What version of TES V are you looking for?

Post » Fri Feb 18, 2011 7:01 pm

I think "betraying" is a very strong word, but maybe that's because I never felt betrayed by them. They've made mistakes and poor design decisions, but what company doesn't?
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Sat Feb 19, 2011 8:53 am

Pretty much Oblivion with a more epic storyline and more cities and distinct environments. If there's anything I dislike about Oblivion, it's that the world seems so generically fantasy.

Oh, and maybe some awesome cinematic work a la ME2 from a first person view.
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Fri Feb 18, 2011 7:07 pm

I'm hoping for a game, I don't really particularly care otherwise.

I mean, Morrowind was a new engine. Oblivion built off the Morrowind one. Fallout 3 built off of the Oblivion one. And the new game is built off of the Fallout 3 one.

So, I'm expecting to be at least similar to Oblivion, it's sort-of expected and we can't exactly ask for an entirely new game. However, there will be a lot of change from Oblivion, that's just a fact.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Sat Feb 19, 2011 3:11 am

I want to play Battlespire and Redguard. Does anybody know where to find those two? You can call me a newfag because I was born in 1995 and just started getting into the TES series like a few weeks ago. I have Arena, Daggerfall, and Morrowind. When I get through those I'll borrow the Xbox 360 Oblivion from a friend who has it. Though I've played Fallout 3 and heard that the game is very similar to Oblivion.
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Sat Feb 19, 2011 7:35 am

I couldn't vote because my option's not up there.

I was originally waiting for Morrowind 2.0. Oblivion ended up being Morrowind 0.5. As in, Morrowind with less stuff. I don't understand when people say that Oblivion is a whole new innovation, built from scratch. Because it really is exactly like Morrowind, only with less stuff to do and flashier, more contrived quests.

Still waiting for Morrowind 2.0. Or at least something equally fun.

No more stripping away vast amounts of features to accommodate people who hate playing RPGs and then calling it a "compromise," please.


Oblivion had better sneaking, better combat system, better graphics, better AI, better lock-picking and persuading, the story was presented in a FAR better way (Although from a FAR worse perspective), when speaking to some person you didn't feel like you're reading a book, there was fast travel and horses. Morrowind had more skills, armour and weapons, the environment was in most opinions more unique, the game didn't break lore (Unlike some cases in Oblivion) and there was more guilds and factions. Basically it had more content.

But I don't want to see a MW 2.0 or an OB 2.0. That'd be the stupidest move in the BGS history. I want a brand new game with a brand new engine with brand new ideas. The only thing I'd like more of, is skills (Even more then MW). Ohh, and fixing that stupid levelling system.
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Sat Feb 19, 2011 7:47 am

Oblivion had better sneaking, better combat system, better graphics, better AI, better lock-picking and persuading, the story was presented in a FAR better way (Although from a FAR worse perspective), when speaking to some person you didn't feel like you're reading a book, there was fast travel and horses. Morrowind had more skills, armour and weapons, the environment was in most opinions more unique, the game didn't break lore (Unlike some cases in Oblivion) and there was more guilds and factions. Basically it had more content.

But I don't want to see a MW 2.0 or an OB 2.0. That'd be the stupidest move in the BGS history. I want a brand new game with a brand new engine with brand new ideas. The only thing I'd like more of, is skills (Even more then MW). Ohh, and fixing that stupid levelling system.


Presented in a far better way? I disagree with that entirely. You're thrown right in the main quest! Sure you can ignore your task to deliver the amulet of kings and become a guildmaster of the Fighter's Guild or something, but it feels...wrong and silly. And if you DO do the main quest first and join the factions later, it still feels wrong because nobody seems to care that you're the one who saved the world, and they still send you to save some crazy Dunmer's rats. Do the side-quests at the same time as the MQ and it feels silly that you're helping some old fisherman retire while Martin eagerly awaits your return so you can fight the Daedra at Bruma. It seems like Todd Howard wanted us to make 1 personality-less character that becomes the biggest badass ever who runs Cyrodiil and its 5 or so factions, instead of playing through multiple adventurers with different moral views and combat styles.
User avatar
SEXY QUEEN
 
Posts: 3417
Joined: Mon Aug 13, 2007 7:54 pm

Post » Sat Feb 19, 2011 11:35 am

Oblivion had better sneaking, better combat system, better graphics, better AI, better lock-picking and persuading, the story was presented in a FAR better way (Although from a FAR worse perspective), when speaking to some person you didn't feel like you're reading a book, there was fast travel and horses. Morrowind had more skills, armour and weapons, the environment was in most opinions more unique, the game didn't break lore (Unlike some cases in Oblivion) and there was more guilds and factions. Basically it had more content.

But I don't want to see a MW 2.0 or an OB 2.0. That'd be the stupidest move in the BGS history. I want a brand new game with a brand new engine with brand new ideas. The only thing I'd like more of, is skills (Even more then MW). Ohh, and fixing that stupid levelling system.

Lock-picking and persuading svcked in Oblivion imo, and I didn't not enjoy being the sidekick of the main quest.
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Sat Feb 19, 2011 1:49 am

Yeah, I agree with that Vollkoffer, being the sidekick in the MQ was pretty lame. Even though I was the CoC, I still didn't kill the bad guy, which is severely anti-climactic.
I want TES:V to be What was great in MW and what was great in OB. And don't get me wrong.
You guys see me hating on OB a lot because, well, I hated OB. But there were some great parts to the game. I'd like those implemented along with MW's greats, and voila, you have a greater game than both.
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Sat Feb 19, 2011 2:57 am

Lock-picking and persuading svcked in Oblivion imo, and I didn't not enjoy being the sidekick of the main quest.

I made a new post were we can discuss stuff about this. Lets keep this civil. When in the other post please explain as to why. Just saying something is better or worse is an opnion. Without an explanation it just leads to flames. So lets discuss this in http://www.gamesas.com/index.php?/topic/1114698-what-did-you-like-or-dislike-from-what-system/ please
User avatar
natalie mccormick
 
Posts: 3415
Joined: Fri Aug 18, 2006 8:36 am

Post » Fri Feb 18, 2011 9:48 pm

Bahahahahaha. :rofl:
No. Morriwnd 2.0 is more than likely what TES:V will be like. I think Bethesda is an intelligent company, and they can learn from their mistakes. I think they will look at OB and realize what everyone hated *which was a lot* and make it better, and also implement things from MW that everyone loved. I think TES:V will be the best TES game thus far.


While I'd love to agree with you and fall out of my chair waiting for TES:V, Bethesda easily gives in to the masses. I'll only be slightly surprised if TES:V Becomes another Oblivion. I won't be happy about it, though.
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Sat Feb 19, 2011 10:51 am

Lock-picking and persuading svcked in Oblivion imo, and I didn't not enjoy being the sidekick of the main quest.


Well, lock-picking was more interactive, instead of just clicking on the box, armoured with a lock pick. Also, about the main story: That's why I said it was told from a worse perspective then MWs. And I think that it was better presented, IMO.
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Sat Feb 19, 2011 8:15 am

Considering that up until now, each Elder Scrolls game has been different from the last, but still taken place in the same world, and still has some elements in common, I expect the same from Elder Scrolls V, so if it comes out and differs from a past game, I won't be surprised or dissappointed, in fact, I kind of hope it won't be Oblivion 2, not because I didn't like Oblivion, I did, as I did Morrowind, and Daggerfall (I've never played Arena.) Each Elder Scrolls game I've played has offered an experience that I enjoyed. But rather, it's because if Bethesda changes the mechanics, this will give them an oportunity to fix the aspects that weren't done as well as I'd have wanted, and enhance parts that were already good, in some areas where I felt past games did better, I wouldn't even object if it took a step back towards what we got in the earlier game. I want Bethesda to look back, not just at Oblivion, but at earlier Elder Scrolls games as well, and consider what they did well in each game, and what wasn't done so well, what good ideas they had, what mistakes they made, and when creating the new game, they should learn from past mistakes and try to correct them, and deliver a game that will satisfy players.

Well, lock-picking was more interactive, instead of just clicking on the box, armoured with a lock pick.


That it was, which I was fine with, what I didn't approve of, though, was the fact that it made the security skill not very important, as anyone could pick any lock, no matter what their skill was, whereas in Morrowind, you actually needed to be good at lockpicking to pick difficult locks. Aside from reducing the importance of the security skill, it also made the unlock spell rather worthless, since while you needed to have some skill in alteration to cast such a spell, no skill was needed to pick locks. Really, it would have been better if they had just done what they did with Fallout 3 and simply added a skill requirement for locks, so that you could not more difficult locks without a higher skill in security. I'm sure that the fact that the Skeleton Key, once you get it, renders any semblance of challenge lockpicking might have had completely void also didn't make people like what Bethesda did with that better.

I have to agree that I hated the persuasion system Oblivion used though, really, in this respect I have to say Morrowind's persuasion system, despite really just being a matter of bribing people with large amounts of gold until you reached a high skill level, did much better, at least that system actually made sense. Have you ever tried to get people to see things your way by telling a joke, then suddenly threatening them, then boasting about your achievements, and then flattering them in real life? I doubt it would work.
User avatar
James Shaw
 
Posts: 3399
Joined: Sun Jul 08, 2007 11:23 pm

Post » Fri Feb 18, 2011 9:48 pm

Also, no gore please. Keep that to Fallout.


I have to disagree...it's not realistic that in FO3 you can blow someone's entire body with a pistol shot and in OB you can't even chop someone's head off with a blade...

Anyway I voted for option 1 cause although I love OB I don't think TES V should be an updated OB...I think what most people want is to have some sort of merge between MW and OB but updated with the lastest tech avaiable...
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Fri Feb 18, 2011 7:39 pm

I dont want loot and enemies to scale, I want it like fallout 3. I agree with Morrowind2.0 rather then oblivion 2.0. Yes to gore, I want decaps and limb loss.
User avatar
CYCO JO-NATE
 
Posts: 3431
Joined: Fri Sep 21, 2007 12:41 pm

Post » Sat Feb 19, 2011 9:37 am

This is a weird poll --- not enough choices.

I would like TES V to be the brainchild of Morrowind, Oblivion, and Daggerfall.

I want Daggerfall's wealth of content, Oblivion's combat and inventory system, and Morrowind's feeling of immersion.

Also, you have to have improved graphics, giant game-world, a Fallout-like Karma/Reputation system, an epic soundtrack, variety in the game (quests, gameplay, and visuals/locations), and have a main quest that you actually have a large control over (if you decide to choose one thing over another it actually has a profound impact on the story and what quests you do/people you meet/who dies, just like in Mass Effect).

Another thing that would be sweet is loads of gore like in Fallout 3.

I want to swing a giant axe and literally split my enemies in half (vertically or horizontally). It would be sweet if they could give the player the amount of cutting precision that their going to get in Metal Gear Solid: Rising. That would be epic.
User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Sat Feb 19, 2011 5:50 am

I made a new post were we can discuss stuff about this. Lets keep this civil. When in the other post please explain as to why. Just saying something is better or worse is an opnion. Without an explanation it just leads to flames. So lets discuss this in http://www.gamesas.com/index.php?/topic/1114698-what-did-you-like-or-dislike-from-what-system/ please

Alright, the reason I don't like lockpicking in Oblivion is because it is purely a mini game and once you get the timing right it's easy. The skill for lockpicking never comes into play effectively. I like how Fallout 3 had a skill cap, but I don't like how there's a magic number and you automatically know how to pick it. I'd rather there be a number in the skill that allows you to receive training from a lock-picking trainer to pick a certain kind of lock. The speechcraft skill for me never came into play for me because all you had to do is bribe the guy since it never could fail. The speechcraft mini game also didn't make since because why would I admire someone then threaten them? Where is the logic in that? All in all I agree with Selbeth.
Well, lock-picking was more interactive, instead of just clicking on the box, armoured with a lock pick. Also, about the main story: That's why I said it was told from a worse perspective then MWs. And I think that it was better presented, IMO.

Alright I agree with the part about the main quest, it was more flashy and cinematic but you were just in the wrong role.
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Sat Feb 19, 2011 8:48 am

This is a weird poll --- not enough choices.

I would like TES V to be the brainchild of Morrowind, Oblivion, and Daggerfall.

Wouldn't that system be something new but yet the same? Since there is no game that is the same TES V could be something new by combining all 3 or 4 if you include Arena something new into the mix.
User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Sat Feb 19, 2011 1:18 am

I'm hoping that water doesn't go through my roof.
User avatar
Rob Smith
 
Posts: 3424
Joined: Wed Oct 03, 2007 5:30 pm

Post » Sat Feb 19, 2011 7:51 am

There's actually an unofficial patch for Morrowind which fixes this issue. I'm guessing (hoping) Bethesda will see it and incorporate whatever fix it makes into the engine so that the next game operates like that by default.
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Sat Feb 19, 2011 11:14 am

There's actually an unofficial patch for Morrowind which fixes this issue. I'm guessing (hoping) Bethesda will see it and incorporate whatever fix it makes into the engine so that the next game operates like that by default.

That was one of the things in Morrowind that I hated and that I was always asking on the forums for them to fix in TES IV.
User avatar
Naomi Lastname
 
Posts: 3390
Joined: Mon Sep 25, 2006 9:21 am

Post » Sat Feb 19, 2011 2:36 am

Totally different.

Yes, same setting. But the character creation and leveling needs a huge overhaul. It's never been really that great, has too many exploits, and overall detracts from the immersion due to gimping, nerfing, and ubering of certain skills. Combat needs to be overhauled, as well as non-combat skill actions.

And the 'create your own character' comes with its own problems - mainly, trying to make the player feel like their character is part of the world as opposed to a brainless mute dupe in world that remains mostly static regardless of one's actions. I think the addition of VA'd NPCs underscores the "mute" part significantly.

I wouldn't mind seeing a complete overhaul of the skill, attribute, and leveling system - as long as it doesn't turn into a XP-based system (kill monster, get XP) and sticks with the logical "I use my skill, therefore I get better at it"
User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Fri Feb 18, 2011 10:06 pm

Still waiting for Morrowind 2.0. Or at least something equally fun.
Oblivion 2.0 all the way. Power to Oblivion

:shakehead: Why? No one wants to see what should be an expansion pack as a sequel.
They should take whats best from the series and make a totally new game.

If I see either of these as TES 5, I'll find out where you live and slap you.

.... I'm kidding, btw.

This is a weird poll --- not enough choices.

I see it as this...
Option 1: Improve upon the series as a whole
Option 2: Improve upon the most successful game in the series
Option 3: Try something new.
User avatar
Nicole Elocin
 
Posts: 3390
Joined: Sun Apr 15, 2007 9:12 am

Post » Sat Feb 19, 2011 5:34 am

:shakehead: Why? No one wants to see what should be an expansion pack as a sequel.
They should take whats best from the series and make a totally new game.

If I see either of these as TES 5, I'll find out where you live and slap you.






(left out the "i'm kidding" part to demonize your image :wink_smile: )

When I hear "Morrowind 2.0," I think, "everything that was in Morrowind, plus a bunch more stuff, minus all the broken stuff."

Since I'm pretty sure they're just using an updated version of the same engine, what else would you expect?

I always pictured Oblivion as a +1 sequel to Morrowind, gone in an undesirable direction. Besides some tweaks, what is fundamentally different between Morrowind and Oblivion? Or even Morrowind and Daggerfall, for that matter?
User avatar
Lakyn Ellery
 
Posts: 3447
Joined: Sat Jan 27, 2007 1:02 pm

Post » Sat Feb 19, 2011 7:46 am

(left out the "i'm kidding" part to demonize your image :wink_smile: )

When I hear "Morrowind 2.0," I think, "everything that was in Morrowind, plus a bunch more stuff, minus all the broken stuff."

Since I'm pretty sure they're just using an updated version of the same engine, what else would you expect?

I always pictured Oblivion as a +1 sequel to Morrowind, gone in an undesirable direction. Besides some tweaks, what is fundamentally different between Morrowind and Oblivion? Or even Morrowind and Daggerfall, for that matter?

Fundamentally, Oblivion and Morrowind are both huge, hand-crafted, open-ended RPGs with various joinable factions, plenty of lore, exploration, and action-adventure elements. Daggerfall follows a similar core, but it doesn't really have the hand-crafted part, and therefore it's also a bit lacking in the exploration department, but the fundamental difference between Arena/Daggerfall and Morrowind/Oblivion that I see is the randomly-generated world vs. the hand-crafted world. As a whole, Bethesda focused more on lore, exploration, memorable quests, memorable NPCs, dungeons with more straightforward/reasonable designs, and Jeremy Soule(:P) starting with Morrowind.

What happened? Todd Howard happened. :P

I've always divided the series into the following categories, in my mind, of course:




........................................./--------------Todd Howard(second generation)--------Redguard-------------------Morrowind----Oblivion
......................................../
......................................./
The Elder Scrolls------------l
.......................................\
........................................\
.........................................\--------------Julian Lefay(first generation)-----------Arena----Daggerfall--------------------Battlespire




Morrowind and Oblivion seem more alike to each other than any of the other games, to me, and I and feel the same way about Arena and Daggerfall. I play Morrowind and I feel like I'm playing Oblivion's predecessor. I play Daggerfall and I honestly don't recognize it as being Morrowind's predecessor as much, although perhaps that's just due to technical changes.
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Fri Feb 18, 2011 7:53 pm

(left out the "i'm kidding" part to demonize your image :wink_smile: )

Then I'll have to slap you. :facepalm:
User avatar
Add Me
 
Posts: 3486
Joined: Thu Jul 05, 2007 8:21 am

PreviousNext

Return to The Elder Scrolls Series Discussion