What We Want To See In Skyrim

Post » Thu Jan 07, 2010 12:36 pm

http://twitter.com/#!/dcdeacon

Tweet from Hines has now been deleted, but new screenshots for Skyrim available in next five days!

src="http://www.thedragonborn.com/wp-content/uploads/2011/01/poss_loc.jpg"]Skyrim map as of now[/url]

http://riftwall.com/images/skyrim_text.jpg

Quick autobiography about me: I'm an Elder Scrolls junkie who loves ES lore and aspires to work at Bethesda!!

THINGS WE WANT TO SEE IN SKYRIM
Feel free to post your own ideas! I WILL put them up!

Constructive, reasonable criticism is welcomed

Also feel free to vote out ideas!

So far we have a list of 102 things we'd like to see in Skyrim

Bold ideas are ideas that have been confirmed by Bethesda or Skyrim coverage

LIST

- Better character movements/faces/facial expressions

- More detailed, varied, mesmerizing combat with realistic physics, staggers, and knock-backs

- Less generic caves/forts/dungeons/ruins

- Larger map with more quality and more quests than Oblivion

- No more repetitive tasks (closing oblivion gates)

- More character voices--More quantity over quality, hundreds of voice actors

- More unique characters

- Continuation of amazing lore

- More exciting spells

- More unique geographical features

- Less repetitive quests

- More unique enemies

- Modification tools on console versions

- Realistic mountain hiking/trekking (In Oblivion it took forever and looked unrealistic)

- Cool jump-on sneak attack with stronger enemies being able to counter and pummel you

- Quicker console loading

- More unique loot

- More houses, in places like forests

- Torch replaced with lantern which you need lantern fuel for

- Ability to light things on fire

- More discrepancy in weapons

- Ability to zoom in on world map

- Better written main quest

- More detailed side quests

- Better third person view/gameplay

- More varied cities with noticeable enviorments

- Ability to use random objects as throwing projectiles, with realistic physics and impact

- Ability to arrange furniture in house properly, and add some of your own.

- Upgradable player owned shops, with contract type shopkeeping, or expensive employees to hire. Presumably, the more expensive the employee the higher profits they would net, with the player having the option to reject or haggle offers

- Optional "hardcoe mode" (having to eat food/hunt for self well being)

- Realistic behavior of animals, such as hibernating during colder months

- More companions

- Conflicts between different factions/guilds

- Ability to delete spells

- Vampires and werewolves, along with other fantasy creatures such as centaurs and a larger variety of sea creatures

- More wild animals such as squirrels, foxes, rabbits

- More weapons such as Pole-arms, crossbows, different styles of swords and spears

- Town economy system-- CONFIRMED

- Guards that look different, ability to see their faces

- A more realistic atmosphere (clouds, sunset, etc)

- Unique art and Nordic architecture

- In game ability to choose languages

- Key ring to hold keys

- Quick scrolling through inventory with bumper buttons/shortcut key

- Extinguishable lights

- Dark Brotherhood--CONFIRMED

- More factions

- More unique weapons and armor

- Horse mounts with inventory options, with a penalty to horse speed

- No more bandits/common enemies with expensive, leveled armor

- No more crashes to desktop due to a large number of mods

- Piecemental armor with less enchantments

- More detailed NPC relationships

- More customisable houses, with armor and weapon stands in better and more expensive houses

- Captured souls having varying potencies

- Livelier towns

- Ability to knock on door

- Possible addiction from using Skooma or other potions too often

- Realistic feeling to movement

- Realistic physics and interaction with objects

- Option to choose weapon placement on body

- Realistic guards, without built-in GPS systems

- No more charges for magical items

- No more HP with it being replaced by damage to body parts instead

- Potential to become an effective evil character

- Parity in city buildings (All castles should not look the same)

- Better lighting

- Ability to see body parts when moving (Arms flailing, legs kicking out,etc)

- A few unique, gigantic, immersive dungeons (return of Labyrinthian from Arena)

- Two slots for followers

- Penalty to Athletics/acrobatics based on Encumbarance

- Appropriate amount of ladders

- Ability to leave notes on player map

- Distinctive look, cultural differences between races

- Different save menus for different characters (Dragon Age style) to prevent overwriting wrong save

- Only one boss enemy per dungeon

- Rare instant kills on weaker enemies , affected by agility/athleticism stats

- Better looking clothes, with realistic movements and texture

- Better hair texture and physics, with more hairstyles ability to make hair softer or more coarse

- Transmogrification spells, which while being hard to pull off, can change enemy's species ( Think Wabbajack)

- More realistic gloves

- Ability to shave your beard, get a haircut, and get a tattoo

- Different breeds of Khajiit (nomad and city Khajiit)

- More environmental effects such as fog, wind, etc

- Ability to parry attacks with weapons and shields

- Ability to encrust gems found during travels into armor

- Everything on compass labeled as "point of interest" before explored

- Rare Dragonbone Armor

- Better character models

- Less useless dialogue to save space and create immersion (No more lengthy descriptions of generic quests, instead being replaced with more comments on PC by strangers)

- Ability to have age-adapted voice for PC with NPCs already having appropriate voices (Preselection of voices or slider to alter pitch or tone of PC Voice)

- Items still level up when acquired

- Better designs for trees and plants

- Unique kill animations when you kill an enemy or die yourself, varying by weapon

- Necromancers Guild

- Organization for codex (Black Horse Courier, Notes, etc)

- Some enemies that aren't immediately hostile

- Better and more organized inventory system (Demon's Souls esque)

- Ability to use telekinesis as a weapon, by being able to sling objects in the game world

- Better character creation, with PC being able to change height, girth , head shape, etc

- Ability to create PC voices from programs such as Microsoft Sam and put them online as mods

- M'aiq The Liar


Comment on this so we can get it to Bethesda!
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Nicholas
 
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Post » Thu Jan 07, 2010 7:44 pm

You cannot post links to GI scans. I suggest you to remove them before any moderator does it.
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Tamara Primo
 
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Post » Thu Jan 07, 2010 8:35 am

Like what Ben said...

No pics of scans nor links to sites with scans...

and im sure a moderator will either give you a stern warning or give you a temporary ban for a day or two...

but i'd remove it before they see it... that way they take it easy on you...
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Samantha Pattison
 
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Post » Thu Jan 07, 2010 9:45 am

The ability to wear rings on each finger would be heavily overpowered once enchanted... thats the thing I don't like from your list...
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elliot mudd
 
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Post » Thu Jan 07, 2010 12:18 pm

Thanks for the heads up--I am new to this forum and did not know!
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Mark
 
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Post » Thu Jan 07, 2010 1:40 pm

I don't really think this will work, as no group of humans can come to a decisive agreement on what we want.

For example, I don't want others in my house, I don't particurlarly want a larger map because it compromises quality, and modification tools on the 360 are not, and never will be, a possibility (largely due to Microsoft).
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Prue
 
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Post » Thu Jan 07, 2010 7:33 pm

The ability to wear rings on each finger would be heavily overpowered once enchanted... thats the thing I don't like from your list...


Thank's for the feedback!.

"The ability to wear rings on each finger" DELETED
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dean Cutler
 
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Post » Thu Jan 07, 2010 10:42 am

Yeah that is probably for the best. The last thing we need is people having the ability to wear more gear than the game breaking 100% chameleon lol.
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Nicole Coucopoulos
 
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Post » Thu Jan 07, 2010 9:29 am

You cannot post links to GI scans. I suggest you to remove them before any moderator does it.


its not from the magazine, its a screenshot from the "Behind the scenes"-video, and as far as i understand, its not a problem
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meg knight
 
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Post » Thu Jan 07, 2010 1:19 pm

I don't really think this will work, as no group of humans can come to a decisive agreement on what we want.

For example, I don't want others in my house, I don't particurlarly want a larger map because it compromises quality, and modification tools on the 360 are not, and never will be, a possibility (largely due to Microsoft).


I agree, but on this thread i am going with majority wins i suppose.
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Robyn Lena
 
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Post » Thu Jan 07, 2010 11:17 am

its not from the magazine, its a screenshot from the "Behind the scenes"-video, and as far as i understand, its not a problem


They were actually referring to some earlier links, but i deleted them!
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Vera Maslar
 
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Post » Thu Jan 07, 2010 5:16 pm

What about Vampires and Werewolfs??
They are all over the forum!!
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Timara White
 
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Post » Thu Jan 07, 2010 8:30 pm

What about Vampires and Werewolfs??
They are all over the forum!!



Added
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NAtIVe GOddess
 
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Post » Thu Jan 07, 2010 6:22 pm

Politics! For instance, I loved in Morrowind how the Camonna Tong had control of Hlaalu and the Fighters Guild, and their war with the Thieves Guild. It just seemed a lot more cohesive that the main arc for these three factions all related back to the same problem, rather than having a whole bunch of random Big Bads pop up at once. If BGS can do this type of thing with Skyrim, I'll excuse just about anything else.
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Gisela Amaya
 
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Post » Thu Jan 07, 2010 4:35 pm

More wild animals! like squirrels and rabbits and the like. all we had in oblivion was deer, mountain lions, wolves, and bears. I want to be able to look up into the trees and see a squirrel jumping from branch to branch, or at least a rabbit running away from me when it senses my presence.
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Travis
 
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Post » Thu Jan 07, 2010 12:33 pm

Mod tools on the 360? What about the PS3? Besides, that's incredibly unlikely.
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Jessica Phoenix
 
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Post » Thu Jan 07, 2010 11:59 am

Politics! For instance, I loved in Morrowind how the Camonna Tong had control of Hlaalu and the Fighters Guild, and their war with the Thieves Guild. It just seemed a lot more cohesive that the main arc for these three factions all related back to the same problem, rather than having a whole bunch of random Big Bads pop up at once. If BGS can do this type of thing with Skyrim, I'll excuse just about anything else.


Conflicts between different factions-- ADDED

More wild animals! like squirrels and rabbits and the like. all we had in oblivion was deer, mountain lions, wolves, and bears. I want to be able to look up into the trees and see a squirrel jumping from branch to branch, or at least a rabbit running away from me when it senses my presence.


More wild animals such as squirrels and rabbits--ADDED

Mod tools on the 360? What about the PS3? Besides, that's incredibly unlikely.


Totally my fault, though i'll probably go PS3 since it's in my room. Little Big Planet did incorporate a modding kit on the PS3. Though one would be harder with the Elder Scrolls series, they could find a way to import mods via Xbox Live/PSN *Fixed*
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x_JeNnY_x
 
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Post » Thu Jan 07, 2010 12:19 pm

More wild animals! like squirrels and rabbits and the like.

I would rather see, that new creatures weren't just copied from the real world. This is a fantasy world, there should be weird creatures, like Guars, nix hounds and kwama foragers (not necessarily these creatures, as they might not fit well into Skyrim). Strange new creatures would be great...
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Miss Hayley
 
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Post » Thu Jan 07, 2010 7:15 pm

The ability to wear rings on each finger would be heavily overpowered once enchanted... thats the thing I don't like from your list...


They confirmed TES 5 is a single player game, so as long as NPC's don't turn themselves into demi-gods by equipping lots of enchanted rings it doesn't make anyone overpowered unless you choose to do so yourself. Some people might want to wear some unenchanted rings because they are imported to them for some reason (like a ring with the seal of the faction you are part of) without it being at the cost of an enchanted ring they also want to wear.

Sure, in many examples the 'if you don't want it, don't use it argument' doesn't make sense, but in this case it really is fully optional. It isn't like an irresistible thing not to equip lots of overpowered rings if you think it destroys the fun so it's different than starting with some instakill sword or spell you can't remove from your inventory or spell list or something.
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noa zarfati
 
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Post » Thu Jan 07, 2010 1:32 pm

Twice in two days now I can say the same thing I always say : Ability To Delete Spells. As part of a full upgrade of inventory accessibility, of course.
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Bereket Fekadu
 
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Post » Thu Jan 07, 2010 5:33 pm

Most animals would also have to be well insulated against the cold, so small rodents would be scarce. I think having to hunt/harvest fruit etc to eat would add some depth to the game, go hungry and your Health/Stamina take a slow hit and your abilities drop off slowly until you have eaten again.
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Chris Johnston
 
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Post » Thu Jan 07, 2010 12:01 pm

I would rather see, that new creatures weren't just copied from the real world. This is a fantasy world, there should be weird creatures, like Guars, nix hounds and kwama foragers (not necessarily these creatures, as they might not fit well into Skyrim). Strange new creatures would be great...


Minotaurs, ogres and such are already present but i added your idea.

"More fantasy creatures such as Guars and werewolves"- ADDED

They confirmed TES 5 is a single player game, so as long as NPC's don't turn themselves into demi-gods by equipping lots of enchanted rings it doesn't make anyone overpowered unless you choose to do so yourself. Some people might want to wear some unenchanted rings because they are imported to them for some reason (like a ring with the seal of the faction you are part of) without it being at the cost of an enchanted ring they also want to wear.

Sure, in many examples the 'if you don't want it, don't use it argument' doesn't make sense, but in this case it really is fully optional. It isn't like an irresistible thing not to equip lots of overpowered rings if you think it destroys the fun so it's different than starting with some instakill sword or spell you can't remove from your inventory or spell list or something.


Ability to wear a ring on each finger-REINSTATED

Twice in two days now I can say the same thing I always say : Ability To Delete Spells. As part of a full upgrade of inventory accessibility, of course.


Yes, yes, yes! I always hated that about Oblivion, though they have made the interface much better in Skryim.

Ability to delete spells- ADDED
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ezra
 
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Post » Thu Jan 07, 2010 7:21 pm

Most animals would also have to be well insulated against the cold, so small rodents would be scarce. I think having to hunt/harvest fruit etc to eat would add some depth to the game, go hungry and your Health/Stamina take a slow hit and your abilities drop off slowly until you have eaten again.


Realistic behavior of animals, such as hibernating during colder months- ADDED

Having to eat food/hunt for self well being-ADDED
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Jenna Fields
 
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Post » Thu Jan 07, 2010 8:16 pm

i didnt read everything, but that one thing about being forced to eat/hunt/etc for our well being... is [censored] stupid!

i dont want to be limited and restricted in my roleplaying... being forced to exit battle just to grab a snack is going to be idiotic...

if i wanna play as some immortal who has no need for sleep or food, then that crossing-the-line realism will kill that option for me...

if you wanna have a hardcoe mode/option available that causes that, fine... but dont make it unavoidable for everyone.

we're gonna be the god-sent dragonborn... dropping dead cause i missed lunch while fighting a dragon isnt gonna be very encouraging.
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Emma-Jane Merrin
 
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Post » Thu Jan 07, 2010 8:30 pm

i didnt read everything, but that one thing about being forced to eat/hunt/etc for our well being... is [censored] stupid!

i dont want to be limited and restricted in my roleplaying... being forced to exit battle just to grab a snack is going to be idiotic...

if i wanna play as some immortal who has no need for sleep or food, then that crossing-the-line realism will kill that option for me...

if you wanna have a hardcoe mode/option available that causes that, fine... but dont make it unavoidable for everyone.

we're gonna be the god-sent dragonborn... dropping dead cause i missed lunch while fighting a dragon isnt gonna be very encouraging.


you clearly hate the idea, however; they could do something similar to the "hardcoe" mode in Fallout: New Vegas so those who want to have to hunt, eat, drink water and sleep to survive can, and people like you and I can bypass and not be restrained by it. I would like the option though so that i can start a new game later and turn it on for a little more of a challenge. I would like to ask Bethesda to make the hardcoe mode non-togglable as well so that when i start a hardcoe game i cant just quit as soon as i die once, the ability to quit hardcoe with no consequences except you don't get a virtual merit badge at the end of the game seemed kind of stupid to me.
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carla
 
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