what weapon/body type/class combination are you going

Post » Thu Mar 11, 2010 9:58 pm

I'll probably be a heavy engineer with a Gatling gun and a shottie
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Robert Bindley
 
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Post » Thu Mar 11, 2010 11:29 am

I have absolutely no idea whatsoever.
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Ashley Tamen
 
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Post » Thu Mar 11, 2010 9:55 pm

Know I'm kinda late on this but here's my response:

Build: Medium
Class: Soldier or Medic
Weapons: Assult Rifle or Sub Machine gun with Shotgun or grenade launcher
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evelina c
 
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Post » Thu Mar 11, 2010 1:10 pm

Know I'm kinda late on this but here's my response:

Build: Medium
Class: Soldier or Medic
Weapons: Assult Rifle or Sub Machine gun with Shotgun or grenade launcher


Only one problem those weapons don't match the body type.
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katie TWAVA
 
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Post » Thu Mar 11, 2010 8:09 pm

Im putting a the most magnified scope possible on my smg and if I can upping the damage on my Psycho revolver, Though I will be doing mostly backstab kills hopefully, but really I just want to run in hack and get out.
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Jhenna lee Lizama
 
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Post » Thu Mar 11, 2010 7:25 pm

Only one problem those weapons don't match the body type.


I'm pretty sure it does if it's anything like real life then an M-16 or an AK-47 would be decent for the build.
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Benjamin Holz
 
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Post » Thu Mar 11, 2010 12:31 pm

I'm pretty sure it does if it's anything like real life then an M-16 or an AK-47 would be decent for the build.


I meant you can't wield a GL with a medium character. It has nothing to do with real life.
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Heather Dawson
 
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Post » Fri Mar 12, 2010 2:02 am

I'm going with a medium operative/engineer with an assult rifle and a revolver.
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Adrian Powers
 
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Post » Thu Mar 11, 2010 11:32 am

Heavy medic.

http://img838.imageshack.us/img838/3290/heavymedics.jpg

EDIT: Throwing this in to avoid double-posting... kind of.

All 3 body types will have a place spread out amongst all 4 classes. Here's how I see them panning out:
-Heavy Soldier: Nothing too far-fetched here. Deal tons of damage, shrug off most of what gets thrown at you. Think TF2's heavy.
-Heavy Medic: In BC2, medics had access to light machine guns and could stick it out in a firefight almost as long as a soldier, so that's how I'd imagine that would play like.
-Heavy Engineer: There's a few ways of looking at this - either a steadfast turret defender, or a tough target to peel off of repair-type objectives.
-Heavy Operative: Definitely viable. You think light operatives are going to be a pain in the ass? What happens when you have to empty a whole clip into the guy after you've already suffered a backstab? Fire-Walling your team's command posts regularly and luring enemies to their deaths would probably be your bread-and-butter tactics.

-Medium Soldier: This combo has real potential as an all-round handyman, moving the front forward or falling back to back up support players in trouble. If you've played Monday Night Combat, think the Assault Class.
-Medium Medic: Sounds like TF2's medic. Not super fragile, so able to survive while keeping the rest of the team alive and kickin'.
-Medium Engineer: Again, much like the TF2 counterpart. Not a heavy combat setup by any means, but able to defend himself in a pinch.
-Medium Operative: Because (probably) of the Operative's tendency to be out on his own, a decent health boost may be a wise trade-off from the light's super speed if you don't have super reflexes.

-Light Soldier: It may sound odd, but I'd compare this setup to the TF2 scout. The first man on the scene, trying to swipe the objective and give their team an easy win.
-Light Medic: The one-man ambulance. Being able to get to downed allies behind enemy lines quickly would probably deter them from just joining the respawn queue to save time.
-Light Engineer: Probably the most tactical choice for engineer. Placing turrets and mines in oddball locations would leave the enemy team worried about leaving their spawn point indeed. Also able to make the most hasty retreat when things go south. Personally, I also think if you're a light Engineer, you have no excuse for not running back for a moment to buff the team's weapons.
-Light Operative: While no doubt a great choice for swiping enemy command posts and doing other secondary objectives, I think many people will be quickly turned off at how difficult this loadout will be due to health, weapon constraints and heavy self-reliance.

Phew, that ended up being one hell of a rant. My brain hurts from all that speculation.
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Bonnie Clyde
 
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Post » Thu Mar 11, 2010 12:15 pm

Heavy medic.

http://img838.imageshack.us/img838/3290/heavymedics.jpg

Don't ever stop making these things. Seriously, so much awesome. :goodjob:
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john page
 
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Post » Thu Mar 11, 2010 1:03 pm

I will probably go with

body type: Medium
Weapons: Assault Rifle
Pistol
class: Soldier maybe not sure yet

I hope theres an advantage to using a pistol like switching faster to it because I am not sure if an SMG would be better, but I like using pistols.
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kasia
 
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Post » Thu Mar 11, 2010 11:52 pm

light engineer with a "sniper" rifle, revolver and ofc my turret
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Vicki Blondie
 
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Post » Thu Mar 11, 2010 12:52 pm

im going with medium or heavy since i like shotguns
and grenade launchers tooo
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Catharine Krupinski
 
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Post » Thu Mar 11, 2010 11:20 pm

im going with medium or heavy since i like shotguns
and grenade launchers tooo


I just wonder how effective GL's will be if you want to use them like artillery.
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Anthony Santillan
 
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Post » Thu Mar 11, 2010 11:31 pm

I will probably go with

body type: Medium
Weapons: Assault Rifle
Pistol
class: Soldier maybe not sure yet

I hope theres an advantage to using a pistol like switching faster to it because I am not sure if an SMG would be better, but I like using pistols.

there'd be no point in having bodytype weapon restrictions if the pistol was super good
like its probably going to be okay, and the advantage to a pistol is the knife which i think has a higher damage than using melee with a big gun
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Project
 
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Post » Thu Mar 11, 2010 11:13 pm

I just wonder how effective GL's will be if you want to use them like artillery.

????
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Paula Rose
 
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Post » Fri Mar 12, 2010 12:06 am

Heavy medic.

http://img838.imageshack.us/img838/3290/heavymedics.jpg

EDIT: Throwing this in to avoid double-posting... kind of.

All 3 body types will have a place spread out amongst all 4 classes. Here's how I see them panning out:
-Heavy Soldier: Nothing too far-fetched here. Deal tons of damage, shrug off most of what gets thrown at you. Think TF2's heavy.
-Heavy Medic: In BC2, medics had access to light machine guns and could stick it out in a firefight almost as long as a soldier, so that's how I'd imagine that would play like.
-Heavy Engineer: There's a few ways of looking at this - either a steadfast turret defender, or a tough target to peel off of repair-type objectives.
-Heavy Operative: Definitely viable. You think light operatives are going to be a pain in the ass? What happens when you have to empty a whole clip into the guy after you've already suffered a backstab? Fire-Walling your team's command posts regularly and luring enemies to their deaths would probably be your bread-and-butter tactics.

-Medium Soldier: This combo has real potential as an all-round handyman, moving the front forward or falling back to back up support players in trouble. If you've played Monday Night Combat, think the Assault Class.
-Medium Medic: Sounds like TF2's medic. Not super fragile, so able to survive while keeping the rest of the team alive and kickin'.
-Medium Engineer: Again, much like the TF2 counterpart. Not a heavy combat setup by any means, but able to defend himself in a pinch.
-Medium Operative: Because (probably) of the Operative's tendency to be out on his own, a decent health boost may be a wise trade-off from the light's super speed if you don't have super reflexes.

-Light Soldier: It may sound odd, but I'd compare this setup to the TF2 scout. The first man on the scene, trying to swipe the objective and give their team an easy win.
-Light Medic: The one-man ambulance. Being able to get to downed allies behind enemy lines quickly would probably deter them from just joining the respawn queue to save time.
-Light Engineer: Probably the most tactical choice for engineer. Placing turrets and mines in oddball locations would leave the enemy team worried about leaving their spawn point indeed. Also able to make the most hasty retreat when things go south. Personally, I also think if you're a light Engineer, you have no excuse for not running back for a moment to buff the team's weapons.
-Light Operative: While no doubt a great choice for swiping enemy command posts and doing other secondary objectives, I think many people will be quickly turned off at how difficult this loadout will be due to health, weapon constraints and heavy self-reliance.

Phew, that ended up being one hell of a rant. My brain hurts from all that speculation.



Excellent rant. Seems we envision the classes very similarily. I am glad you also think the light operative will be harder to play. Lights can supply teammates faster but not as often which is good if your team is spread out. Don't forget interrogation for the heavy operatives, add insult to (censored) kicking. I also see more potential in light and medium engineers using mines if they aren't always going to be standing by their turret,

there'd be no point in having bodytype weapon restrictions if the pistol was super good
like its probably going to be okay, and the advantage to a pistol is the knife which i think has a higher damage than using melee with a big gun


I would think the pistol would be quickest to draw. The knife is more damage than a gun butt and its also quicker.
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Matt Gammond
 
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Post » Thu Mar 11, 2010 7:21 pm


I would think the pistol would be quickest to draw. The knife is more damage than a gun butt and its also quicker.

oh draw times would be nice for diff. weapons
halo and mw always have like instant weapons switch whichi always thought was kinda bootleg
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trisha punch
 
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Post » Fri Mar 12, 2010 3:12 am

oh draw times would be nice for diff. weapons
halo and mw always have like instant weapons switch whichi always thought was kinda bootleg

Mw doesn't have instant draw.. A lot of guns needed to be loaded first.
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Barbequtie
 
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Post » Fri Mar 12, 2010 12:11 am

I'm gonna go light soldier, give ammo to my team mates and rain some serious splash from up top, back away and reload my fellow lights, and I'd have to try the guns to see what I like.
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Claudia Cook
 
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Post » Fri Mar 12, 2010 4:34 am

????


I mean as indirect fire support. This won't work on indoor maps but outside it could be effective.

For example. Say the enemy defenders are good and dug into the objective you need to reach. Multiply turrets, several players under cover etc. An operative that can sneak behind (or anywhere with good overview) could communicate with a heavy with a GL as indirect fire. Basically using the GL like a mortar. An easy and less costly way to destroy or disrupt the enemy position w/o a costly assault.
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Kara Payne
 
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Post » Thu Mar 11, 2010 4:54 pm

I mean as indirect fire support. This won't work on indoor maps but outside it could be effective.

For example. Say the enemy defenders are good and dug into the objective you need to reach. Multiply turrets, several players under cover etc. An operative that can sneak behind (or anywhere with good overview) could communicate with a heavy with a GL as indirect fire. Basically using the GL like a mortar. An easy and less costly way to destroy or disrupt the enemy position w/o a costly assault.

oh okay
thats like demomen in tf2
they need to kill the sentrees
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Mr. Allen
 
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Post » Fri Mar 12, 2010 12:03 am

Light Solder hopefully with a handgun as my main weapon. I'm really hoping for some powerful guns and not just having smg's and rifles being able to do damage


Trying to use a handgun as a primary weapon is often a futile effort. You are normally out guned at a range or out damaged in most games. They are sidearms, not primary weapons.

You would be better off using it as a back up weapon for when caught during reloads, out of ammo for your primary, or for close combat when you are using a weapon that handles poorly in that area.
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Jessica Colville
 
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Post » Fri Mar 12, 2010 2:39 am

Mine is going to be a light operative with a smg and if there's a sniper i'll have that to. :gun:
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Angela Woods
 
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Post » Fri Mar 12, 2010 2:11 am

Mine is going to be a light operative with a smg and if there's a sniper i'll have that to. :gun:

no you wont...

there ARE light rifles (think light sniper) but they are light weapons...

so you CAN use one, BUT you can't use it AND an SMG as a light weight.

light class gets 1 light weapon + 1 pistol
Med class gets 1 med or lighter + 1 light or lighter
Hvy gets 1 hvy or lighter + 1 med or lighter
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Harry Hearing
 
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