What Was the Purpose of Dwemer Ruins?

Post » Tue May 08, 2012 12:30 am

Reading books and searching through dwemer ruins in both Morrowind and Skyrim, I still haven't discovered the reason to their madness. They seem to have many ruins located in Vvardenfell, Skyrim, and evidentally High rock. Are they digging for ores found deep within the earth? This may explain why they chose to mine within the mountains of Tamriel. Were they searching for the heart of Lorkhan the entire time? Maybe they simply feel comfortable underground, as they are the elves of the earth. Why did they isolate themselves from the rest of society?
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Nadia Nad
 
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Post » Tue May 08, 2012 12:59 am

Is it true that they isolated themselves, or is it rather that the only traces of them that we see today are those ruins that are mostly underground? Omissions do not prove a lack of anything but the omission
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Lauren Graves
 
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Post » Tue May 08, 2012 12:09 am

Is it true that they isolated themselves, or is it rather that the only traces of them that we see today are those ruins that are mostly underground? Omissions do not prove a lack of anything but the omission

This very question is pondered in one of the in-game books I read about this topic.
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Tamara Primo
 
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Post » Mon May 07, 2012 5:02 pm

Isn't the reason they isolated themselves from society obvious? They were different. They thought on a higher level than all the other races. The other races were like cavemen to them.
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Dan Stevens
 
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Post » Tue May 08, 2012 4:03 am

Why did they isolate themselves from the rest of society?

They didn't, not really. The Dwemer cohabited the greater Morrowind area with the Chimer, parts of Skyrim with the Nords, eventually took in the Falmer, and traded extensively with Bretons and elves in Hammerfell.

At least in Morrowind, Dwemer ruins have extensive above-ground sections, and Ruins of Kemel-Ze mentions that what is now underground was actually built above ground and later buried by eruptions of Red Mountain. One of the new Dwemer books in Skyrim does mention that they favored underground construction, which I'm assuming is a difference in the attitudes of the Rourken and the geography of Skyrim (better rock allows for more stable structures, and building underground is better for insulation against the cold).
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Jesus Duran
 
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Post » Tue May 08, 2012 6:29 am

Isn't the reason they isolated themselves from society obvious? They were different. They thought on a higher level than all the other races. The other races were like cavemen to them.
After reading a book about how even the almighty altmer were fooled, I have to agree with you. I still wonder why they didn't seek dominance over Tamriel against the Imperials. Perhaps they believe they already control the world.
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Natalie J Webster
 
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Post » Mon May 07, 2012 5:41 pm

Judging by the size of all of these underground cities planted everywhere you would think Skyrim once had more Dwemer than Nords.

Curiously I have not come across any mention of interactions between Nords and Dwemer in Skyrim. If they once cooexisted in such plentiful numbers with huge fortresses all over the surface dominating all the Nord settlements you think they would have more of a visible history in the province.
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RUby DIaz
 
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Post » Tue May 08, 2012 4:24 am

One of the new Dwemer books in Skyrim does mention that they favored underground construction, which I'm assuming is a difference in the attitudes of the Rourken and the geography of Skyrim (better rock allows for more stable structures, and building underground is better for insulation against the cold).

I personally believe the underground construction is based on how the dwemer race is based on dwarves in other fantasies, who live underground and in mines.

Still, what is the purpose of their mines? Surly, they didn't live in half of those we find. They all seem to have some sort of goal to accomplish.
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Penny Courture
 
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Post » Mon May 07, 2012 6:24 pm

I always figured it was a symbol of their disrespect for the gods. All the other races build towards the heavens, but the dwemer moves in their own direction.
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Trey Johnson
 
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Post » Mon May 07, 2012 4:55 pm

Judging by the size of all of these underground cities planted everywhere you would think Skyrim once had more Dwemer than Nords.

Curiously I have not come across any mention of interactions between Nords and Dwemer in Skyrim. If they once cooexisted in such plentiful numbers with huge fortresses all over the surface dominating all the Nord settlements you think they would have more of a visible history in the province.
Well, I think after the war with the Falmer, the nords didn't want any more elf blood on their hands, and they kept their distance until the Dwemer's disapearance. Plus, the dates of the time when the Dwemer, Falmer and Nords settled (and re-settled) are sketchy, so maybe there was a time when there were more Dwemer than Nords. There were tales of the falmer haunting the Nords before Skyrim, so maybe there was superstition floating about that the ghosts lived within the ruins? (And it was slightly true)
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Emmanuel Morales
 
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Post » Mon May 07, 2012 5:10 pm

Still, what is the purpose of their mines? Surly, they didn't live in half of those we find. They all seem to have some sort of goal to accomplish.
I don't think any of them are mines. Both Morrowind's and Skyrim's ruins had extensive signs of habitation (beds, stoves, etc.), so we can assume that a good part of them really were cities. Reduced to scale and stripped down to make them interesting dungeons, but cities none the less. Skyrim's ruins have factories for weapons and animulculi, and both MW and SK have ruins whose purpose seems to be scientific (observatories, study of the elder scroll and staff of magnus).

I always figured it was a symbol of their disrespect for the gods. All the other races build towards the heavens, but the dwemer moves in their own direction.
I like this.
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alyssa ALYSSA
 
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Post » Mon May 07, 2012 7:58 pm

Well, I think after the war with the Falmer, the nords didn't want any more elf blood on their hands, and they kept their distance until the Dwemer's disapearance.

You can never kill enough elves.

Isn't Markarth supposed to be the closest thing we have to an intact Dwemeri city?
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Amiee Kent
 
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Post » Mon May 07, 2012 10:28 pm

Isn't Markarth supposed to be the closest thing we have to an intact Dwemeri city?
Kind of a static settlement... 3000 years of a fixed amount of apartments.
Blackreach's pretty untouched as well, but poorer upkeep obviously.
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TOYA toys
 
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Post » Mon May 07, 2012 5:16 pm

I said closest.
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City Swagga
 
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Post » Tue May 08, 2012 6:35 am

Yes, don't get me wrong, I'm not disagreeing with you.
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мistrєss
 
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Post » Mon May 07, 2012 4:20 pm

In Morrowind I believe some of the ruins hinted at the Dwemer using geothermal energy (the grates above the flowing lava and all that). Could be wrong, that was just the impression I had.
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Yung Prince
 
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Post » Mon May 07, 2012 10:33 pm

Was anyone else taken aback with the revelation of the Falmer being enslaved by the Dwemer. Not that I though the Dwemer were all sparkles and sunshine, but were they so obsessed with logic and efficiency, that they took advantage of the plight of refugees and manipulated them into enslavement? It seems a bit out of character for them. Are there any pre-Skyrim sources that allude to the Dwemer keeping slaves? Again I wouldn't be surprised if it was common based on the fact that slavery was common practice throughout Morrowind.
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Mr. Allen
 
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Post » Tue May 08, 2012 5:27 am

As far as I remember, it came smack out of the blue. Though, I bet it was a way for Bethesda to have falmer, and explain why they're goblins now.

I believe the wiggle room came when Beth, also, made it so that the differeing dwemer clans (areas) had some different quirks. In addition, I guess Hasphat Antabolis's quote also allowed some wiggle room, as he does mention the Dwemer, in Sul's writings, were nothing more than romantacized crap, while the real dwemer were just...out there.
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Benjamin Holz
 
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Post » Tue May 08, 2012 4:25 am

As far as I remember, it came smack out of the blue. Though, I bet it was a way for Bethesda to have falmer, and explain why they're goblins now.

I believe the wiggle room came when Beth, also, made it so that the differeing dwemer clans (areas) had some different quirks. In addition, I guess Hasphat Antabolis's quote also allowed some wiggle room, as he does mention the Dwemer, in Sul's writings, were nothing more than romantacized crap, while the real dwemer were just...out there.
What was Hasphat Antabolis' quote?
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Carlitos Avila
 
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Post » Tue May 08, 2012 2:08 am

From http://www.imperial-library.info/content/dwemer-history-and-culture
The Dwemer appear in these tales as creatures of fable and light fantasy, but in general they are "just like us". They come across as a bit eccentric, perhaps, but certainly there is nothing fearsome or dangerous about them. Compare these to the Dwemer of early Redguard legend: a mysterious, powerful race, capable of bending the very laws of nature to their will; vanished but perhaps not gone. Or the Dwemer portrayed in the most ancient Nord sagas: fearsome warriors, tainted by blasphemous religious practices, who used their profane mechanisms to drive the Nords from Morrowind. Marobar Sul's Dwemer were much more amenable to the spirit of the time, which saw humans as the pinnacle of creation and the other races as unenlightened barbarians or imperfect, lesser versions of humans eager for tutelage. Ancient Tales falls firmly in the latter camp, which does much to explain its enduring hold on the popular imagination. Marobar Sul's Dwemer are so much more comfortable, so much friendlier, so much more familiar, than the real Dwemer, whose truly mysterious nature we are only beginning to understand. The public prefers the light, trivial version of this vanished race. And from what I have learned in my years of studying the Dwemer, I have some sympathy for that preference. As the following essays will show, the Dwemer were, to our modern eyes, a remarkably unlikeable people in many ways.

And people tend to think warriors as idiots.
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Alexis Acevedo
 
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Post » Tue May 08, 2012 6:32 am

Slavery, torture, barbarism, slaughter in the name of culture, it's the norm. It's the arena. Such acts are expected from such an advanced and aragant civilization who consider the races no more than animals. The high elves talk so highly of themselves, and even they are like dogs in the eyes of the dwemer. I do, however, find it interesting how the falmer literally evolved into monsters. It's a shame they don't look even the slightest like their original form.
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carla
 
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Post » Mon May 07, 2012 2:10 pm

Yes, don't get me wrong, I'm not disagreeing with you.
Oh, I'm sorry. I thought you were being sarcastic.


As far as I remember, it came smack out of the blue. Though, I bet it was a way for Bethesda to have falmer, and explain why they're goblins now.
I thought it was also a way to cast the Dwemer in the Nordic narrative of elves=evil creatures.
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Shirley BEltran
 
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Post » Mon May 07, 2012 9:29 pm

I do, however, find it interesting how the falmer literally evolved into monsters. It's a shame they don't look even the slightest like their original form.

Personally I don't think the difference is too pronounced. A few years in the sunlight would work wonders. Too bad they didn't make Sinderion cure their blindness.


I always figured it was a symbol of their disrespect for the gods. All the other races build towards the heavens, but the dwemer moves in their own direction.

In Skyrim that works, 'cause Kyne is so important to the Nords, but other than that TES is remarkably free of the sky/heaven, earth/hell archetype. To my knowledge. After all, Oblivion is up, too. The difference is towers - the Dwemer did that, too, but differently than everyone else. Naturally.
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Rob
 
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Post » Mon May 07, 2012 3:15 pm

Oh, I'm sorry. I thought you were being sarcastic.
No worries. My point was this: Apart from the lumber mill, there has been no adjustments to the pre-existing city since the Dwemer disappeared. The Nords, and the other groups of people that have used the city seems to have just decided to roll with the fact that there are around 20 (in game) accommodations to use. That does not make the city a believable representation of an actual living town. I'd have liked it much more if the areas around the city wall had a few huts in Nord style built around them, or if there were obvious modifications made to the layout, like new rooms or balconies added in a differing architectural style. Then again, that precise complaint can be made about the Imperial City in Oblivion as well.
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Nick Swan
 
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Post » Mon May 07, 2012 9:52 pm

The Dwemer like robots. What are robots, if not mechanical slaves? Hell, iirc the word "robot" actually comes from an eastern european word for "slave." The Dwemer were always fans of experimenting, and using drugs & mutagens to transform their cousins into fleshy robots sounds like one hell of an experiment.

In Skyrim that works, 'cause Kyne is so important to the Nords, but other than that TES is remarkably free of the sky/heaven, earth/hell archetype. To my knowledge. After all, Oblivion is up, too. The difference is towers - the Dwemer did that, too, but differently than everyone else. Naturally.
The Nords, Cyrods, and Khajiit worship heavenly bodies (moons & planets).
The Altmer and Bosmer worship the planets, the sun, and the stars.
The Dunmer worship the black night void.

The Argonians are weird, and I'm not quite sure how the Ragada view the locations of their gods, but otherwise, the supernatural is generally viewed as being "up" AFAIK.
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kennedy
 
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