Seven shell grenade launcher.
It is a big thing, with seven in front of it lines up in a circle with one in the middle. (Take 7 coins of the same size and put them together to a circle with one in the middle, that's basically the pipes.)
Heat Seeking Twin Homing Missile launcher. or The Homing Twins to shorten the name.
An electricity rifle.
An acid thrower. Basically a shotgun for Energy Weapons, it flushes out a canister of acid in short distance.
Flame-Pistol, see Tactics weapons.
High-Burst Flamer, better version of the existing flamer with a new model and skin design which burst fires at double the range of the regular flamer.
Compact Flame Rifle, an energy weapon which fires a small compact flaming projectile, the projectile looks like a spear of fire. On impact it splashes and causes an AOE like effect and throws fire onto every other enemy.
It only has a great base damage on the first enemy, the rest of the enemies including the first one all get fire dmg 7hp/6s.
Sun-Beam Pistol, this pistol generates power from the sun and only works during daytime, it fires away a shiny golden projectile which sets the enemy on fire.
Military Issue Laser Pistol V.27, (Laser V.27 to shorten it's name) this laser pistol is like a revolver variant of energy weapons, it uses it's own kind of ammo.
Once found you will also find a schematic for it's ammo.
The conversion rate is 10:1. This weapon does not have any Max Charge or Over Charge crap, nope, this guns ammo is always fixed at -7 DT.
This has nothing to do with this thread but this is just too awesome: http://fc02.deviantart.net/fs71/f/2010/342/1/c/abandon_thread_by_wernette-d34hyzz.gif /offtopic