What We Want To See In Skyrim

Post » Thu Jan 07, 2010 5:26 pm

I would rather see, that new creatures weren't just copied from the real world. This is a fantasy world, there should be weird creatures, like Guars, nix hounds and kwama foragers (not necessarily these creatures, as they might not fit well into Skyrim). Strange new creatures would be great...

But you have to admit that the shivering isles was a bit much. Felt too unreal for me to play seriously
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anna ley
 
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Post » Thu Jan 07, 2010 4:49 pm

Thanks for the heads up--I am new to this forum and did not know!

Which is why your supposed to read the rules first.
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Laura Elizabeth
 
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Post » Thu Jan 07, 2010 4:03 pm

Polearms, crossbows, thrown weapons...

Better UI for PC
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Matt Bigelow
 
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Post » Thu Jan 07, 2010 8:50 pm

i didnt read everything, but that one thing about being forced to eat/hunt/etc for our well being... is [censored] stupid!

i dont want to be limited and restricted in my roleplaying... being forced to exit battle just to grab a snack is going to be idiotic...

if i wanna play as some immortal who has no need for sleep or food, then that crossing-the-line realism will kill that option for me...

if you wanna have a hardcoe mode/option available that causes that, fine... but dont make it unavoidable for everyone.

we're gonna be the god-sent dragonborn... dropping dead cause i missed lunch while fighting a dragon isnt gonna be very encouraging.



you clearly hate the idea, however; they could do something similar to the "hardcoe" mode in Fallout: New Vegas so those who want to have to hunt, eat, drink water and sleep to survive can, and people like you and I can bypass and not be restrained by it. I would like the option though so that i can start a new game later and turn it on for a little more of a challenge. I would like to ask Bethesda to make the hardcoe mode non-togglable as well so that when i start a hardcoe game i cant just quit as soon as i die once, the ability to quit hardcoe with no consequences except you don't get a virtual merit badge at the end of the game seemed kind of stupid to me.


It wouldn't be that unrealistic, but naturally if you weren't eating well your strength would be drained or something. You wouldn't die but your skills would be drained, or your fatigue would drop.

But you have to admit that the shivering isles was a bit much. Felt too unreal for me to play seriously


Agreed

Which is why your supposed to read the rules first.


Who asked you to tell me what to do? Who asked you to be born?

Jk, my bad, next time i will.
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renee Duhamel
 
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Post » Thu Jan 07, 2010 11:56 am

This is the best list ever...
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Chloe :)
 
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Post » Thu Jan 07, 2010 11:42 am

you clearly hate the idea, however; they could do something similar to the "hardcoe" mode in Fallout: New Vegas so those who want to have to hunt, eat, drink water and sleep to survive can, and people like you and I can bypass and not be restrained by it. I would like the option though so that i can start a new game later and turn it on for a little more of a challenge. I would like to ask Bethesda to make the hardcoe mode non-togglable as well so that when i start a hardcoe game i cant just quit as soon as i die once, the ability to quit hardcoe with no consequences except you don't get a virtual merit badge at the end of the game seemed kind of stupid to me.


Yeah I want it optional.
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Danger Mouse
 
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Post » Thu Jan 07, 2010 5:34 pm

Polearms, crossbows, thrown weapons...

Better UI for PC


Added, except for the better user interface, as they are already making it better. It said so in the Game Informer issue..

This is the best list ever...


Thanks
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Susan Elizabeth
 
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Post » Thu Jan 07, 2010 6:35 pm

Other worldy feeling and art style as in Morrowind. Oblivion was lack of that for sure.

Also ultra-realistic sky. In these days everything is realistic (Not an important factor for me, I personally prefer the old character style in Morrowind) in games except that factor. They don't care sky but it is an important supplement to athmosphere. Yeah, the sky is one of the best in Morrowind and Oblivion, but not again a rip-off. Create a new and astonishing various skies. And clouds. Clouds are an important factor which boosts sky and gives depth to atmosphere. I mean real clouds (something like this: [img]http://www.public-domain-photos.com/free-stock-photos-4-big/landscapes/sky/clouds-2.jpg[/img]). Not a simple 2D texture.

We should stop and watch breath taking sunsets and rising suns as well, among the far away scenery we should see ambiguous silhoutte of a place (or similar unexpected artistic occurences, you know)

In my opinion, this artistic choices more important than any high technology would be used in games.

Edit: Oopps, I posted this to "What you want in skyrim from other games" before I saw this title, sorry.
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Portions
 
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Post » Thu Jan 07, 2010 12:08 pm

Other worldy feeling and art style as in Morrowind. Oblivion was lack of that for sure.

Also ultra-realistic sky. In these days everything is realistic (Not an important factor for me, I personally prefer the old character style in Morrowind) in games except that factor. They don't care sky but it is an important supplement to athmosphere. Yeah, the sky is one of the best in Morrowind and Oblivion, but not again a rip-off. Create a new and astonishing various skies. And clouds. Clouds are an important factor which boosts sky and gives depth to atmosphere. I mean real clouds (something like this: [img]http://www.public-domain-photos.com/free-stock-photos-4-big/landscapes/sky/clouds-2.jpg[/img]). Not a simple 2D texture.

We should stop and watch breath taking sunsets and rising suns as well, among the far away scenery we should see ambiguous silhoutte of a place (or similar unexpected artistic occurences, you know)

In my opinion, this artistic choices more important than any high technology would be used in games.

Edit: Oopps, I posted this to "What you want in skyrim from other games" before I saw this title, sorry.

But not as unworldly as shivering isles right?
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kiss my weasel
 
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Post » Thu Jan 07, 2010 8:38 pm

Yeah I want it optional.


"Optional" added to that idea..

Other worldy feeling and art style as in Morrowind. Oblivion was lack of that for sure.

Also ultra-realistic sky. In these days everything is realistic (Not an important factor for me, I personally prefer the old character style in Morrowind) in games except that factor. They don't care sky but it is an important supplement to athmosphere. Yeah, the sky is one of the best in Morrowind and Oblivion, but not again a rip-off. Create a new and astonishing various skies. And clouds. Clouds are an important factor which boosts sky and gives depth to atmosphere. I mean real clouds (something like this: [img]http://www.public-domain-photos.com/free-stock-photos-4-big/landscapes/sky/clouds-2.jpg[/img]). Not a simple 2D texture.

We should stop and watch breath taking sunsets and rising suns as well, among the far away scenery we should see ambiguous silhoutte of a place (or similar unexpected artistic occurences, you know)

In my opinion, this artistic choices more important than any high technology would be used in games.

Edit: Oopps, I posted this to "What you want in skyrim from other games" before I saw this title, sorry.


"A more realistic atmosphere (clouds, sunset, etc)"- ADDED

"Unique art and architecture of Skyrim" ADDED
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Lilit Ager
 
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Post » Fri Jan 08, 2010 12:49 am

But not as unworldly as shivering isles right?


Yup
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Manuela Ribeiro Pereira
 
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Post » Thu Jan 07, 2010 1:43 pm

Most of the things someone could ask have already been recorded,but I will add 2 things more:

1.I want the game to be playable at 3rd person view.Personally I prefer the 1st person,but I know lots of people that would play at 3rd P.V. if it was better.I would suggest Bethesda to dynamically change the way the character and the camera moves around,so when someone plays the game as a 3rd person game,to play it with 3rd person game standard controls,and when someone plays it at 1st person to play it with 1st person controls.


2.I want the game to be able to use truetype fonts (standard windows feature) from the beggining.TES are complex games and demand very good understanding to be playable.And lot's of people who play games outside U.S.A.,Great Britain and Australia doesn't have a high degree at english. I know that Bethesda isn't going to add subtitles for every single language of the world,but at least I hope they will make it easy for the modders to create translation mods.
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Juliet
 
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Post » Thu Jan 07, 2010 6:05 pm

Most of the things someone could ask have already been recorded,but I will add 2 things more:

1.I want the game to be playable at 3rd person view.Personally I prefer the 1st person,but I know lots of people that would play at 3rd P.V. if it was better.I would suggest Bethesda to dynamically change the way the character and the camera moves around,so when someone plays the game as a 3rd person game,to play it with 3rd person game standard controls,and when someone plays it at 1st person to play it with 1st person controls.


2.I want the game to be able to use truetype fonts (standard windows feature) from the beggining.TES are complex games and demand very good understanding to be playable.And lot's of people who play games outside U.S.A.,Great Britain and Australia doesn't have a high degree at english. I know that Bethesda isn't going to add subtitles for every single language of the world,but at least I hope they will make it easy for the modders to create translation mods.



The third person think is already up. "- Better third person view/gameplay"

Skyrim to be translated into more languages--ADDED
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Tracey Duncan
 
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Post » Fri Jan 08, 2010 2:59 am

Rather than list things which I want and others probably don't, I'm going to comment on the things in the OP list which I don't want.

- More detailed, varied, mesmerizing combat such as Demon's Souls's

Have never played Demon's Souls, but I really don't want them just replicating stuff from other games. Progress can only come from innovation. Combat needs improved (Oblivion's wasn't better than Morrowind's, it was just differently bad), but they should improve it through their own design.

No more "fetch quests"

Nothing wrong with a fetch quest every now and then to cool things off a bit. We asked for "no more fetch quests" after Morrowind, and they rather stuck their finger up at us in Oblivion with repeated "Close Teh Oblivion Gate!!1!111!" and "Kill Teh Nekromanserrrrsss!111!!" quests. On balance, I'd rather fetch some Bungler's Bane for someone.

More character voices

No dialogue voice acting.

Realistic mountain climbing

Be careful what you wish for. I'd rather climbing skill (as was apparently in Daggerfall) than some climbing minigame. In fact, they need to cut minigames out all together.

Cool jump-on sneak attack with stronger enemies being able to counter and pummel you

Too gimmicky.

Inhabitants to share house with

YES!!! Oh, wait, I thought this was The Sims for a minute. NO! Seriously, I'm all for people voicing different ideas, but there has to be a line. This idea is so far over the line, that the very notion of a boundary is but an old wives' tale.

Having to eat food/hunt for self well being

No. IMO, this is the one "hardcoe mode" feature that I always feel is a bridge too far. It adds nothing to the gameplay other than inconvenience.

M'aiq The Liar as a dragon!!!!

Go away. :stare:
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KiiSsez jdgaf Benzler
 
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Post » Thu Jan 07, 2010 9:07 pm

Not surprising, agreed with the guy above me, whathisname.
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Darlene Delk
 
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Post » Thu Jan 07, 2010 10:55 pm

Rather than list things which I want and others probably don't, I'm going to comment on the things in the OP list which I don't want.


Have never played Demon's Souls, but I really don't want them just replicating stuff from other games. Progress can only come from innovation. Combat needs improved (Oblivion's wasn't better than Morrowind's, it was just differently bad), but they should improve it through their own design.

I was giving an example for a type of combat they should idolize, i'm not saying make it just like Demon's Souls but take inspiration from it.

Nothing wrong with a fetch quest every now and then to cool things off a bit. We asked for "no more fetch quests" after Morrowind, and they rather stuck their finger up at us in Oblivion with repeated "Close Teh Oblivion Gate!!1!111!" and "Kill Teh Nekromanserrrrsss!111!!" quests. On balance, I'd rather fetch some Bungler's Bane for someone.

Really? I thought the Skrivva Potato Snatcher was the stupidest thing ever

No dialogue voice acting.

Why not? It gives characters a sense of identity. (Think Lachance)

Be careful what you wish for. I'd rather climbing skill (as was apparently in Daggerfall) than some climbing minigame. In fact, they need to cut minigames out all together.

I meant that when in Oblivion when you tried to "climb" a mountain, it was severely hard. I changed "climbing" to hiking.


Too gimmicky.

I think it'd look awesome, and give races such as Khajiit, Argonian and Wood Elf more of an individual feel; but if another person doesn't want it, i'll delete it..


YES!!! Oh, wait, I thought this was The Sims for a minute. NO! Seriously, I'm all for people voicing different ideas, but there has to be a line. This idea is so far over the line, that the very notion of a boundary is but an old wives' tale.

Haha o.k..I was thinking of Francois Motierre a bit because he had unique dialogue when you visited him repeatedly, and Eyja the maid. "Inhabitants to share house with" --DELETED

No. IMO, this is the one "hardcoe mode" feature that I always feel is a bridge too far. It adds nothing to the gameplay other than inconvenience.

It adds a sense of realism and role-playing, but i added "optional to the description.

Go away. :fallout:

I loved M'aiq! That is one thing i am definitely not removing. Seriously though, thank you for your input! I'd love to here your ideas!





Not surprising, agreed with the guy above me, whathisname.

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Prisca Lacour
 
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Post » Thu Jan 07, 2010 1:06 pm

Thanks for the heads up--I am new to this forum and did not know!


it's in the read before posts
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Talitha Kukk
 
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Post » Thu Jan 07, 2010 2:03 pm

it's in the read before posts


Yes, it was my fault and i understand now.
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Danial Zachery
 
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Post » Thu Jan 07, 2010 11:10 pm

I was giving an example for a type of combat they should idolize, i'm not saying make it just like Demon's Souls but take inspiration from it.

Taking inspiration is fine, so long as they apply it in a TES-like fashion, in the way Oblivion's stealth was influenced by the Thief games.

Really? I thought the Skrivva Potato Snatcher was the stupidest thing ever
As a one-off quest, it makes for good light relief. Far more welcome that the repetitive slogs that the MQ and Mages' Guild were.

Why not? It gives characters a sense of identity. (Think Lachance)
It also severely limits the amount of dialogue they can give a character. And on a personal level, I just simply abhor voiced dialogue. So long as there are subtitles, I will always read them and skip to the next stage when I'm finished, so I can get on with actually playing the damn game. The actual voice acting is just an irritating background drone that I'd quite like the ability to mute. Remember, for centuries authors have painted rich portraits of characters without the aid of even an audio book. I don't know why it should be needed in video games either. New technology isn't always good technology.

I meant that when in Oblivion when you tried to "climb" a mountain, it was severely hard. I changed "climbing" to hiking.

Sure. Personally I'd take climbing incorporated into athletics, with a higher skill allowing you to tackle steeper inclines.

I think it'd look awesome, and give races such as Khajiit, Argonian and Wood Elf more of an individual feel; but if another person doesn't want it, i'll delete it..

I've always seen Khajiits more as knife-in-the-back types. Jumping on someone does a rather good job of alerting them to your presence. All my wood elves have their foes pumped full of arrows before they can get close anyway, and my Argonian will be happy just as long as he gets to shake his spear again. Oh, for a spear...

It adds a sense of realism and role-playing, but i added "optional to the description.
Yeah, I see why it has its advocates, but for the average Joe I think it's just taking the whole realism thing too far.

I loved M'aiq! That is one thing i am definitely not removing. Seriously though, thank you for your input! I'd love to here your ideas!
Oh, M'aiq is a good laugh, and the one character I really think they can carry through from past games, since he is always relevant... But as a dragon!?
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Alexis Estrada
 
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Post » Thu Jan 07, 2010 12:51 pm

Taking inspiration is fine, so long as they apply it in a TES-like fashion, in the way Oblivion's stealth was influenced by the Thief games.

Yeah

As a one-off quest, it makes for good light relief. Far more welcome that the repetitive slogs that the MQ and Mages' Guild were.

I'll change it to something about repetitive tasks (closing oblivion gates)

It also severely limits the amount of dialogue they can give a character. And on a personal level, I just simply abhor voiced dialogue. So long as there are subtitles, I will always read them and skip to the next stage when I'm finished, so I can get on with actually playing the damn game. The actual voice acting is just an irritating background drone that I'd quite like the ability to mute. Remember, for centuries authors have painted rich portraits of characters without the aid of even an audio book. I don't know why it should be needed in video games either. New technology isn't always good technology.

That's true, i'll change it to something about quantity over quality


Sure. Personally I'd take climbing incorporated into athletics, with a higher skill allowing you to tackle steeper inclines.

With the number of skills declining to 18 from 21, i think acrobatics will go into there. Skyrim will obviously have more mountains so i do hope it is easier to access their peaks.

I've always seen Khajiits more as knife-in-the-back types. Jumping on someone does a rather good job of alerting them to your presence. All my wood elves have their foes pumped full of arrows before they can get close anyway, and my Argonian will be happy just as long as he gets to shake his spear again. Oh, for a spear...

That's what i was thinking too, Khajiit jumping on someone from behind and kind of cutting their neck off

Yeah, I see why it has its advocates, but for the average Joe I think it's just taking the whole realism thing too far.

I guess the option will be set to off to start with if there was one, but they are removing the HUD so i can see Bethesda going in that direction

Oh, M'aiq is a good laugh, and the one character I really think they can carry through from past games, since he is always relevant... But as a dragon!?

I wasn't really sure how he was going to survive 200 years but i guess i'll change it too him just making an appearance

Thanks again!


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Ysabelle
 
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Post » Thu Jan 07, 2010 1:50 pm


I was giving an example for a type of combat they should idolize, i'm not saying make it just like Demon's Souls but take inspiration from it.




I disagree for Oblivions first person style and ability to go to third person...i would say Mount & Blade. It would work perfectly, and would be stupid k$sh br0.

With some tweaking of sensitivity would work really well on a console AND on pc's.
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Ludivine Dupuy
 
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Post » Thu Jan 07, 2010 3:11 pm

I disagree for Oblivions first person style and ability to go to third person...i would say Mount & Blade. It would work perfectly, and would be stupid k$sh br0.

With some tweaking of sensitivity would work really well on a console AND on pc's.


Mount and Blade? That would take out some of the immersiveness..
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Abi Emily
 
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Post » Thu Jan 07, 2010 2:16 pm

More unique and original creatures, less standard fantasy beasts.
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Sweet Blighty
 
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Post » Thu Jan 07, 2010 4:51 pm

I'd like to be able to quickly scroll through long inventory lits on the console version (not sure if this was also an issue on pc).
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Czar Kahchi
 
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Post » Thu Jan 07, 2010 8:18 pm

Many good suggestions there. I have my own but I won't tell. But to be honest, no matter how many good ideas that users post, I hope no game developer will ever let their fans decide how a game is to be. It would only become an incoherent mess... besides, people have different opinion on what a "better mainquest plot" could be. People can see the same thing, but experience it differently (is that even a word?).
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amhain
 
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