» Tue Sep 01, 2009 2:07 am
Weapon ideas:
Tesla coil; much like the flamer, only with lighting or electricty, runs on ECP's, mods: incendiary reactor; causes lightning to not only shock but light on fire;, extended reactor; ammo cap 90 to ecp.
energy: 70, str: 7, dam: 25, dps: 175 (this would look something similar to a multiplas rifle) spread: 0.5, clip: 60/90, ammo/shot: 1, shots/clip: 60/90, crit,: x1, crit. attack: 50, HP: 200
Bow and Arrows; duh, uses arrows. mods: scope; adds long range sight;, reinforced cord; decreases weapon hp drain rate
survival: 40, str: 52, dam: 33, dps: 91 ammo: reg. arrows, and explosive arrows, clip: 1, ammo/shot: 1, shots/clip: 1, crit.: x1, crti. attack: 150, HP: 250
Plas-laser rifle; mix between a laser and a plasma rifle, takes MF cells, 4 per shot 20 per clip, shoots a bolt of plasma and a beam of light out of the same barrel causing an orangeish, elongated bolt of energy. mods: upgraded reactor; uses 2 less MFC per shot, increased mags; ammo cap 20 to 40, plas laser rifle scope; adds mid or long range sight
energy: 80, str: 8, dam: 79, dps: 83, spread: 0.0225, clip: 20/40, ammo/shot: 4/2, shots/clip: 4/10/20, crit,: x2, crit. attack: 158, HP: 150
Sonic Rifle: related quest: Scuba-Lurking (see: Future DLC Suggestions #6, page 1), using the lakelurk's natural sonic ability, emits a blueish sonic wave, is very loud though, takes MF cells. mods: Sonic Rifle silencer: reduces noise, drastically;, Sonic Rifle accelerator: increases rate of fire. energy: 70, str: 6, dam: 44, dps: 91, spread: 0,0777, clip: 12, ammo/shot: 2, shots/clip: 6, crit.: x1.5, crit. attack: 66, HP: 125
Also, it would be nice if you could build armor mods at a workbench, like a tesla emitter for the power armor or spikes for combat armor or reinforced bullet protection or reinforced energy pretection or overall reinforcement. That would be awesome, especially if they increase the level cap and make enemies stronger.