Exactly! All that is needed to fix this is to have quite a few super amazingly high levelled enemies about the place. This way, when you are a high level, instead of being challenged by a simple cave crawl, you have to actively SEEK OUT the greater chellenges, as a mighty warrior/mage would.
The renownd hero would surely go out of his way to take on greater foes, as opposed to becoming pissed off that all the places he used to find a challenge are now a walk in the park. If not, then he is simply a bit of an idiot (perhaps a not to inept anology of certain breeds of gamers? : P)
The renownd hero would surely go out of his way to take on greater foes, as opposed to becoming pissed off that all the places he used to find a challenge are now a walk in the park. If not, then he is simply a bit of an idiot (perhaps a not to inept anology of certain breeds of gamers? : P)
I can agree with that. There needs to be alot for the end game though. Many lvl 50+ caves and dungeons to find and battle through to gain some super rare items.( since the game has a soft cap at 50 they could make dungeons set at higher levels so you have to work to get strong enough even then to even keep up with those dungeons) A secret cave thats room after room where you have to take what you have and try and survive each room untill the end much like that one cave in the legend of zelda twilight princess which felt damn near unending and was hard as hell at that. There should be some special end game quests that can only be started once you get to lvl 50 or higher that bring you on more epic adventures. In all honesty Shivering Isles would have been an amazing end game expansion if the game were set up correctly.