What weapon attachments do you want in Crysis 2?

Post » Fri Apr 24, 2009 9:01 am

Well, I would want at least a backup shotgun. But I would prefer heartbeat sensor or some cool electric thingy to make it feel more... well, cool
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Cash n Class
 
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Post » Fri Apr 24, 2009 10:04 am

No heartbeat sensor, please.

I want the same attachments that we have now, as they work just fine.
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Adriana Lenzo
 
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Post » Fri Apr 24, 2009 11:38 am

I wouldn't actually want that many accesories, just keep it plain and simple, with just the usual stuff; e.g. silencers, lasers... Some upgrades to the weapons would be nice as well, more powerful ammo, ect...
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Lyndsey Bird
 
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Post » Fri Apr 24, 2009 1:09 pm

Oh, duh. Just give me the Drum clip
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Stay-C
 
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Post » Fri Apr 24, 2009 10:26 pm

I'd like to see extended / box magazines for rifles. The trade-off for more ammo is slower movement, slower aiming stance, maybe even a slower reload speed.
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Terry
 
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Post » Fri Apr 24, 2009 10:19 pm

Keep the extended mags and the heartbeat sensors away! They ruin gameplay, especially the extended mags. Too many rounds is just so annoying. Hardly have to reload and you can just spam bullets.

I like the current attachments. Maybe add some as long as they aren't unbalanced.
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Lizzie
 
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Post » Fri Apr 24, 2009 8:38 pm

Heartbeat sensors are for spec ops sissies.
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Alycia Leann grace
 
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Post » Fri Apr 24, 2009 4:48 pm

Extended Magazine will be awesome to carry more ammo!
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jodie
 
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Post » Fri Apr 24, 2009 6:40 pm

Perhaps extendable stock for increased accuracy on rifles? I would also like to see Incendiary Ammo return in SINGLEPLAYER ONLY.
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Trista Jim
 
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Post » Fri Apr 24, 2009 9:03 am

This isn't rainbow six, no heartbeat sensor pls. And no noob-cannons for multiplayer.

I'd like to see a return of the minigun though, the vtol, and the moar. An automatic combat shotgun would be a nice addition. More than one kind of pistol and perhaps a melee weapon. I doubt it though. I'd still be happy with the same weapons and addons as 1.
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Cedric Pearson
 
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Post » Fri Apr 24, 2009 12:25 pm

10 years in the future, an advanced special ops team investigated a remote island in the Phillipines.

These men promptly escaped from the island because of aliens that woke up.

If you have a problem, if no one else can help, and if you can find them, maybe you can hire... Raptor Team.
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liz barnes
 
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Post » Fri Apr 24, 2009 11:36 am

Gah WRONG THREAD!
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Cool Man Sam
 
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Post » Fri Apr 24, 2009 2:23 pm

I am not sure about adding more weapons add-ons as they were good enough as is and I can't think about what else they could add. IMHO the Nanosuit is the main weapon ... That is what CRYSIS is about not the secondary hand held weapons. I mean everyone can carry a hand held weapon in CRYSIS from the grunts to the infantry BUT just like they said in CRYSIS WARHEAD only the elite of the elite get the Nanosuit.

If they are going to add something make it for the Nanosuit. Nothing too fantastic though but militarily practical.
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Marcia Renton
 
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Post » Fri Apr 24, 2009 8:15 pm

[quote]Perhaps extendable stock for increased accuracy on rifles? I would also like to see Incendiary Ammo return in SINGLEPLAYER ONLY.[/quote]

Unless you use MAXIMUM STRENGTH, then you don't need Extended Stock to reduce recoil.
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Susan
 
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Post » Fri Apr 24, 2009 8:23 pm

Are we making suggestions for single player or multiplayer or both here?

I'd only want a rifle drum/extended mag in single player as a midgame attachment. I doubt it would work well in multi, if not overshadow the likely return of the hurricane minigun and MOAR.
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Rachael Williams
 
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Post » Fri Apr 24, 2009 2:16 pm

All old with some new such as: Gausse rounds(SCAR), Maby a bainot/tazzer, a extended barrel, or a futruistic magnetic scilencer that would accelrate the bullets by 1.5 resulting in more dammage.
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Matthew Warren
 
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