What weapons do you want in future DLC?

Post » Tue Sep 01, 2009 7:39 am

Uranium Ore, throwable, kinda of an easter egg/reference to FO2.
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Far'ed K.G.h.m
 
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Post » Tue Sep 01, 2009 3:49 am

A nice set of throwing darts(more throwing stuff is fun), a plunger(cause who doesn't want a sillyer weapon than a rolling pin?) and one of them trick fire shotguns( the ones that fire like 3 shots at once then needs to reload)
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Hussnein Amin
 
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Post » Tue Sep 01, 2009 3:45 am

You know what's the easiest to want in FNV DLC's? THOSE FRIGGEN WORKBENCH WEAPONS AND SCHMATICS FOR THEM BECAUSE IT'S PISSING ME OFF PONDERING WHY THEY WERE CUT FROM THE GAME!
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Stacy Hope
 
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Post » Tue Sep 01, 2009 8:59 am

Also, some more Holy Frag Grenades, for gosh sake just three in the whole game with the wild wasteland trait? Come on...
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Franko AlVarado
 
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Post » Mon Aug 31, 2009 8:05 pm

Did I mention I want the Colt 6520 10mm pistol? :trollface:

That aside how about Thermal Detonators... Or even a BoS sword...
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Vicky Keeler
 
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Post » Mon Aug 31, 2009 11:57 pm

The Body Massageinator



...Mr. Body Massage Machine, GO!
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sally R
 
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Post » Mon Aug 31, 2009 9:08 pm

kar98k converted to 7.62
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Yung Prince
 
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Post » Tue Sep 01, 2009 5:53 am

Rad Rifle - shoots out a stream of intense radiation, obviously only really effective against humans
Tazer Shotgun - http://www.infiniteunknown.net/wp-content/uploads/2009/08/taser-shotgun.jpg or at least tazer ammo
Crossbow - I think this would be a pretty great idea, then you could throw in Explosive bolts, Incendiary bolts, Poisoned tip, Heavy tip, etc
Lakelurk Fists - made from webbed lakelurk hands that act as unarmed weapons and allow for faster swimming

I also wouldn't be opposed to:
More fire weapons
A silenced assault rifle (that isn't horrible)
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Loane
 
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Post » Tue Sep 01, 2009 2:45 am

-Grim Reaper's scythe ( unique long distance weapon that has 50 cal. Sniper rifle inside)
-Vomitron2000 ( Poseidon energy's creation against riots and gangs. Solar powered junk that need to be charged 24H after using)
-Gnomer (Pneumatic junk thrower that is installed with garden gnome. Shoot tin cans, bottles or scrap metal)
-Nightmare (Black 50 cal Desert Eagle)
-Vomitronade (Solar powered handgrenade against large groups of people)
Hell hound's bite (compact 2 barrel shot gun)
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x a million...
 
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Post » Tue Sep 01, 2009 5:57 am

While I love a DLC for its storyline, innovations, and just generally having more fallout, my absolute favorite part is what I walk away with and get to use in the wasteland. Dead money added an awesome weapon to each and every category of weapon, and I personally love the Holorifle (especially when it's upgraded) and Automatic Rifle, as they are both unique enough both in appearance in function, as well as effective enough to be a blast to use.

What weapons do you guys want to see Obsidian put in future F: NV DLC?

(I'd personally like a customizable M14 socom, or at least an honest to goodness normal 5.56 assault rifle, but that's just me....)

What i want, is a huge dungeon, filled with robots, like a secret weapons lab under a Poseidon Energy gas station, that I really have to fight through to get to the awsome
weapon that lies in the lowest chamber of the pre war stronghold.. That, is what I would like too see.
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kat no x
 
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Post » Tue Sep 01, 2009 8:45 am

A mod that makes the aperance of the hunting rifle look less like its falling apart.
A night scope and a laser sight for the marksman carbine so there is will be actualy a reason to use it instead of the all american.
And a overall inprovement of the performance of the service rifle.
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claire ley
 
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Post » Mon Aug 31, 2009 8:01 pm

-Spear gun (regular spear, explosive tip)
-Mini gausgun
-Mephistoteles (unique black revolver that has 8 bullet capacity rather than 6 and it shoot fire bullets)
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Ria dell
 
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Post » Tue Sep 01, 2009 10:58 am

-Spear gun (regular spear, explosive tip)
-Mini gausgun
-Mephistoteles (unique black revolver that has 8 bullet capacity rather than 6 and it shoot fire bullets)

why a spear gun? A crossbow would be better and awesome.
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Del Arte
 
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Post » Tue Sep 01, 2009 5:12 am

"Amuse your friends as you set yourself and everything around you ablaze."


M2 browning 50.cal Machine Gun
M72 Gauss Rifle
Tommy Gun
Colt .45
MEC Gauss minigun


good choices
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Khamaji Taylor
 
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Post » Tue Sep 01, 2009 5:15 am

As you can tell most of these requests have something to do with looks. i know it has to be the future through the eyes of people from the 50's warped.... but comeon does it have to look like crap to? The hunting rifle was a good point. its a big WTF not only is it a low end weapon in 3 it looks bad. and what do you do make the better looking varmint rifle look like [censored] dam waise by comparison but make it look way better. again WTF? oh well you made it do what you want ill either stop buying the series or deal with it. but god id like my high end weapons to look good especially after i fix em up.

oh and as for the weapon id like.

RCP90 from golden eye, NO the 12.7 doesnt cut it.
The MP5 idea was a better way to go though. a sub machine gun should not beat out a LMG at the very least the spread on the 12.7 or RCP should be horrible.
ummm.... yeah have a good un
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James Rhead
 
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Post » Mon Aug 31, 2009 8:02 pm

bozar
fallout 2 gauss rifle
g11
g11e
jackhammer
vindicater
gauss pistol
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Sheila Reyes
 
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Post » Tue Sep 01, 2009 4:06 am

The AA-12 shotgun would be too over powered in Fallout, with accurate range of about 200 meters and almost none recoil in the real version of the gun, combined with explosive rounds... No thank you. And just because someone mentioned the AA-12 shotgun doesn't mean this thread has gone to MW2:ishness, but I have mnot seen any suggestions of the latest few posts either..

More weapons mods!

Thats why the devs make it weaker in game then the actual version. And you say the AA-12 would be overpowerd? Ever heard of the fatman? you know the giant mini nuke cannon. And the grenade machine gun? thats the giant grenade shooting mini gun thats often mounted on the sides of helicopters in real warfare. Those two weapons alone make the AA-12 look like nothing more but a peashooter.
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Bloomer
 
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Post » Mon Aug 31, 2009 9:40 pm

Colt 6520
A 10mm supressed carbine
Tesla Caster
Claymore or some type of explosive devise that sets off with a trip wire.
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Nicholas C
 
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Post » Tue Sep 01, 2009 3:21 am

love to see the ak47/74 or chinese assualt rifle. cause the assualt rifle in vegas svcks. aiming down the sites on ak47 would be beast. i want the marksmen to not be scoped, or better yet make one that has ads but it aims through a agug or red dot. also a 2 handed sub like mp5 or the 10mm sub. dual wheld 9mm pistals but by puting them on oposite side hot keys ( left the maria right the 9mm would be bad ass) stempak launcher (heal friends or npc that get hurt and u dont want 2 die cause it would make u sad...like the moal rat pup or a caravan bramin). rain ( not a weapon just needs some near jecobstown) snow (same reason) hot sause ( jalapenjos have no use aside from cook cook stew) torso launcher ( i know it excist how else do the fiends get their torsos)

now some of those i want others were jokes and one is very serious ( jalapenjo)
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Daniel Holgate
 
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Post » Tue Sep 01, 2009 5:58 am

A pistol, that fires 40mm rounds

http://fallout.wikia.com/wiki/Grenade_pistol

:)
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Kevin Jay
 
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Post » Mon Aug 31, 2009 10:48 pm

P94 plasma rifle
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Andrea P
 
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Post » Tue Sep 01, 2009 12:04 am

also the YK42B pulse rifle
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Peter P Canning
 
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Post » Tue Sep 01, 2009 2:59 am

RPG-7 (made a thread on it!)
Molatov Cocktail
.50MG Machine Gun (Browning M2)
Experimental MIRV

Also, add more then 14 Mini Nukes in the game, plex.
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BaNK.RoLL
 
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Post » Tue Sep 01, 2009 9:07 am

P94 plasma rifle

http://fallout.wikia.com/wiki/Plasma_caster ,it's in the game already...
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Guy Pearce
 
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Post » Tue Sep 01, 2009 11:44 am

http://fallout.wikia.com/wiki/Plasma_caster ,it's in the game already...

No thats a plasma caster it has a backpack thing and the handle is on top of the gun the P94 plasma rifle looks almost the same but its an actual rifle.
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Richard Dixon
 
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