» Sat Feb 19, 2011 5:41 am
Mostly, I'd say Gamebryo is just an old engine, and sometimes, you just need to switch out old engines for new ones, I think Gamebryo has reached this point. Sure, you can update an old engine to a certain extent, as happened with Gamebryo, but do we really want to keep using updated versions of the same engine ten years from now when all other games use new engines?
I'd also say it wasn't that well optimized, at least not the version seen in Oblivion and Fallout 3, but that may just be incompenent programming on Bethesda's part. The same engine being repeatedly updated also might be a culprit, I'm sure there's potential for some problems to develop in this proccess, now, there are some other Gamebryo games that avoid the problems that Bethesda's games using that engine suffer from, yes, but of the ones I've played, none of them have much of a resemblance to the Elder Scrolls, and most have much less advanced graphics than Oblivion, just something to think about. It seems to me that either Gamebryo wasn't doing the job, at least not fur Bethesda's needs, or Bethesda's programmer's weren't doing their job, if the former is the case, then I'd say it was time for a change, if the latter is the case, then I just hope Bethesda hired better programmers.
All things considered, it's hardly fair to blame all problems on Gamebryo, especially when the problems don't come from things that Gamebryo handles at all, but still, I'm glad that Bethesda decided to go with a different engine for Skyrim, a new engine means new oportunies for improvement, now, I'm not certain how well the new engine will work, of course, but if it's done well, I can certainly see benefits in the act itself.