what weapon/body type/class combination are you going

Post » Thu Mar 11, 2010 3:57 pm

Trying to use a handgun as a primary weapon is often a futile effort. You are normally out guned at a range or out damaged in most games. They are sidearms, not primary weapons.

You would be better off using it as a back up weapon for when caught during reloads, out of ammo for your primary, or for close combat when you are using a weapon that handles poorly in that area.

Thank you why do people not understand this, there called sidearms for a reason, I myself do hope to have poweful sidearms but not as powerful as the primaries.
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JLG
 
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Post » Thu Mar 11, 2010 2:11 pm

If you're good enough... you can use melee as ur primary....
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Julie Serebrekoff
 
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Post » Thu Mar 11, 2010 2:01 pm

If you're good enough... you can use melee as ur primary....

If you're good enough, you can scare people to death.
Loved it when someone did /kill on ET. The kill feed then said: Dysfunkshion scared ... to death. *Evil grin*
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Tamika Jett
 
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Post » Thu Mar 11, 2010 5:04 pm

lol

OT: Pistols should be good enough... but due to small magazines and required additional skill, generally not recommended for primary.

Basically... 2 equally skilled players... minigun should beat AR should beat SMG should beat pistol.

This is just head on, equal skilled fighters.

I shouldn't beat someone with equal skill using an smg if we both start shooting at the same time. however if my enemy is less skilled, I should have a very real chance.

hell, even against a same skilled player, couple lucky headshots should make the difference
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Barbequtie
 
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Post » Thu Mar 11, 2010 4:39 pm

Basically... 2 equally skilled players... minigun should beat AR should beat SMG should beat pistol.

This is just head on, equal skilled fighters.

Yes, that's right, when you're only looking at skill and gunpower.

There's also body types, ammo status, previously taken damage, high ground advantage, surprise advantage, buff advantage.

Then there's another thing: range:
Short range SMG > AR.
Medium/long range: AR > SMG.
Same goes for the minigun.
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Guinevere Wood
 
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Post » Thu Mar 11, 2010 2:12 pm

Maybe light medic, light engineer, medium soldier and medium operative.
And heavy Medic,
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Kate Norris
 
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Post » Thu Mar 11, 2010 7:39 pm

It's generally accepted that Pistols should function primarily in CQC and are somewhat effective at mid range in controlled shots.

in CQC you just need to make every shot count, unlike SMG's where you can just spray and throw away 10-15 rounds.

Some games make pistols useless... I doubt that will be a problem here.
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Trevor Bostwick
 
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Post » Thu Mar 11, 2010 5:57 pm

If you're good enough, you can scare people to death.
Loved it when someone did /kill on ET. The kill feed then said: Dysfunkshion scared ... to death. *Evil grin*


That should be an operative ability.
lol

OT: Pistols should be good enough... but due to small magazines and required additional skill, generally not recommended for primary.

Basically... 2 equally skilled players... minigun should beat AR should beat SMG should beat pistol.

This is just head on, equal skilled fighters.

I shouldn't beat someone with equal skill using an smg if we both start shooting at the same time. however if my enemy is less skilled, I should have a very real chance.

hell, even against a same skilled player, couple lucky headshots should make the difference


That's why you don't fight people head on.
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marie breen
 
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Post » Thu Mar 11, 2010 6:55 pm

generally, I try not to... but if you are engaged head on, turning your back to run usually = dying... so you may as well slug it out.

Obviously, there are conditions that make running preferable, and Brink will have more of those conditions then most shooters :D
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Jodie Bardgett
 
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Post » Fri Mar 12, 2010 12:08 am

generally, I try not to... but if you are engaged head on, turning your back to run usually = dying... so you may as well slug it out.

Obviously, there are conditions that make running preferable, and Brink will have more of those conditions then most shooters :D

Or you pull back while shooting, tactical return :D Works fine in a lot of cases
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claire ley
 
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Post » Fri Mar 12, 2010 2:52 am

Trying to use a handgun as a primary weapon is often a futile effort. You are normally out guned at a range or out damaged in most games. They are sidearms, not primary weapons.

You would be better off using it as a back up weapon for when caught during reloads, out of ammo for your primary, or for close combat when you are using a weapon that handles poorly in that area.



You could probably do very well if you score a lot of headshots, of course a primary gun is going be better at most ranges,and if you score a lot of head shots you might as well use primary, but its all about choice if its his preference he can certainly try it.
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Janeth Valenzuela Castelo
 
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Post » Fri Mar 12, 2010 4:38 am

You could probably do very well if you score a lot of headshots, of course a primary gun is going be better at most ranges,and if you score a lot of head shots you might as well use primary, but its all about choice if its his preference he can certainly try it.

he didn't say that the guy couldn't use it
he was giving advice...
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Eve Booker
 
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Post » Thu Mar 11, 2010 10:42 pm

Only time I could see Pistol 'primary' is as a light w/ light rifle....

Run around w/ pistol out... get up in overwatch with rifle...
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Georgine Lee
 
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Post » Fri Mar 12, 2010 3:17 am

Only time I could see Pistol 'primary' is as a light w/ light rifle....

Run around w/ pistol out... get up in overwatch with rifle...


My thinking exactly.
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Steve Fallon
 
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Post » Thu Mar 11, 2010 6:55 pm

people should keep in mind too just how fragile a light w/ a pistol is...

lowest hp and lowest damage in 1 package o_O

totally viable and strong when used right... but FFS it's a hard loadout to win headon firefights with
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Julia Schwalbe
 
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Post » Thu Mar 11, 2010 3:53 pm

people should keep in mind too just how fragile a light w/ a pistol is...

lowest hp and lowest damage in 1 package o_O

totally viable and strong when used right... but FFS it's a hard loadout to win headon firefights with


Again as I have said countless times the reason I want to pick light is to get the drop on people. Never a straight up (fair) firefight. In that scenrio the light should get blown away. Unless he is really good or the other guy isn't.
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Eduardo Rosas
 
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Post » Fri Mar 12, 2010 4:02 am

I think grenades will be really important for the light play style so I'm hoping soldier works out well.

In my mind it would work like Climb up>Shoot with light rifle->throw nade behind target-> jump down -> power slide kick -> stab/shoot -> run out through some other route.
Or you might save the nade to throw it at the path you're going to take to make people not follow you, its gonna be fun to play light. Using the rifle as an opener and the nade as crowd control you might very well be able to play using pistols as your main gun however if you're in a path that's also being used by other scouts you might have to use the rifle more than your pistol, just because your surprise is ruined.

Me personally I wouldn't jump down, I would use light rifle and grenade harass and if that doesn't kill then at the very least I can run back and not get blown up, of course I could try sneak bombing some objectives when the time comes, and I would be resupplying the other soldier and engi lights that are up.
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Juan Cerda
 
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Post » Thu Mar 11, 2010 11:36 pm

I think grenades will be really important for the light play style so I'm hoping soldier works out well.

In my mind it would work like Climb up>Shoot with light rifle->throw nade behind target-> jump down -> power slide kick -> stab/shoot -> run out through some other route.
Or you might save the nade to throw it at the path you're going to take to make people not follow you, its gonna be fun to play light. Using the rifle as an opener and the nade as crowd control you might very well be able to play using pistols as your main gun however if you're in a path that's also being used by other scouts you might have to use the rifle more than your pistol, just because your surprise is ruined.

Me personally I wouldn't jump down, I would use light rifle and grenade harass and if that doesn't kill then at the very least I can run back and not get blown up, of course I could try sneak bombing some objectives when the time comes, and I would be resupplying the other soldier and engi lights that are up.

lights can't use grenade launchers...
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victoria johnstone
 
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Post » Fri Mar 12, 2010 5:10 am

lights can't use grenade launchers...


He never said grenade launcher, he said grenades. Those all body types can use, but soldiers get more variety and power with their grenades.
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Kyra
 
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Post » Fri Mar 12, 2010 5:38 am

He never said grenade launcher, he said grenades. Those all body types can use, but soldiers get more variety and power with their grenades.

ohhhh lmaoooo
sorry my tf2 mind set was talking there
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Yvonne Gruening
 
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Post » Thu Mar 11, 2010 6:13 pm

ohhhh lmaoooo
sorry my tf2 mind set was talking there


It's all good, besides I am sure its hard to read with only one eye.
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scorpion972
 
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Post » Fri Mar 12, 2010 5:51 am

It's all good, besides I am sure its hard to read with only one eye.

lmao good one!
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City Swagga
 
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Post » Fri Mar 12, 2010 12:21 am

I mean as indirect fire support. This won't work on indoor maps but outside it could be effective.

For example. Say the enemy defenders are good and dug into the objective you need to reach. Multiply turrets, several players under cover etc. An operative that can sneak behind (or anywhere with good overview) could communicate with a heavy with a GL as indirect fire. Basically using the GL like a mortar. An easy and less costly way to destroy or disrupt the enemy position w/o a costly assault.



Or it could be a heavy op with a GL :hehe:
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Ezekiel Macallister
 
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Post » Thu Mar 11, 2010 7:59 pm

Or it could be a heavy op with a GL :hehe:


Any heavy will work, preferably with lots of ammo.
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Gen Daley
 
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Post » Fri Mar 12, 2010 2:42 am

Any heavy will work, preferably with lots of ammo.


I meant a heavy op who sneaks into the base.
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Jamie Lee
 
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