No More Uglies
Realicst Feel To The Movment
entry to houses through windows
the camera not above the head
free running
alot better guard system
alot better sneak system EX: if they see me then I hide behind the they should know im there
ablity to kill a guard w/o the whole world knowning
better stealing items
stealth kill animation like in blackops
better sniper support ex: able to climb trees or go on ALL roof tops
ablity to climb
more factions
better quests
ablity to join the guards and send people to jail (even if they didn't do anything
real handcuffs (you would have to unlock this before you could unlock any thing else
pets
ninja abiltys like rolling free running and climbing all at once (like assassin's creed)
more replabilty overall
toggle night vision for cats
grappeling hook to climb alot easyer (similar to the skeleton key but not as over powered)
better first person (camera a little below the head so you get an effect similar to mirrows edge
for people to think your in a group by what you wear, ex: dark brotherhood, guards, and so on.
ability to look at your self in 3rd person
a 3rd person like fable
alot bigger cities and towns
hard core mode
ablity to hang from things (like assassin creed
non leved everything (everything is its own level [they don't level up with you] )
start a buiness with people
create your own faction
carriages
bust controller for girls
ablity to gift things to npcs
ablity to reverse pickpocket even if its heavy (increases chance of getting caught)
ablity to get addicted
better attacking animations ex: getting your sword stuck in their body thus making you loose that item untill you loot them or kill them (only for non- essiensails
when you kill someone you can watch a day later people carry the body away.
ablity to effect the economy
ablity to knock on door
if you go insomes ones house during the day or night and they didn't allow you to come in it counts a tresspass
thats all i can think for now, sorry about the spelling
A lot of the stuff you mentioned is already in (economy, animations), and a lot of the other stuff won't happen (Free running).
"Ability to knock on door"--
ADDED"Possible addiction from using Skooma or other potions too often"--
ADDED
"Realistic feeling to the movement"--
ADDEDI've noticed people mentioned climbing a bit, which I think would be great.
(Maybe check my post out if you agree/want to share some opinions and ideas, not trying to steal viewers.) http://www.gamesas.com/index.php?/topic/1164008-environment-interaction/page__p__17108535#entry17108535
love the list btw, agree with pretty much everything. Be great if bethesda laminated this and tryed to make as much of work as possible. Also, very interested in how armor customisation goes (anyone read the (strangely named) 'piecemental armor' thread? Interesting).
Personally would like to see: Ability to choose (within defined/appropriately determined options) where weapons can be sheathed on your person. EG, do you want two, single-handed blades strapped as an 'X' across your back, and not at your waist? A dagger attached to your boot? Or a skinning knife attached to your jerkin? Etc.) This way you can customise a really bad ass looking mofo, with animations made to draw these weapons out. :toughninja:
"Realistic physics and interaction with objects"--ADDED
"Option to choose weapon placement on body"--ADDED
I'll also add something like "reasonable impact" to the throwing random objects idea..
I Didn't see this in the list so I'll suggest it, if I just didn't see it I apologize.
Not having every single guard in the game know when you commit a crime in one town.
Ex. make it so that you commit a crime in one town, guards in another town don't automatically know you what you did on the other side of Skyrim, have it take time for the word to spread, which can be dependent on severity of the crime & distance to the town.
Realistic guards, without GPS systems--ADDED
- Return to old system of stats for weapons. Oblivion is a very simplistic version, iron damage 1, forged iron damage 2. A like more damage 2-6, 34-80, variability. Not all iron sword have same damage, depend manufacturing. I like more Iron Axe | Speed 50 | Range 30 | Damage 23-45 | +1 Agility | +13% Fire Damage, for example. Diferent types of objets, normal, magic, special, unique, etc...
- Eliminate system of chargues for magic weapons, sorry but is nor very useful. Is more good see permanent magic features in the weapons, similar to Diablo, Titan Quest, Ultima Online, and all the similar games.
- Improve visual magic. In Oblivion, all magic is same, particles flying around the launcher or the objective. Nothing spectacular, you can not distinguish a spell of another.
- Special moves to stab, Splinter Cell type.
- Chance to steal through threats and extortion.
- The guards did not always know you're wearing something stolen. Let's be serious, it is impossible for a guard know you're wearing something stolen, if not seen you steal.
- Possibility of an evil character with the same potential as a good one.
- I want to steal, kill, hit, threaten, and ultimately, make wrong, without having the feeling I'm playing against the game.
- Use the horse to carry objects.
- Use the horse for battle.
- Combat system similar to Mount & Blade. That have range weapons hit, if hit with the tip of the spear or the club does not do the same damage. The shield, always pairs attacks, worn on the hand or back.
- That you can not instantly change armor, armor change means more time and effort. That this is seen in the game.
- Limitation in weight and volume to transport. It has no logic, anyone can move, carrying two plate armor, in addition to that worn.
- Include more differents weapons. Swords, axes, morning stars, spears, javelins, shortbows, longbows, crossbows, throwing knives, axes droppable, sledge hammers, scimitars, bucklers, shields small, medium shields, tower shields, spears of cavalry, etc...
- Eliminate the system health points. Find another system to the typical, "I am under life, I drink a potion. " This is all I get is that the combat is based on, to see who has more potions of life, not skill and abilities of the warrior. " A good option will be used as other games, localized damage. Chest, left arm, right arm, left leg, etc ... If you get hurt on the left arm can not support the shield, if you get hurt in the leg limp. Is a system that works and is used by games like ArmA, Operation Flashpoint, Red Orchestra, etc. .. And avoid unrealistic based on the method of health points.
- Ability to climb mountains or buildings, especially useful for thieves, murderers, archers...
- Continue...
"No more charges for magical items"--
ADDED"No more HP with it being replaced by damage to body parts instead"--
ADDED