What weapons do you want in future DLC?

Post » Mon Aug 31, 2009 8:17 pm

While I love a DLC for its storyline, innovations, and just generally having more fallout, my absolute favorite part is what I walk away with and get to use in the wasteland. Dead money added an awesome weapon to each and every category of weapon, and I personally love the Holorifle (especially when it's upgraded) and Automatic Rifle, as they are both unique enough both in appearance in function, as well as effective enough to be a blast to use.

What weapons do you guys want to see Obsidian put in future F: NV DLC?

(I'd personally like a customizable M14 socom, or at least an honest to goodness normal 5.56 assault rifle, but that's just me....)
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scorpion972
 
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Post » Mon Aug 31, 2009 4:55 pm

Seven shell grenade launcher.
It is a big thing, with seven in front of it lines up in a circle with one in the middle. (Take 7 coins of the same size and put them together to a circle with one in the middle, that's basically the pipes.)

Heat Seeking Twin Homing Missile launcher. or The Homing Twins to shorten the name.

An electricity rifle.

An acid thrower. Basically a shotgun for Energy Weapons, it flushes out a canister of acid in short distance.

Flame-Pistol, see Tactics weapons.

High-Burst Flamer, better version of the existing flamer with a new model and skin design which burst fires at double the range of the regular flamer.

Compact Flame Rifle, an energy weapon which fires a small compact flaming projectile, the projectile looks like a spear of fire. On impact it splashes and causes an AOE like effect and throws fire onto every other enemy.
It only has a great base damage on the first enemy, the rest of the enemies including the first one all get fire dmg 7hp/6s.

Sun-Beam Pistol, this pistol generates power from the sun and only works during daytime, it fires away a shiny golden projectile which sets the enemy on fire.

Military Issue Laser Pistol V.27, (Laser V.27 to shorten it's name) this laser pistol is like a revolver variant of energy weapons, it uses it's own kind of ammo.
Once found you will also find a schematic for it's ammo.
The conversion rate is 10:1. This weapon does not have any Max Charge or Over Charge crap, nope, this guns ammo is always fixed at -7 DT.

This has nothing to do with this thread but this is just too awesome: http://fc02.deviantart.net/fs71/f/2010/342/1/c/abandon_thread_by_wernette-d34hyzz.gif /offtopic
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Amelia Pritchard
 
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Post » Tue Sep 01, 2009 12:35 am

Flame-Pistol, see Tactics weapons.



"Amuse your friends as you set yourself and everything around you ablaze."


M2 browning 50.cal Machine Gun
M72 Gauss Rifle
Tommy Gun
Colt .45
MEC Gauss minigun
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Laura Elizabeth
 
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Post » Tue Sep 01, 2009 4:11 am

One of these in .45-70...classed as a lever action so the cowboy perk applies to it....so I can put down anything that walks on legs in the Mojave old school.

http://www.dixiegunworks.com/images/18723.jpg
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Ymani Hood
 
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Post » Mon Aug 31, 2009 8:57 pm

gauss pistol

plasma swarmer.. fires 5 projectiles that then break up into a swarm of little slow moving plasma blobs that fly in an arc. uses ALOT of ammo but flings alot of nasty blobs.. very slow reload.

tesla disc launcher.. fires an energy disc that flings arcs of lightning at anything it flies close enough to. explodes in a thunderstorm of liighthing after x seconds of flight.

decoy pistol.. fires a round that when it hits the ground starts to scream and flash to attract critters to it so you can slip past them or bring them into a bunch;/

serrated spatula.

barb wire bolo

rad cannon.. must be charged up by sticking it close to radiation sources like highly radioactive water or the corpses of highly radioactive critters like glowing ones or radioactive barrels. flings an arcing blob of radation the higher the charge of the gun the bigger the blob and resultant area of effect.

robohedger.. a robotic hedge trimmer tool that trims anything and everything directly in front of the user.

lawn dart
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Kat Ives
 
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Post » Mon Aug 31, 2009 9:06 pm

i agree with most everything gabriel said (go energy weapons :clap: )


V.A.T.S Back-Mountain Missile Launcher

A large backpack that fires missiles out from it. you aim the missile like you do with the archimedes 2 laser, except it is in the form of binoculars (what you aim with)
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Bereket Fekadu
 
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Post » Mon Aug 31, 2009 9:53 pm

- Throwing knives/shuriken that I can poison.
- A golf club that discharges a 20 gauge shotgun shell... the impact triggers the blast and only holds 1 shot so reloading is a pain. Just imagine a 9-iron to the head with that!
- A sword/bumper sword that discharges electricity into the target on contact, and low ammo capacity like the golf club.
- Tommy-gun
- M2 Browning machine gun
- p90 or whatever it is called SMG..... extremely high rate of fire and a decent size ammo capacity
- Silencer for the hunting-shotgun. think "No Country for Old Men" or whatever that movie that won an oscar not too long ago which had the hitman using a silenced shotgun.
- Incendiary mines
- A fist weapon that discharges a shotgun blast into the target on impact.... reload every hit like the golf-club
- A flash-bulb that temporarily blinds nearby enemies
- concussion grenades (this and flash-bulb are the explosives and energy weapon equivalent of boxing gloves and bean-bag rounds)
- teargas grenades
- small explosive charges or acid/liquid nitrogen spray for taking out locks
- a circular saw-blade slingshot (rotates the blade then flings it at the target)
- tame a mole rat, giant rat, or nightstalker to replace Rex


That is all I could think of off the top of my head.
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..xX Vin Xx..
 
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Post » Tue Sep 01, 2009 12:50 am

- A fist weapon that discharges a shotgun blast into the target on impact.... reload every hit like the golf-club

there is the ballistic fist, which is that w/out reloading
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Lily Evans
 
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Post » Mon Aug 31, 2009 11:12 pm

- A fist weapon that discharges a shotgun blast into the target on impact.... reload every hit like the golf-club

there is the ballistic fist, which is that w/out reloading



I know... and it makes me kinda angry, because it is so OP :P
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Enny Labinjo
 
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Post » Mon Aug 31, 2009 6:32 pm

- Throwing knives/shuriken that I can poison.
- A golf club that discharges a 20 gauge shotgun shell... the impact triggers the blast and only holds 1 shot so reloading is a pain. Just imagine a 9-iron to the head with that!
- A sword/bumper sword that discharges electricity into the target on contact, and low ammo capacity like the golf club.
- Tommy-gun
- M2 Browning machine gun
- p90 or whatever it is called SMG..... extremely high rate of fire and a decent size ammo capacity
- Silencer for the hunting-shotgun. think "No Country for Old Men" or whatever that movie that won an oscar not too long ago which had the hitman using a silenced shotgun.
- Incendiary mines
- A fist weapon that discharges a shotgun blast into the target on impact.... reload every hit like the golf-club
- A flash-bulb that temporarily blinds nearby enemies
- concussion grenades (this and flash-bulb are the explosives and energy weapon equivalent of boxing gloves and bean-bag rounds)
- teargas grenades
- small explosive charges or acid/liquid nitrogen spray for taking out locks
- a circular saw-blade slingshot (rotates the blade then flings it at the target)
- tame a mole rat, giant rat, or nightstalker to replace Rex


That is all I could think of off the top of my head.

The concussion grenade is in the game files already, the ballistic fist already exists, and a silencer for the hunting shotgun would be nice, even if it would cover up the choke.
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Crystal Clear
 
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Post » Mon Aug 31, 2009 8:44 pm

For the umteenth time:

Dart Fricking Gun. All those poisons and nothing to shoot someone with them.

-Gunny out.
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Lynette Wilson
 
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Post » Tue Sep 01, 2009 7:22 am

An M2 .50 cal machinegun that is held like a minigun (8 strenght).
A assault rifle like the one in FO3.
A infiltrator (its skin is already in the game).
A chinees pistol that uses 12.7mm (so it will actually has a purpuse in this game unlike FO3).
A 5mm PDW p90+silencer mod.
A flashbang grenade
Special ammo types for some callibers like 5mm FMJ and 5.56 FMJ (iam not a gun expert so i dont know if its possible).
And more mods for existing weapons (silencer assault carbine please).
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Stacey Mason
 
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Post » Tue Sep 01, 2009 3:00 am

this first ----> 5mm FN P90 style SMG (50 round mag)
10mm Tommy Gun
10mm 1911 style pistol
9mm Glock 18 style full auto pistol
12.7mm Desert Eagle
9mm three round burst-fire Raffica style pistol


Energy Weapons
Star Trek: The Next Generation style phaser weapon.. the one w/ the wand grip.
full auto plasma weapon
laser pistol with iron sights
laser assault rifle w/ scope or iron sights.
the energy weapon counterpart to the all-american... a lightweight all-purpose carbine w/ high dps.
phaser rifle
concussion/shockwave rifle

Explosive weapons:
molotov cocktails -- low weight incendiary weapons
RPG-7
25mm XM25 grenade rifle
25mm Barrett M29 grenade sniper rifle
40mm Milkor MGL style grenade launcher (6 round drum)
40mm Vektor AGL or Mk19 style grenade machine gun
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Greg Swan
 
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Post » Tue Sep 01, 2009 1:51 am

Energy Weapons
full auto plasma weapon

Too powerful, or if they try to balance it then it will go agaisnt lore. (Plasma can't have low damage, it just can't, it's freakin' plasma! So high damage + full auto? Overpowered like crazy.)
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OnlyDumazzapplyhere
 
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Post » Mon Aug 31, 2009 9:09 pm

A cross bow, or a long bow

They would be really cool silent weapons
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le GraiN
 
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Post » Tue Sep 01, 2009 7:08 am

Oke, let's go

A Desert Eagle 50.
The Good'Ol Molotov Cocktail
A Rusty Ak-47
A Stealthy Crossbow
A Spray 'N Praying Mac-10


These (in my opinion) should have been in the game to begin with.
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Soph
 
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Post » Tue Sep 01, 2009 8:21 am

"Amuse your friends as you set yourself and everything around you ablaze."


M2 browning 50.cal Machine Gun
M72 Gauss Rifle
Tommy Gun
Colt .45
MEC Gauss minigun

Pretty much all of this, and anything else from Tactics.
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Crystal Birch
 
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Post » Tue Sep 01, 2009 2:23 am

a new unarmed weapon that has Cazador stings or Radscorp stings,
full auto shotgun 12 gauge rounds 12 in a clip (wears away like ... really fast)
Cryo weapons:
grenade
mine
flamer
a baton
a [censored]
Tesla sword or hammer or dagger (dagger will concuss for 5 seconds, enough to finish)
grease gun (throws oil around second attack throws a flame ball or stream to set it on fire(puts enemy perception to 1 and makes them flammable))
gas grenade (knocks out after a few seconds, explosive)
... Behemoth hand on a stick?
chip launcher? (fires casino chips at your foes!)
money launcher (has Micro$oft logo on it(fires both pre war, ncr, chip, caps and Ceasars coins))
ninja weapons:
ninja stars
katana thats poisoned
a fist weapon that has a large crit factor but relies on stealth as a damage factor i call it Fist of the Ninjaaaa!

im thinking along the lines of an airstrike one use only (only obtainable from a mission for a mision)
automatic pistol that fires 9mm rounds 20 a clip no weapon mod clip extenders
HKUMP that fires 9mm rounds
broken rifle (melee weapon visualize yourself hitting some one with the but of a gun while grasping the barrel)


tis all for now!
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Cagla Cali
 
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Post » Mon Aug 31, 2009 11:07 pm

Cryo weapons:
grenade
mine
flamer
a baton

Cryo Flamer? O_o
While awesome sounding, could that even work?
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Louise
 
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Post » Tue Sep 01, 2009 12:07 am

A Desert Eagle just because there awesome and lets face it why wouldnt you want one? Also some form of uzi with the option to mod for silencer,larger mag and even red dot sight.
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Emma Copeland
 
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Post » Mon Aug 31, 2009 10:37 pm

I would like an american styled Stealth suit AKA everything Sam fisher wears, including night vision specs, maybe it could inject you with cat eye when your wearing them and then when you unequip them it svcks the Cateye juice from your eyes so that its efficient and effective.
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Alan Cutler
 
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Post » Mon Aug 31, 2009 8:10 pm

A few more modern machine guns and pistols
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Marine Arrègle
 
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Post » Tue Sep 01, 2009 2:40 am

Mortars :tops:
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Breautiful
 
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Post » Tue Sep 01, 2009 3:01 am

Blanks(ammo type, any gun uses)-scare the [censored] out of your enemies so they leave all their loot behind them running!
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Terry
 
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Post » Tue Sep 01, 2009 7:06 am

A armour that doubles as an energy weapon.
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vanuza
 
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