Sorry for double post. I didn't think this through properly with the reply to Legolasindar's post..
- Return to old system of stats for weapons. Oblivion is a very simplistic version, iron damage 1, forged iron damage 2. A like more damage 2-6, 34-80, variability. Not all iron sword have same damage, depend manufacturing. I like more Iron Axe | Speed 50 | Range 30 | Damage 23-45 | +1 Agility | +13% Fire Damage, for example. Diferent types of objets, normal, magic, special, unique, etc...
- That you can not instantly change armor, armor change means more time and effort. That this is seen in the game.
- Limitation in weight and volume to transport. It has no logic, anyone can move, carrying two plate armor, in addition to that worn.
- Include more differents weapons. Swords, axes, morning stars, spears, javelins, shortbows, longbows, crossbows, throwing knives, axes droppable, sledge hammers, scimitars, bucklers, shields small, medium shields, tower shields, spears of cavalry, etc...
- Eliminate the system health points. Find another system to the typical, "I am under life, I drink a potion. " This is all I get is that the combat is based on, to see who has more potions of life, not skill and abilities of the warrior. " A good option will be used as other games, localized damage. Chest, left arm, right arm, left leg, etc ... If you get hurt on the left arm can not support the shield, if you get hurt in the leg limp. Is a system that works and is used by games like ArmA, Operation Flashpoint, Red Orchestra, etc. .. And avoid unrealistic based on the method of health points.
The weapons thing from Morrowind was just irritating.. Correct me if I'm wrong, but the damage range that the weapons did was hidden from the player, and was based on your skill. The fact that say, a slash did more than a hack in Morrowind, just meant that you altered your style of combat so that every attack was a slash.
I like the no-instant change armor idea. It should be a 30 second effect of unequip and re-equip, per item of apparel. It does feel pretty dumb when you just completely strip off all your clothes and replace them with your Sunday best while in combat.
.Very few people can move around completely naked carrying 2 full suits of plate armor, 3 shields and a wide selection of bows in their invisible pack while punching Scamps into Oblivion. The game needs a physical storage mechanism for people wondering how this is done.
More variety in types of weapons! Why was the variety of weapons from Morrowind ever removed?
The health system is exactly what I was getting at. Jedi Knight 2: Jedi Outcast had an amazing lightsaber duel system where a duel with the same opponent could take 5 minutes or 1 second, using the same weapon. Oblivion has an amazing swordfighting duel system where a duel with the same opponent could take 10 minutes or 10 minutes using the same weapon. The one thing I don't agree with is permanent effects from zone based damage - if you get hurt on the right arm, you can't swing your weapon. So you lose the duel. So you exploit the mechanic by ALWAYS duel wielding weapons, and hitting NPC's in both arms until they can't use their weapons.