what weapon/body type/class combination are you going

Post » Fri Mar 12, 2010 9:45 am

Well aren't we special and ahead of the curve? :hehe:
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Fri Mar 12, 2010 8:17 am

http://www.gamesas.com/index.php?/topic/1119546-classes-more-fluid-than-you-think/page__p__16456799&#entry16456799

I made a thread somewhat about it a while ago. But most people disagreed with the idea of taking skills of more than one class on a single character. I still like it.
User avatar
Allison C
 
Posts: 3369
Joined: Mon Dec 18, 2006 11:02 am

Post » Thu Mar 11, 2010 10:04 pm

http://www.gamesas.com/index.php?/topic/1119546-classes-more-fluid-than-you-think/page__p__16456799&#entry16456799

I made a thread somewhat about it a while ago. But most people disagreed with the idea of taking skills of more than one class on a single character. I still like it.


It'd be very useful to have a couple people who can switch between classes at will. Maybe your team has two soldiers and an obstacle has to be demolished, and they keep dying while trying to complete it. An additional soldier can cover them and that much more chance of a completed objective.
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Thu Mar 11, 2010 9:20 pm

Definitely going with the light operative, smg and pistol knife combination.
I wan't to just get behind enemy lines and go in and out like a ghost while taking a few guys with me.
User avatar
Hayley Bristow
 
Posts: 3467
Joined: Tue Oct 31, 2006 12:24 am

Post » Thu Mar 11, 2010 11:17 pm

Definitely going with the light operative, smg and pistol knife combination.
I wan't to just get behind enemy lines and go in and out like a ghost while taking a few guys with me.


Dammit, another one ;). My dreams of being a light operative will be crushed with the immense numbers of other people going light operative. sad face.
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Fri Mar 12, 2010 5:31 am

Dammit, another one ;). My dreams of being a light operative will be crushed with the immense numbers of other people going light operative. sad face.


The difference is there will only be a few truly good LightOps running around, I predict a mass appeal to the combo initially until they start dying often. It is going to be fun to play, yet the LightOp isn't meant for combat and unless the average person is on the forums or follows the game until release they're going to try and fight with them.

So never fear, the appeal will most likely wear off suddenly.
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Fri Mar 12, 2010 9:14 am

The difference is there will only be a few truly good LightOps running around, I predict a mass appeal to the combo initially until they start dying often. It is going to be fun to play, yet the LightOp isn't meant for combat and unless the average person is on the forums or follows the game until release they're going to try and fight with them.

So never fear, the appeal will most likely wear off suddenly.


I dunno...there's a ton of times on TF2 when my team is on defence and we have three spies/snipers and no engies...People think they're good even if they're not.
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

Post » Fri Mar 12, 2010 12:00 pm

I dunno...there's a ton of times on TF2 when my team is on defence and we have three spies/snipers and no engies...People think they're good even if they're not.

I think its more a case of "people are stubborn, even if they're not good."

After getting killed by the same person a few times in a row, just about every FPS player I know of starts thinking "I'm gonna get that guy."

Many bad spies will just keep rushing in and trying to backstab that target over and over, which makes them nearly useless to the team.
User avatar
Je suis
 
Posts: 3350
Joined: Sat Mar 17, 2007 7:44 pm

Post » Fri Mar 12, 2010 7:04 am

And therein lies the problem. I hope there's some way to prevent all these light operatives from running around, besides the mission objective, maybe a unit cap? I'm looking forward to it being fun as an operative, but I'll probably end up playing all of the classes an equal amount. Others won't and will hinder everyone's fun :sad:
User avatar
Assumptah George
 
Posts: 3373
Joined: Wed Sep 13, 2006 9:43 am

Post » Fri Mar 12, 2010 12:38 pm

Well, I for one like to use the best class for the job at hand. Have an enemy dig in behind some cover? switch to soldier and start lobbing nades. Need to have your team start pushing? Switch to medic, and go to the front lines. Need to cover a flanking passage? Switch to Engi and pop a turret.

Again, comparing classes to TF2, I have a favorite class. I'm starting to get half-decent at pyro, but that doesn't mean that I'm afraid to change classes, quite the contrary. I'm doing my best to at least learn how to use any of them. Still working on learning soldier, engi, and spy, but the other six I can use at a moments notice if the situation calls for it.
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Fri Mar 12, 2010 5:17 am

hey guys, first post

So I am having a tough time deciding or even thinking about what class to be, I know I probably won't know until I actually play Brink but maybe you guys that understand the classes and body sizes better could help me.

For example, is there any reason to be a light weight soldier really? It seems as though a soldier that is light would almost be worthless but I could be wrong. I would like to be a lightweight guy to experience SMART and Brink but my FPS abilities are primarily focused in my ability to kill efficiently. I hope that doesn't sound arrogant or anything, so would I best be suited as a soldier? Or do you think it is possible to be a lightweight soldier that kills and completes objectives?

My main other game is MAG on ps3 and I just run around with medium armor and an Assault Rifle, I am kind of hoping to branch out with Brink and develop other skills. But either way, Brink looks awesome.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Fri Mar 12, 2010 3:15 am

Well, a light character is able to move faster, and has more options with smart, at the cost of health and lesser weapons. They are restricted to an SMG or a semi-auto short rifle with a pistol of some sort as a secondary weapon. So you can have a semi-auto pistol, a revolver, or a machine pistol.

The soldier skills are mostly focused towards 3 areas. Surviving, such as abilities that give you damage resistance (armor). Attack abilities, many of them focused on upgrading your grenades. And supplying ammo, with skills you are able to hand out special kinds of ammo, such as armor piercing, which will buff damage.

Being a light soldier would allow you to go around and supply ammo for your team; get to the front lines faster, allowing you to respond quickly to enemy movements or rush behind them; get to hard to reach places and lob your strong grenades; or any number of strategies you want to plan. Bodytype is just one of the main ways to customize your character for your play style. If you were intending to be a typical frontline soldier, then yes, light would be a poor choice, but there's no reason you have to be typical.

But I feel I should point out that you are not forced into choosing any single class, because you are able to change class at any time in game. The people in this thread are simply stating their first MAIN class, the one that they put most of their skill points into. There's no reason you couldn't take skills for both soldier and medic and switch between the two as needed.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Thu Mar 11, 2010 11:45 pm

hey guys, first post

So I am having a tough time deciding or even thinking about what class to be, I know I probably won't know until I actually play Brink but maybe you guys that understand the classes and body sizes better could help me.

For example, is there any reason to be a light weight soldier really? It seems as though a soldier that is light would almost be worthless but I could be wrong. I would like to be a lightweight guy to experience SMART and Brink but my FPS abilities are primarily focused in my ability to kill efficiently. I hope that doesn't sound arrogant or anything, so would I best be suited as a soldier? Or do you think it is possible to be a lightweight soldier that kills and completes objectives?

My main other game is MAG on ps3 and I just run around with medium armor and an Assault Rifle, I am kind of hoping to branch out with Brink and develop other skills. But either way, Brink looks awesome.


Soldiers aren't entitled to any better guns the other classes are, its mainly in the abilities that the classes differ. Soldiers, for example, can shield and give ammo to teammates and have access to different types of grenades, such as molotovs. A light soldier has the possibility of working, but if you watch the container city video on the official Brink website (and I suggest you do) the first objective is under heavy enemy fire and the extra health would be extremely beneficial in planting the bomb.

But this is all hypothetical. I don't really know whether or not a light soldier would be effective. Light operative would be, as the mobility would allow him to sabotage behind enemy lines, light medic would, as he could quickly travel around the battlefield and revive people, and light engineer could work, quickly moving around, laying mines and building turrets in unexpected places.

Edit: Beat me to the post there, Shadowcat. ;)
User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Thu Mar 11, 2010 8:21 pm

Soldiers aren't entitled to any better guns the other classes are, its mainly in the abilities that the classes differ. Soldiers, for example, can shield and give ammo to teammates and have access to different types of grenades, such as molotovs. A light soldier has the possibility of working, but if you watch the container city video on the official Brink website (and I suggest you do) the first objective is under heavy enemy fire and the extra health would be extremely beneficial in planting the bomb.

But this is all hypothetical. I don't really know whether or not a light soldier would be effective. Light operative would be, as the mobility would allow him to sabotage behind enemy lines, light medic would, as he could quickly travel around the battlefield and revive people, and light engineer could work, quickly moving around, laying mines and building turrets in unexpected places.

Edit: Beat me to the post there, Shadowcat. ;)

Any combination COULD work. Even the often ridiculed heavy operative. One strategy I can think of is rushing into combat to interrogate a downed opponent, which then puts enemies on your teams radar, a very big advantage in a heated firefight. Or just imagine getting discovered as using a disguise behind enemy lines, no one expects an operative to whip out a minigun or an auto-shotty.

My main character, with what I know at the moment, is going to be a heavy combat-medic. I'll keep the front lines alive.
User avatar
Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Fri Mar 12, 2010 2:56 am

Both great posts guys, I have watched all the videos lol, I have lurked for a while. But after i realized I don't fully understand the game I decided to post. Great answers though. A light soldier is something I am interested in as it sounds like a good challenge.

Since you said soldiers have the ability to gain stronger armor, could you have a lightweight guy that almost performs more like a medium build in terms of damage taken? That would be interesting.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Fri Mar 12, 2010 4:25 am

In theory yes, in reality no. Let's say you upgrade your armor. The other medium soldiers can upgrade their armor too, giving them the survivability of an early game heavy. The heavy soldier could upgrade his armor, giving him more health then in the early game.

And people can upgrade their damage output as well. It has been said that there would be an "arms race" between defensive and offensive upgrades. You may get a 10 percent upgrade to your armor, but the guy on the other team just unlocked a 10 percent upgrade to their shotgun, nulling both and making them ineffective.
User avatar
Alkira rose Nankivell
 
Posts: 3417
Joined: Tue Feb 27, 2007 10:56 pm

Post » Fri Mar 12, 2010 10:41 am

ahh, good points, relativity will come into play for sure. Either way it will add a ton of different elements to the game as someone may not choose to fully upgrade in certain classes or areas. Man all of this makes me realize how dynamic Brink will be. So maybe a lightweight soldier will be able to compete head to head with a medium engineer, but he will likely lose a head to head vs a medium soldier. Makes you really have to pick your battles, awesome.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Fri Mar 12, 2010 6:37 am

Any combination COULD work. Even the often ridiculed heavy operative. One strategy I can think of is rushing into combat to interrogate a downed opponent, which then puts enemies on your teams radar, a very big advantage in a heated firefight. Or just imagine getting discovered as using a disguise behind enemy lines, no one expects an operative to whip out a minigun or an auto-shotty.

My main character, with what I know at the moment, is going to be a heavy combat-medic. I'll keep the front lines alive.


I look forward to hearing on how that works out for you, it's an interesting concept. I know that I want the Light body type, but haven't nailed down exactly what I want the class to be.
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

Post » Fri Mar 12, 2010 2:09 am

well, if i remember correctly, operatives are able to spot other operatives, so a heavy one would be the perfect defense against disguises.
User avatar
Budgie
 
Posts: 3518
Joined: Sat Oct 14, 2006 2:26 pm

Post » Thu Mar 11, 2010 10:49 pm

Although i don't really know how it's going to play out ( a bit early to speculate) I am leaning toward a light soldier with smg's. Fast and nimble, damage dealer on his own terms, basically creating chaos wherever he goes. Yea I prefer a little resistance to the established order. I wish they would show more character setups, it would be nice to do an accurate fan art piece, or it would be really cool if the released the beginning character selection in demo form, but that's just wishful thinking and would never happen...:)
User avatar
Klaire
 
Posts: 3405
Joined: Wed Sep 27, 2006 7:56 am

Post » Fri Mar 12, 2010 6:30 am

well, if i remember correctly, operatives are able to spot other operatives, so a heavy one would be the perfect defense against disguises.


Very true! The survivability of a heavy operative might help in hacking objectives or command posts as well...so every weight type/class has an opportunity to be a viable combination. And I'm sure it will be, considering the tons of balancing Splash is putting Brink through.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Fri Mar 12, 2010 10:07 am

Very true! The survivability of a heavy operative might help in hacking objectives or command posts as well...so every weight type/class has an opportunity to be a viable combination. And I'm sure it will be, considering the tons of balancing Splash is putting Brink through.


And Heavy's have the largest "supply bag" of all the body types, which in the Op's case could prove quite entertaining.
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Fri Mar 12, 2010 2:55 am

Ha, throw a sticky bomb here, another there....and....finished!

Then:

http://www.youtube.com/watch?v=Iipk8u3uhf4&feature=related
User avatar
Jade Barnes-Mackey
 
Posts: 3418
Joined: Thu Jul 13, 2006 7:29 am

Post » Fri Mar 12, 2010 3:05 am

I mean he'll be carrying a large number of them when they're unlocked, it's going to prove a quite a good mash up of perks.
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Fri Mar 12, 2010 3:53 am

I mean he'll be carrying a large number of them when they're unlocked, it's going to prove a quite a good mash up of perks.


I understood your point. I was just giving an example of it... :P
User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

PreviousNext

Return to Othor Games