What will Skyrim's weakness be?

Post » Sat Apr 24, 2010 10:52 am

The biggest weakness is the fact I'm not in the developers team.
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Nicole Kraus
 
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Post » Sat Apr 24, 2010 9:12 am

My question is, will the guilds cooperate, well not all of them, obviously, but mainly the fighters guild with the mages guild. Why not send a warrior and a mage on a task ? why not have contracts to train for a little roughness some mages, or teach a little arcane to a fighter ? I would like to see interaction, to see a living breathing world that doesn't care about the player, at least at times if later the player is the savior of the world.

In any case, if everything shown and told about the game will turn out to be true when I actually play the game ... :thumbsup:


Also, if the game will be modable, then most of the problems will be solved by the community. A mod friendly game always had an extra ace with it's fans by allowing them to choose mods to better suit their gamestyle.
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Chrissie Pillinger
 
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Post » Sat Apr 24, 2010 1:13 pm

The biggest weakness is the fact I'm not in the developers team.

Same, it's their loss lol
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Naomi Ward
 
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Post » Sat Apr 24, 2010 5:44 am

I have yet to play it. I dunno yet.
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Carolyne Bolt
 
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Post » Sat Apr 24, 2010 11:15 am

If anything, expectations.

Good one.
(Hope not, :-/)

Umm...Fire.
...What? Lots of snow...and...stuff, yeah I'll go over here.
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Isaac Saetern
 
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Post » Sat Apr 24, 2010 12:34 pm

Character animations. That's Bethesda's Achilles heel.


I dunno, I'm not too worried about this one. It seems like they've been markedly improved, both from the trailer and the impressions we've garnered by people who've actually seen the game.

I don't mind the simplification to the attributes system. I think merging attributes into 3 makes sense, and with the addition of perks I don't think the system will be as dumbed down as people think. Then there's the huge dragon shout system, can't forget about that. : D
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Allison Sizemore
 
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Post » Sat Apr 24, 2010 5:30 pm

Not sure as so little has been shown. :obliviongate:
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Ashley Hill
 
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Post » Sat Apr 24, 2010 8:51 am

I hate annoying characters that I can't kill.

Hence children and "Essential" NPCs.

Weakness of Morrowind was combat and Oblivion's was story and main quest.

Skyrim's weakness will probably be hair and cloth physics.
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Chase McAbee
 
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Post » Sat Apr 24, 2010 11:07 am

Not sure as so little has been shown. :obliviongate:


I guess that makes sense. Any guesses? None of us really have a lot to go off of in the first place. My guess that the story and writing will not be up to par is just speculation based on the last game.
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carley moss
 
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Post » Sat Apr 24, 2010 7:06 am

Radiant Story. I just can't shake the feeling that a randomly generated quest would be bad... hopefully Bethesda can prove me wrong! :D
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Brittany Abner
 
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Post » Sat Apr 24, 2010 4:36 am

Writing.

From what the NPC's say, to the pacing and fitting together the main questlines may seem a bit shoddy compared to the other AAA games.

The voice actors may be of better quality now, but if their written script is poorly wrote out they may as well be bad ones.

I can't resist it.... i'm going to use the example again for the 587th time....

"i'm looking for my father, middle aged guy, maybe you seen him?"
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Helen Quill
 
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Post » Sat Apr 24, 2010 7:47 pm

there were many probs with es4 i think the worst part of skyrim is the leveled areas like cave: easy. its just a stupid idea
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Danielle Brown
 
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Post » Sat Apr 24, 2010 10:28 am

Writing.

From what the NPC's say, to the pacing and fitting together the main questlines may seem a bit shoddy compared to the other AAA games.

The voice actors may be of better quality now, but if their written script is poorly wrote out they may as well be bad ones.


Yay, somebody I'm glad somebody shares my sentiment on this. It's makes the difference between a great game and a hokey game. I'm just not convinced of the writers abilities yet. Hopefully they've revamped this area as well and hired on some better writers. :celebration: It would be a shame if the writing wasn't getting the same revamp as all the other elements.
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Isabell Hoffmann
 
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Post » Sat Apr 24, 2010 9:26 am

Being so awesome.
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Alex Blacke
 
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Post » Sat Apr 24, 2010 7:51 am

Probably that it will only be utilizing DX9 features and nothing from DX10/11 (other than increased performance).
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Darren Chandler
 
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Post » Sat Apr 24, 2010 5:12 am

Vitamin D deficiency. On account of none of us going outside much once it's released.
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Rachel Briere
 
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Post » Sat Apr 24, 2010 9:17 am

Character animation.

Bethesda's kryptonite. . .
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Lisa Robb
 
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Post » Sat Apr 24, 2010 7:35 pm

Character animation.

Bethesda's kryptonite. . .

They've remedied that particular failing and it's plain to see in the trailer that their animations are on par with the rest of the industry.
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Czar Kahchi
 
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Post » Sat Apr 24, 2010 10:35 am

the only thing i can ever see being a problem is the diamond skinned children and the strength of the dragons other then that this is likely gonna be the best one yet
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Sian Ennis
 
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Post » Sat Apr 24, 2010 3:05 pm

Vitamin D deficiency. On account of none of us going outside much once it's released.


Haha, very good point.

As for the animation, there is still one thing I'm concerned about that the nobody has really gotten right yet. Facial animation. Mass Effect did it a little better than Oblivion, and with LA noire it's getting much better. It would be nice if they invested in mocap for this, but I'm not really expecting it. I'm especially curious how the new havok animation engine has impacted their workflow in this area.
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Budgie
 
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Post » Sat Apr 24, 2010 7:35 am

My money's on some combination of relentless and uncontrollable levelling and putting all of their eggs in the perks basket.

This ^
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Lil Miss
 
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Post » Sat Apr 24, 2010 4:13 am

Lack of magic weapons, and yeah lack of story
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Kieren Thomson
 
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Post » Sat Apr 24, 2010 12:47 pm

They've remedied that particular failing and it's plain to see in the trailer that their animations are on par with the rest of the industry.


We need to see more than a few seconds of combat to judge. One preview already mentioned the lack of reactivity from enemies. Classic Oblivion.
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lauren cleaves
 
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Post » Sat Apr 24, 2010 4:08 pm

1.) Trying to please the most users, and alienating their hardcoe role playing base by focusing so much on action combat and fast leveling, instead of unique character builds and challenging quests and game play.
2.) Releasing a game late in 2011, and lowering the bar to the level of current consoles (lack of full DX11 features, and not having open and higher populated cities . . . just because the current consoles cannot handle this).

This really boils done to one main flaw (in my opinion) . . . the game is being made to satisfy the lowest common denominator.

The game should have been made for today's top end systems (DX11 gaming PCs), and then ported over to the consoles.

And it should have been made for the more experienced role players, but with an options menu that would enable users to toggle on and off many of the more difficult features; with adjustable settings of things like XPR Multipliers (leveling speed).
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Hairul Hafis
 
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Post » Sat Apr 24, 2010 5:22 am

1.) Trying to please the most users, and alienating their hardcoe role playing base by focusing so much on action combat and fast leveling, instead of unique character builds and challenging quests and game play.
2.) Releasing a game late in 2011, and lowering the bar to the level of current consoles (lack of full DX11 features, and not having open and higher populated cities . . . just because the current consoles cannot handle this).

This really boils done to one main flaw (in my opinion) . . . the game is being made to satisfy the lowest common denominator.

The game should have been made for today's top end systems (DX11 gaming PCs), and then ported over to the consoles.

And it should have been made for the more experienced role players, but with an options menu that would enable users to toggle on and off many of the more difficult features; with adjustable settings of things like XPR Multipliers (leveling speed).


I may be totally wrong, but do you host a blog about your roleplaying adventures in Oblivion? Your avatar made me remember this blog I read a long time ago that was pretty fun following this characters adventures.

In my opinion, it doesn't really feel like they're trying to satisfy the lowest common denominator. At least, I think they're making improvements over Oblivion in this respect, and anything in the right direction is a good thing.

Concerning number 2, I'd personally rather have a TES game to play rather than wait a few years for new consoles to be released just to have DX11 features. There's also a downside to developing on new hardware, that being unfamiliarity. Time spent developing on a console makes a huge difference, as noted by the fidelity between Skyrim and Oblivion. It's very impressive things have improved as much as they have on the same hardware. They're really squeezing every bit they can out of it. I definitely agree with many of your points, the options box would be great to have.

As for developing on PC and porting to consoles...that sounds nice, surely there's a reason they don't. I guess that consoles are a priority in Bethesda's market now...the best we can hope for is a good port this time!

EDIT: I guess it is you! I just saw your signature. Fun stuff, I didn't know you participated in the forums. :celebration:
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Stephanie Nieves
 
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