one of the hundreds of thousands of seemingly intelligent people inhabiting the FO world managed to fix up some proper transportation for themselves? They maintain Robots, power armour, water purifying equipment, laser/plasma weaponry, computers, I could go on. Yet they still walk around like cavemen?
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Sanctum
 
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Post » Thu Nov 26, 2015 9:20 pm

Pretty much how I feel.

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Jerry Jr. Ortiz
 
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Post » Thu Nov 26, 2015 7:53 pm

I hope we can actually ride the blimps and the vertibirds.
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George PUluse
 
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Post » Fri Nov 27, 2015 12:02 am

Just remember, MIT is in Boston, they might well have access to prototypes and retain enough resources to build a few more...

With Vertibirds and the Airship figuring prominently in the one trailer, I suspect they'll be a mode of fast travel, excepting cut scenes like we saw of the power armor fellow rising up with the skyline back drop.

Did notice a curious thing in the family house tho... there was a gas/petrol can of some type at the end of the hallway mixed in with the rest of the detritus. I don't remember seeing these in Fallout 3-Fallout NV. Perhaps this is how we can fuel a motorized vehicle? Could also be used for flamer fuel? Don't know..

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Ash
 
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Post » Thu Nov 26, 2015 4:44 pm

Something that looks a lot like FO2's Car, or a Ford Interceptor.

But I wouldn't want this game to become GTA, so only the PC should have one and it should be limited in use.

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Alina loves Alexandra
 
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Post » Thu Nov 26, 2015 11:27 pm

They don't.

Working vehicle are already a reality in the Fallout World (At least since Fo2-FoT and confirmed in FoNV). It is just that they weren't implemented on the gamebryo.

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Clea Jamerson
 
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Post » Thu Nov 26, 2015 1:54 pm

Not a motorcyle <-- the physics would be horrible. So it would have to be a 4 wheel vehicle, with little to no ground clearance(duh or 4x4 z71 hell yea offroad muddin machine YEE YEE ROLLTIDE). So by my thinking skills, I'm of the conclusion that if anything, it would be a sparrow like hover craft like in destiny. JUST BECAUSE, there's less physics, a more simple design, less **** to hit (small rocks). Nuclear powered or something.
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Dominic Vaughan
 
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Post » Thu Nov 26, 2015 5:38 pm

I'm not really expecting any vehicles really. The Fallout stories have always been about a lone wander walking the wastelands. Well, except Fallout 2, with that car option. But you are never inside the car to drive it, it was more like a fast travel thing.

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Sxc-Mary
 
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Post » Fri Nov 27, 2015 1:28 am

Like TheLoneRedneck says, trying to get a motorbike to work with Havok physics would be... interesting. My hoverchair mod for FO3 just did a hovercraft thing. Even though Skyrim improved things a lot in the physics support, I didn't dare try adding in wheeled vehicles. Trying to get a controllable flying vehicle modded in was hard enough (and a kludgy, buggy solution at that), let alone one that would have to bounce along rough terrain.

Bethesda hoped to get a real-time carriage travel system implemented for release in Skyrim (they had carriage driver dialogue recorded for commenting on areas passed through) and they had to give up. A Bethesda dev released an early version of a mod to implement it, and a modder managed to get it pretty good, but it took a huge amount of work.

And that was with slowly moving carts. To get something fast moving... yeah, possible, but I'm not holding my breath.

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Catherine N
 
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Post » Thu Nov 26, 2015 7:17 pm

None. I doubt the engine will be able to handle any vehicle outside of a cinematic cutscene unless it travels dreadfully slow.

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Alexis Estrada
 
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Post » Thu Nov 26, 2015 10:38 pm

So long as it's a hovercraft or similar, it can really go at quite a speed - as https://www.youtube.com/watch?v=ozH-DTqFADU shows :D. And Skyrim's game engine could also support fast movement.

[edit]

But, yeah, any wheeled vehicle that travels at speed is highly unlikely. And there are other considerations than what the game engine can handle. Covering lots of terrain extremely fast kind of defeats the purpose of wandering the wasteland and stumbling across what may be there.

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celebrity
 
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Post » Thu Nov 26, 2015 9:18 pm


Well I stand corrected, so it's a game engine problem not a lore problem.
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Ernesto Salinas
 
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Post » Thu Nov 26, 2015 6:52 pm

We probably will be able to, like the carriages in skyrim.

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Nina Mccormick
 
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Post » Thu Nov 26, 2015 6:59 pm

I see that we have such low expectations from Bethesda. How is it that so many games can handle vehicles but Bethesda is unable ?!
Guys, they CAN make it, just as they could finish a lot of the unfinshed stuff in Skyrim, it's just a matter of whats in the "Spotlight" (As Todd Howard said himself), that for Skyrim was dragons, it took a lot of their focus and many other things were cut as the resault.
I hope if we can't drive them ourselves at least have a scenic option rather than a cutscene and loading screen.
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Chris Duncan
 
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Post » Fri Nov 27, 2015 2:07 am

If there is vehicles, all I want, is the Highwayman to make a return.

Many fond memories of that old hunka junk.

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JR Cash
 
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Post » Fri Nov 27, 2015 2:50 am

All you gotta do is get all four of them to move in the same direction.

As the post above you(and quoted after this) illustrates, not really an engine problem either. The main limiting factor is too small a world space. If the rumors are true about the world size being 2-3x Skyrim then vehicles actually become viable.

It would definitely need to be amongst the end game content.

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Karl harris
 
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Post » Thu Nov 26, 2015 8:39 pm

Truthfully, I am not expecting any vehicles. At least none that I can acquire for personal use. That doesn't mean that I would be surprised if they are in game, but I wouldn't be disappointed if they weren't.

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Chloe Yarnall
 
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Post » Fri Nov 27, 2015 12:06 am

I'm expecting none, but I am thinking a small vehicle of some sort might be nice.
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Sophh
 
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Post » Thu Nov 26, 2015 3:15 pm

Left foot, right foot, left foot, right foot, left foot, right foot, left foot, right foot, left foot, right foot, left foot, right foot, left foot, right foot....

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Cameron Wood
 
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Post » Thu Nov 26, 2015 6:57 pm

there's skyrim mods with at-least-motorcycle speed horses. engine handles these easily. and my machine's old.

edit: might be different with the consoles fo3 and fnv had to run on though. i even could imagine these to be the "actual" cause for no vehicles yet

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Yung Prince
 
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