What was wrong?

Post » Thu May 26, 2011 11:29 pm

I am an old fan of all kind of rpg games ,starting with 80s sinclair games.

Fallout series have a special place for me (old enough players may recall wasteland ) ,but there was a problem in fallout 1 which was game breaker for me ,the game has a timer and was finishing either you complete it or not, then next year fallout 2 has been released, and it was everything gamers wanted, i cant recall how many times with how many different character i played fallout 2.

After 1 week of heavy playing i think i finished fallout 3 (cant find anymore side quests) i will try to give you a list of all negative things i found ,ofcourse this is still a great game ,possibly best game of this year but sadly this game is not fallout 3.

1-Most disturbing game play issue for me is the mix of real time and turn play fight ,game push you to use real time more and even in some cases using turn-play cause your character to shoot the wall he/she take half cover behind it or when you queue your attacks and your target move behind an obstacle you keep shooting that obstacle like a brainless robot.This game need a switch to choose between real time or turn play with different rule set ,if its my character turn to shoot (taking initiative) my target cannot move and hide before my turn is over ,if you want to play it as a real time shooter do it so, but majority of fallout fans prefer a solid turn play fighting game where you can see your received or dealed damage and if VATS telling you %95 hit chance you shouldnt hit something between you and your target for 5 times and completley miss your target.

2-Second issue for me is chracter developement and usage of skills, theres only one way of playing this game guns blazing and destroying everything in your path ,yeah you can speak your way out sometimes or get some different conversation options but they are so weak and far and between you cant really see a distinction between a weapon master, scientist or sneaky character, it always come down to vats >headshot>blood everywhere..
And what is this lockpick or computer hacking non sense? Let me tell you, it will all come down to quick save>try-fail>quick load and repeat until you succeed..utter non-sense..i can understand that a game should be a game and fun , a mini game for your skill is a good idea but choosing 4 random word on screen to hack a computer or trying to figure out which angle you should put that lockpick before you run out ...come on i can find a mini game idea ten times better in ten minutes, we are waiting this game for ten years..
You can also find receipes for many different weapons and explosives and most of them (except bottlecap mine) was fun but again useless.

3-Item decay is always a bad idea in this kind of games, you should love your weapon and your armor it must be unique ,when you obtain something better from that hard to kill mob and upgrade your weapon or armor you should remember that moment ,your immersion in to the game require uniqeness ,in fallout 3 you litterally try to find something to kill wearing your armor or your weapon so you can repair yours, and its like an never ending quest ,weapon and armor decay should be at least lowered and we should be able to repair items without needing to find more of them and most definetly we should be able to upgrade them ,even %1 damage or protection bonus will give %100 more immersion.

4-Level limit...Why?...I finished probably more than %95 of this game and if im not mistaken i would be lvl 23 or 24 if there wasnt a level cap which wont make any difference at all since i maxed everything i need already(small guns -energy-science -picklock and sneak)but it was so boring and totally game breaking to know that you chracter will not get better no matter how much you play, i wonder if the guys in bethesda have a clue of what they are doing ,stopping chracter developement before finishing an rpg game? Dont they really know its%99 of an rpg game is chracter developement..

Overall the biggest (should i say HUGE!!) problem with this game is that you probably wont play it twice ,its so one way road with the illusion of free choices, i blew up the damn megaton killing innocent women and children but my karma was so high i just went back to neutral and brother of steel didint have any objection when i wanted to join them,what the [censored] is karma anyway ,why i have sneaking maxed if my karma will go down every time i stole something while i was totallly hidden with 100 sneaking skill in a shack on a mountain with nobody to witness around, and after i clear few chests now all wasteland will know that im a thief and will act against me accordingly ..total [censored].

So much potential wasted so badly ,i hope fallout community can soon came up with some good mods as they did with oblivion..
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JD FROM HELL
 
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Post » Fri May 27, 2011 5:21 am

I agree with alot of what you're saying, but I think you can definitely play the game twice (but probably not more than that :) ). Just about every quest has an alternate way of completing it. You say that you blew up Megaton. Well, did you know that you can also save it by disarming the nuke for good? Try that out with your next character. Karma was also present in the previous Fallout games, and I'm afraid it was even messier back then. You could wipe out the entire village of Shady Sands, but as long as you killed every Super Mutant or raider that tried to kill you too, it all balanced out...
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Loane
 
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Post » Fri May 27, 2011 10:57 am

In fallout 2 when you dig a grave ,kill a children or commit different ways of advltery ;) you receive permenant titles which you cant remove with any amount of karma, even those titles didint have any major effect in the game many people left those graves untouched ,those childrens alive and those guys in blue oyster sad.

Some stupid laws or rules forbid killing childrens in games, as in fallout 3 but when we nuke down the whole city without seeing the actuals deaths of those childrens ,everything is ok ,its so like real world..anyway...

What im trying to say is , i cant find a reason to play again, i played the heavy fire power version is there any other? Can i sneak past those mutants and finish my quest without firing a bullet? Can i use my science skill to eleminate those ghouls? Why i cant create a fighting robot as i did in fallout 2 to do the fighting for me? Can i play an evil chracter? Blowing up a town with a nuclear bomb should have permenant consequances, there is none..Everything is so watered down and we are free as a freight train on his tracks.
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Angel Torres
 
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Post » Fri May 27, 2011 8:22 am

1. The "shooting-the-wall-like-a-moron" problem is really annoying, yes. I think you should be able to cancel your queued actions too. But I think this mix between real-time and turn-based is a lot more fun than pure turn-based combat, because it requires some skill rather than clicking some button a couple of times with no need to think fast what so ever.

2. Have you even played the game with more than one character? The difference between a "large-weapons-and-lots-of-armor" kind of character and a "sneaky-small-guns" character is huge. If I were to run into a fight with guns blazing using my sneaky character, I would get pwned pretty badly because I rely on stealth-crits to get the upper hand, and can't take a lot of damage.

3. What the heck are you talking about? The weapons becoming damaged is one of the most essential points of this game, because it makes you think twice before running off into nowhere. "Will my weapons stay whole for the entire expedition, or should I spend some money on repairing it?" and so on. And also, what do you mean by: "in fallout 3 you litterally try to find something to kill wearing your armor or your weapon so you can repair yours, and its like an never ending quest"? Hello? There are merchants who can repair your weapons for some caps!

4. Why? You were just complaining about there not being any difference between a heavy gunner or a stealthy character, and then you say you want to be able to turn your character into some "jack-of-all-trades" character? Perhaps you should think a bit before speaking.


And also, "this game is not fallout 3"? Fallout 2 was released in 1999. That was 9 years ago. Do you want your cellphone to have the same functionality as a 9 year old one with an updated look, too?
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Robert DeLarosa
 
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Post » Fri May 27, 2011 11:57 am

I dont understand your sneaky! chracter relying on stealth crits since its only good for your first shot and then its all out gunfight starting with your second bullet.

Why you cant take lots of damage since every chracter can wear heaviest of armors and best of best tesla armor doesnt even have agility penalty..Wearing only underwear or power armor doesnt make any difference at all on your sneaking skill (except some armor actually giving+5 skill which will be negated when you max your skill)

No merchant repair anything more than %51 and it mean you will deal half damage with that gun or your armor will have half the protection value.Should i remind you repairing a power armor and a laser rifle %25 each will cost around 1000 caps ,its either you will run around to find same armour and weapon or runaround even more to obtain enough caps to repair them..is this really the most essential part of the game for you?

Perhaps you should read before replying, where did i say i want to be "jack-of-all-trades"? I was actually saying opposite, that i didint need any more skill points but stopping characer developement before game is over is just boring.

When i say this game is not fallout 3 i was talking about the spirit ,just listen the opening of fallout 2 ,listen the narrotor saying 'war ,war never changes' then listen the same line in fallout 3 ,all darkness and sadness in fallout 2 is gone ,the guy in fallout 3 reading a text without understanding the meaning, so the game.

Please anyone reply my first post after you read it and play this game throughly.
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Mrs. Patton
 
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Post » Fri May 27, 2011 10:15 am

I dont understand your sneaky! chracter relying on stealth crits since its only good for your first shot and then its all out gunfight starting with your second bullet.

Why you cant take lots of damage since every chracter can wear heaviest of armors and best of best tesla armor doesnt even have agility penalty..Wearing only underwear or power armor doesnt make any difference at all on your sneaking skill (except some armor actually giving+5 skill which will be negated when you max your skill)

No merchant repair anything more than %51 and it mean you will deal half damage with that gun or your armor will have half the protection value.Should i remind you repairing a power armor and a laser rifle %25 each will cost around 1000 caps ,its either you will run around to find same armour and weapon or runaround even more to obtain enough caps to repair them..is this really the most essential part of the game for you?

Perhaps you should read before replying, where did i say i want to be "jack-of-all-trades"? I was actually saying opposite, that i didint need any more skill points but stopping characer developement before game is over is just boring.

When i say this game is not fallout 3 i was talking about the spirit ,just listen the opening of fallout 2 ,listen the narrotor saying 'war ,war never changes' then listen the same line in fallout 3 ,all darkness and sadness in fallout 2 is gone ,the guy in fallout 3 reading a text without understanding the meaning, so the game.

Please anyone reply my first post after you read it and play this game throughly.

Man.. No offense, but you're either really stupid, or just short sighted.

Ok, let's start with the armor in relation to taking lots of damage. First, you say that every character can wear every armor, blah blah, and then you say that this armor soon wears down. Well, that's the point, isn't it? A "heavy-guns" type character logically has a lot of endurance, which equals lots of HP. A "small-guns" character has very little endurance, which means that this character has very little HP. Combine this with the fact that you can't keep that mega-powerful armor indefinitely, and you'll see that a character meant for running and gunning will survive much longer in a head-on gunfight. Eventually you'll have to downgrade to a less efficient armor, and your health (endurance stat) will mean A LOT. Also, a sneaky character will have very little strength, meaning that if you carry a power armor and a power helm, it will take up 1/4 of your maximum carry weight, perhaps even more, leaving little room for anything else.

And as for sneak-crits: I one-shot most enemies with my sneak-crit (or at least I bring them down to 25-40% health). And since I'm hidden when I shoot, I can pick off one enemy after the other, making me conserve my ammo, and making me fight one enemy at the time, rather than groups of enemies. This is necessary when you don't have a lot of health or armor.

And the jack-of-all-trades part: Why would character development mean anything at all, if you could just keep bringing your skills up indefinitely? I don't see what you mean by this. Do you want the game to have leveled enemy lists, making your leveling progress unnoticeable as in Oblivion, or what? Really, I don't see where you are going. You want to continue changing your character's skills, but you don't want to get any more skill points?

"the guy in fallout 3 reading a text without understanding the meaning"? Seriously, I laughed out loud in real life when I read this. Are you some kind of a failed B-movie critic, or what? Do you even know http://fallout.wikia.com/wiki/Ron_Perlman? Do you seriously think a semi-professional unknown voice-actor did a better job than a world famous Hollywood actor? And as for the whole "Fallout 2 is much darker thing"; are you freaking serious? There have been like 10 topics in just a few days in the Fallout 3 forum complaining about how much darker Fallout 3 is!

"Please anyone reply my first post after you read it and play this game throughly."? I think it's you who should play the game thoroughly rather than complaining about things that you really have no clue about, or have given no thought at all.



And PS:

The % comes AFTER the number, not before.
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Jordan Fletcher
 
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Post » Fri May 27, 2011 2:49 am

Ok kid..

I generally know when to stay silent but temptation was too big this time.


"Do you seriously think a semi-professional unknown voice-actor did a better job than a world famous Hollywood actor?"

Ok movie quiz; who was the narrator in fallout 1 and 2

from your link;

''Perlman narrated Fallout 1, Fallout 2, and Fallout Tactics. He also did the voice for Butch Harris in Fallout 1. He has been confirmed to resume narration duties for Fallout 3, and repeats the "War; War Never Changes." line from the previous two game in the teaser trailer for the third. ''




Answer :.......same person in fallout 3...dude you cant even read your own link...Have a nice day...
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benjamin corsini
 
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Post » Fri May 27, 2011 3:17 am

Wearing only underwear or power armor doesnt make any difference at all on your sneaking skill (except some armor actually giving+5 skill which will be negated when you max your skill)

This is not true, wearing heavy armor, big, heavy gun, movement, light level and even wearing too much weight affect your sneaking success. I do not know to what effect but help tips (part of menu) state this.
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Julie Ann
 
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Post » Thu May 26, 2011 9:57 pm

After 1 week of heavy playing i think i finished fallout 3 (cant find anymore side quests) i will try to give you a list of all negative things i found ,ofcourse this is still a great game ,possibly best game of this year but sadly this game is not fallout 3.

I think it's quite definately Fallout. It's my feeling that, while there are some flaws, the atmosphere in general, the sense of the world, has never been so vividly "Fallout." I'd say that in some ways, it's more Fallout than Fallout 1. I do agree with you on a couple of points. I think there is a bit of a balancing issue going on here. The level cap possibly wasn't a good idea for a game that tries to encourage you to take your time going through it. Skill progression seems a little too quick- with fewer skill choices, seems like there should have been noticeably fewer skill points per level. It does take some of the challenge out of the game being able to generalize to this extent. I like how every single skill is now very useful, and the desire to get them all to a decent 40% or so, but I think a more elegant solution would have been fewer skill points and no level cap. Also, with picking a new perk every level I would have liked to see a much greater variety to choose from. As it stands, alot of the perk choices are going to be simliar regardless of character build, simply because there's so few to choose from. Would have liked to see more build-specific choices to further differentiate various characters.
And what is this lockpick or computer hacking non sense? Let me tell you, it will all come down to quick save>try-fail>quick load and repeat until you succeed..utter non-sense..i can understand that a game should be a game and fun , a mini game for your skill is a good idea but choosing 4 random word on screen to hack a computer or trying to figure out which angle you should put that lockpick before you run out ...come on i can find a mini game idea ten times better in ten minutes, we are waiting this game for ten years..

Well, it was always save>try-fail>quick load and repeat in the previous games, as well. That's what happens in any game with a quick-save/ quick-load feature. I thought the mini-games were a nice addition. I think it's balanced well in that you can't try for something you don't have the skill for. Would have liked to see it implemented where having more than the requirement gives you greater chances to succeed, etc. but I think it worked pretty well. Also, to play devil's advocate: it's been more than 10 minutes since you posted this, so what's your ideas for a mini-game that 10 times better? :)
3-Item decay is always a bad idea in this kind of games, you should love your weapon and your armor it must be unique ,when you obtain something better from that hard to kill mob and upgrade your weapon or armor you should remember that moment ,your immersion in to the game require uniqeness ,in fallout 3 you litterally try to find something to kill wearing your armor or your weapon so you can repair yours, and its like an never ending quest ,weapon and armor decay should be at least lowered and we should be able to repair items without needing to find more of them and most definetly we should be able to upgrade them ,even %1 damage or protection bonus will give %100 more immersion.

I think this fit the world pretty well. It's about scavenging, making due with whatever you can find at the moment. I think there are some improvements that could have been made here: being able to use certain random items to help repair items at a workbench depending on repair skill, for instance, instead of just same items. Perhaps also, based on repair skill, opening up the number of items that would repair like items. So at 100% any pistol could be used to repair any other pistol, etc. I'm not sure if repair skill lowers your rate of item decay, but if not, it should. Overall, though, I think it adds something to the game. I do agree that it would have been nice to be able to upgrade items, that was always a nice feature in the previous games.
what the [censored] is karma anyway ,why i have sneaking maxed if my karma will go down every time i stole something while i was totallly hidden with 100 sneaking skill in a shack on a mountain with nobody to witness around, and after i clear few chests now all wasteland will know that im a thief and will act against me accordingly ..total [censored].

There is going to be a minor realism problem with a simple system like this. But it's still the only workable way I've yet to see of keeping track of your character's actions. I can't see this as a valid criticism unless someone can point me to a game where it isn't just a sliding bar. This has been gone over in other threads, but to be brief: NPCs can put two and two together. Some guy in a Vault 101 suit comes into town and the next day all the items of value are missing. Gee, wonder who the culprit could be? They might not be able to prove anything, because you weren't caught, but I bet they'd be a little more guarded in dealing with you. Word also travels between villages, so do enough of that in one town, and you'll find other towns have advance notice- this is the effect of the karma system. You'll find that doing a couple bad deeds out in the wasteland isn't going to significantly lower you karma if you've been consitently good throughout anyway. So even if your actual karma dips, it still has no real effect- you're still viewed as a "good guy." Sure, it's not 100% "realistic" but the overall effect serves the purpose well enough. Whether each individual action is "noticed" or not has nothing, in any way, to do with it. It's consistent actions that matter, one way or another. Which is "realistic," I think.
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Noraima Vega
 
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Post » Fri May 27, 2011 8:20 am

This is not true, wearing heavy armor, big, heavy gun, movement, light level and even wearing too much weight affect your sneaking success. I do not know to what effect but help tips (part of menu) state this.


its my bad then i thought only pip-boy light and running was affecting sneaking ,but overall my point stand still,after your first attack you will be detected by any mob around and with %99 percent load and tesla armor i was always able to stay hidden for my first shot.

I should add for my first post "These are my opinions and feelings for fallout 3" since some needless discusion occurs.

As for mini games :)

How about a timer counting down while you try to arrange some chips and wirings to connect point a to point b and given time will increase with skill or complexity of wires and chips will be reduced.

A lock that you can see inside cutout from one side so that you can actually see which pins need to be moved and which ones should stay still and you can actively pick that lock.

Not too fancy ideas but still better :P
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Julia Schwalbe
 
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