» Thu Mar 11, 2010 11:32 am
Heavy medic.
http://img838.imageshack.us/img838/3290/heavymedics.jpg
EDIT: Throwing this in to avoid double-posting... kind of.
All 3 body types will have a place spread out amongst all 4 classes. Here's how I see them panning out:
-Heavy Soldier: Nothing too far-fetched here. Deal tons of damage, shrug off most of what gets thrown at you. Think TF2's heavy.
-Heavy Medic: In BC2, medics had access to light machine guns and could stick it out in a firefight almost as long as a soldier, so that's how I'd imagine that would play like.
-Heavy Engineer: There's a few ways of looking at this - either a steadfast turret defender, or a tough target to peel off of repair-type objectives.
-Heavy Operative: Definitely viable. You think light operatives are going to be a pain in the ass? What happens when you have to empty a whole clip into the guy after you've already suffered a backstab? Fire-Walling your team's command posts regularly and luring enemies to their deaths would probably be your bread-and-butter tactics.
-Medium Soldier: This combo has real potential as an all-round handyman, moving the front forward or falling back to back up support players in trouble. If you've played Monday Night Combat, think the Assault Class.
-Medium Medic: Sounds like TF2's medic. Not super fragile, so able to survive while keeping the rest of the team alive and kickin'.
-Medium Engineer: Again, much like the TF2 counterpart. Not a heavy combat setup by any means, but able to defend himself in a pinch.
-Medium Operative: Because (probably) of the Operative's tendency to be out on his own, a decent health boost may be a wise trade-off from the light's super speed if you don't have super reflexes.
-Light Soldier: It may sound odd, but I'd compare this setup to the TF2 scout. The first man on the scene, trying to swipe the objective and give their team an easy win.
-Light Medic: The one-man ambulance. Being able to get to downed allies behind enemy lines quickly would probably deter them from just joining the respawn queue to save time.
-Light Engineer: Probably the most tactical choice for engineer. Placing turrets and mines in oddball locations would leave the enemy team worried about leaving their spawn point indeed. Also able to make the most hasty retreat when things go south. Personally, I also think if you're a light Engineer, you have no excuse for not running back for a moment to buff the team's weapons.
-Light Operative: While no doubt a great choice for swiping enemy command posts and doing other secondary objectives, I think many people will be quickly turned off at how difficult this loadout will be due to health, weapon constraints and heavy self-reliance.
Phew, that ended up being one hell of a rant. My brain hurts from all that speculation.