What were you thinking?

Post » Wed Jan 27, 2016 3:27 am

Why the heck you folk didn't include a decent frikking map escapes me. I have spent literally hours wandering around the motor assembly plant in Lexington trying to finish the mission and have finally given up, I simply can't find the end of the mission. Where you got the idea that wandering around in ever decreasing circles in an unsolvable maze was fun for players I don't know.

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Beth Belcher
 
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Post » Wed Jan 27, 2016 11:23 am

It is a decent map. You just need to know how to read it. :P

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carly mcdonough
 
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Post » Wed Jan 27, 2016 5:21 am

That's the problem with gps, no one knows how to use a map.
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Brooks Hardison
 
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Post » Wed Jan 27, 2016 8:32 am

What? A factory icon?

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Cccurly
 
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Post » Wed Jan 27, 2016 11:10 am

He's probably in power armor. The compass is a little harder to read and doesn't show your distance from your objective. That being said, I don't find the map that bad.
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Jessie
 
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Post » Wed Jan 27, 2016 2:45 pm

I remember on my first character I was stuck in the Corvega factory trying to find some area for ages (might be the same place), the local map sure did svck trying to point the way. I recall I eventually found it being downwards in the kind of corridor with the pipes on the walls that leads to a hidden entrance in some sewer pipes on the exterior.

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benjamin corsini
 
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Post » Wed Jan 27, 2016 4:28 am

Maybe you should invest in the VANS perk ?

Anyway the map isn't brilliant but it isn't that bad honestly.
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Ownie Zuliana
 
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Post » Wed Jan 27, 2016 8:20 am

The interior map is bad, worse it has not changed much since Morrowind and areas get more and more complex.

Daggerfall had good maps :)

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danni Marchant
 
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Post » Wed Jan 27, 2016 6:06 am

meh the "local" map in all fallout games has always been terrible


once FO3 came along and we had multiple levels on the one load screen it was next to useless, i never use the local map except to find entrances some to places from outside (like those hidden bunkers in FO3)

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Paul Rice
 
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Post » Wed Jan 27, 2016 3:33 am

Ppl get lost?

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matt oneil
 
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Post » Wed Jan 27, 2016 6:55 am

I know exactly what you are on about.That friggen Corvaga factory!! Gah! It is a nightmare to navigate at first. Really doesn't help either that the quest marker makes you even more lost. To be honest, I think it was done like that on purpose due to there being plenty of weighty loot in there that will over encumber you in seconds which is so not fun when you are lost in there as well. I think it's Beth's way of trolling hoarders.

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мistrєss
 
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Post » Wed Jan 27, 2016 9:24 am

My first time in Corvega, I spent the entire time lost... but it really didn't matter too much. I just went through killing everything I met... until I no longer met anything living and I got the "mission completed" notification. :)



I almost never even try to use the local map though, it's just too deceptive to give more than a general direction.

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Laura Richards
 
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Post » Wed Jan 27, 2016 6:32 am

The maps been about the same since Morrowind. A 3d world represented as a 2d map with all of the layers wedged into one thing.



It worked pretty okay in Morrowind since the dungeons weren't really that complex. They still had the huge negative feedback about the pure insanity that was navigating a Daggerfall dungeon in mind. But now that technology is able to render really neato 3d secenes that aren't just a few corridors snapped inbetween large rooms its becoming a problem again.



Ive never really gotten lost that much, but then after all these years ive been pretty well programmed on how to navigate them. A 3d map could work, like there was in Daggerfall, but that thing was also extremely cumbersome and im not sure how exactly you'd bring it up to a modern level of polish at all. Also with all of Fallout's HUD being explained away as the pipboy and/or the power armour's own helmet interface you might need a explanation as to why the thing can make 3d maps now, although "a wizard did it" is really all you need.

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alyssa ALYSSA
 
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Post » Tue Jan 26, 2016 11:37 pm

I've seen worse.



You need a Ph.D in trig to make sense of the minimap in "Elite: Dangerous" (starship-flying game), took me days to figure it out.

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Lucky Boy
 
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Post » Wed Jan 27, 2016 4:33 am

Gee, I suppose secret entrances and non-standard layouts aren't allow nowadays, even with a quest marker that strongly hints at a secret entrance. And then people complain how Skyrim's dungeons are all the same, lol. You know there was a time when there were no quest markers AND no maps. You had to make your own map by just exploring. I wonder how those games were ever finished by people, no quest markers!!! How did people figure out what to do? I guess that's a mystery as great as Easter Island or Stonehedge, we'll never know.

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Dalia
 
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Post » Wed Jan 27, 2016 12:45 am

Is it the Corvega Assembly Plant?



If so


Spoiler
there is a stair well and elevator that you might aim for about halfway through this video



https://youtu.be/0XorWSx3dwo

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Monika
 
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Post » Wed Jan 27, 2016 1:01 am


I had VANS and on some missions it didn't showed the way.

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SEXY QUEEN
 
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Post » Wed Jan 27, 2016 5:39 am

Can't say I miss all the countless hours spent on mapping out the dungeon levels of Bards Tale I/II :)

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El Goose
 
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Post » Wed Jan 27, 2016 12:26 am

Am I the only one thinking that the bad "casio digital watch" style map, and the uncomfortable inventory are actually quite necessary parts of the charm/immersion of the series?



If anything (being not lore-embedded) Skyrim doesn't have an excuse for its clunky inventory, but Fallout does, if anything.



You can deactivate them, but even the on-screen-markers in high profile quests actually annoy me. A crappy map of the entire post apocalyptic wasteland including land marks is really all I could hope to find.

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kiss my weasel
 
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Post » Wed Jan 27, 2016 2:50 pm

as long as you are on a quest, interior maps are fine as they have a target to follow. but if you just walk into a joint and start 'venturing about, that is when I get lost! not even an exit icon to follow!
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Rude Gurl
 
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Post » Wed Jan 27, 2016 4:47 am

i had some experience like this too. I was asked to save a settllement from being raided or something(misscelaneous mission) . so I go there and nothings happening there. the folks are wandering around and chit chatting...so I did not know what to do and whom to save ( it was that lighthouse , N.E of the map, children of atom used to hang around there) . after soemtime I just got tired walking & looking around and started for some other mission and Lo & behold!..message Flash: that mission failed !(failed to protect those country folks).!


I was like : whaaaat ! the map never told me what to do when I was there..there was no objective on the map once I landed at the lighthouse & everything seemed peaceful till I left.


there are some loose ends that need to be looked into

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Ricky Meehan
 
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Post » Wed Jan 27, 2016 8:27 am

Fallout GPS/Compass does pretty much what it does in real life. It usually gets you from A to B, but it doesn't teach you how to find your way around by intuitive navigation. I know people IRL who can't find their way around the city they've lived in for 10 years because they always rely on GPS.



Drop the map and learn how to find your way around without it. You'll be so much happier when you do and you'll see a lot of things on your way too.

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luke trodden
 
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Post » Wed Jan 27, 2016 12:51 pm

Sounds more like a bug to me than an issue with the map.

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rheanna bruining
 
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Post » Wed Jan 27, 2016 12:51 pm

The outside map is fine as long as you know how use a compas and where the four directions are. The only problem I had was when I tried to get up on the highway to place something there. The interior is far worse. It is hard to tell what what is. It imho needs to be simplfied/ abstracted (only valid rooms/ floors show up) and the map needs to be divided into layers/ stories to avoid overlapping.
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Bambi
 
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Post » Wed Jan 27, 2016 1:23 am

Yeah, the local map is and always has been terrible. (off-topic, but I think inventory management is always going to be a nightmare for games where you collect so much stuff, and it's not like Bethesda's earlier games were somehow better organized)



The worldmap is actually one of Bethesda's best - it actually shows the layout of the roads, and has better detail on height differences and whatnot. I find it funny that people complained about linear dungeons in Skyrim, then others complained about getting lost in Fallout 4's more nonlinear interiors.





Daggerfall's maps were detailed, but the controls and actually using it were an utter nightmare. It's especially fun when a quest sends you to some dungeon with a really long and hard to spell fantasy name, and you have to type it exactly into the search-bar to fast travel there.

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Pants
 
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