What will Skyrim's weakness be?

Post » Sat Apr 24, 2010 1:19 pm

imho, i'm thinking it could be the combat, i hope i'm not forced into "finishing moves" all the time :(
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nath
 
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Post » Sat Apr 24, 2010 2:29 pm

imho, i'm thinking it could be the combat, i hope i'm not forced into "finishing moves" all the time :(


Hopefully we'll get some kind of dialogue, to make it a choice rather than forced. I'm actually feeling pretty confident about the combat this time around.
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BlackaneseB
 
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Post » Sat Apr 24, 2010 8:18 am

Consoles. That will be its biggest pitfall. Its already hit us with the graphic limitations.

If one had to guess, any dlc might also be influenced by consoles. Maby dlc that focuses on shiny new objects? (Horse armor for skyrim!). To be honest, its the dlc thing that has me most concerned. The fallout new vegas roll-out of dlc was pretty poor. (In that my interest in the entire game is gone before the second dlc is even out.) Although, to be fair, part of my interest dying was due to the game crashing so often and feeling smaller then fo3.
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Krista Belle Davis
 
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Post » Sat Apr 24, 2010 7:18 pm

Consoles. That will be its biggest pitfall. Its already hit us with the graphic limitations.

If one had to guess, any dlc might also be influenced by consoles. Maby dlc that focuses on shiny new objects? (Horse armor for skyrim!). To be honest, its the dlc thing that has me most concerned. The fallout new vegas roll-out of dlc was pretty poor. (In that my interest in the entire game is gone before the second dlc is even out.) Although, to be fair, part of my interest dying was due to the game crashing so often and feeling smaller then fo3.


Unfortunately it looks like we're going to have to get used to consoles influencing the way Beth designs games. It's not ideal no, but at least we're still getting awesome TES games right? : )

You've still got games like the witcher which are solely PC developed games. While they look great, I can't blame Bethesda for trying to get their game to the most people. With that said, I do hope they show the PC a little more love. I don't think the consoles are really a weakness at this point. It's just part of the process now, as much as we'd all like them to develop solely for our platform of choice.

I would agree the DLC was pretty meh. Shivering Isles, though considered an add on, was awesome though. : )
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Scotties Hottie
 
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Post » Sat Apr 24, 2010 1:35 pm

Unfortunately it looks like we're going to have to get used to consoles influencing the way Beth designs games. It's not ideal no, but at least we're still getting awesome TES games right? : )


Only it starts to cut in on the awesomeness.
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brandon frier
 
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Post » Sat Apr 24, 2010 3:39 pm

Unfortunately it looks like we're going to have to get used to consoles influencing the way Beth designs games. It's not ideal no, but at least we're still getting awesome TES games right? : )

You've still got games like the witcher which are solely PC developed games. While they look great, I can't blame Bethesda for trying to get their game to the most people. With that said, I do hope they show the PC a little more love. I don't think the consoles are really a weakness at this point. It's just part of the process now, as much as we'd all like them to develop solely for our platform of choice.

I would agree the DLC was pretty meh. Shivering Isles, though considered an add on, was awesome though. : )


Oh yes shivering isles was by far my most favorite dlc. Oddly enough, I liked its short story far more then the one oblivion shipped with. I just hope skyrim gets that kind of treatment. No dlcs for shiny new swords/armor. (Or pull a mass effect where bought items show up in your mail.)
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W E I R D
 
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Post » Sat Apr 24, 2010 8:18 am

Only it starts to cut in on the awesomeness.


Do you think so? I'm not so convinced this game would be that much better with DX11, or whatever advantages the PC brings. I hear a lot that people think the dumbing down is because of consoles. Do you think so? And yeah, I don't mean to start a console war here at all, I just want your opinion.

Still, it looks like we're getting a beefier game in every respect, consoles or not. There are so many masochists in here haha. Or should I say hardcoe role-players. I might end up doing some of that this time around, too. Stuff like restricting saves or restarting the game if I die, wearing coats outside etc.

Does anyone know how I can quote multiple people? Hum.

I'm also curious why you guys are opposed to armor/swords DLC. Is it because you think it should ship with the game? What if it's something they didn't have time to do so they did it afterward? Do you think it should be free?

Personally, I'm very opposed to any DLC being done on the disk that is being sold. But if it comes out afterward, yeah it's fair game. Bill me 3 bucks for that horse armor, dog.
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Keeley Stevens
 
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Post » Sat Apr 24, 2010 4:02 pm

Do you think so? I'm not so convinced this game would be that much better with DX11, or whatever advantages the PC brings. I hear a lot that people think the dumbing down is because of consoles. Do you think so? And yeah, I don't mean to start a console war here at all, I just want your opinion.

Still, it looks like we're getting a beefier game in every respect, consoles or not. There are so many masochists in here haha. Or should I say hardcoe role-players. I might end up doing some of that this time around, too. Stuff like restricting saves or restarting the game if I die, wearing coats outside etc.

Does anyone know how I can quote multiple people? Hum.

I'm also curious why you guys are opposed to armor/swords DLC. Is it because you think it should ship with the game? What if it's something they didn't have time to do so they did it afterward? Do you think it should be free?

Personally, I'm very opposed to any DLC being done on the disk that is being sold. But if it comes out afterward, yeah it's fair game. Bill me 3 bucks for that horse armor, dog.


Advantages like open cities or more NPCs on the screen at one time? The impact is more than just graphical or DX11. The consoles also limit the size of the game. It needs to fit on a single dvd for the 360. There's been whole threads about why a multiple disks wouldn't work. The current console gen is overdue for an update. Sure, Beth has managed to squeeze more out of it, but I guarantee you they're at it's limits. Limits which are far below a modern gaming computer. You think draw distances look impressive on the 360? They could be much better if designed for a current system.

As for "dumbing down," I'm not as adamant on that as some. They are carving a lot of the complexity out of the game, though. Whether that's streamlining or dumbing down is up for debate. Some view it as catering to the idiots who can't be bother with anything more complex than "point and shoot."

DLCs... Many of us remember the days of expansions. Forget these piddly shiny objects they charge you a few bucks for. We got massive and meaningful additions to the game. And we hate to see those go. We want them back. Sometimes it feels like the things they are charging you for are things that should have been in the game already. Lots of people complain about horse armor, but personally I was much more put off by the Orrery. The door to the place was already in the game, but they forced you to pay a few more dollars just to open it. That was crap.
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Brad Johnson
 
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Post » Sat Apr 24, 2010 9:39 pm

consoles....because theyre outdated and limit the possibilities.

are you happy now?
wheres the freedom of speech when you need it
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Amiee Kent
 
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Post » Sat Apr 24, 2010 4:17 pm

I may be totally wrong, but do you host a blog about your roleplaying adventures in Oblivion?

Do you have signatures turned off? Because it's right there in her sig.
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Stacy Hope
 
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Post » Sat Apr 24, 2010 4:07 pm

Advantages like open cities or more NPCs on the screen at one time? The impact is more than just graphical or DX11. The consoles also limit the size of the game. It needs to fit on a single dvd for the 360. There's been whole threads about why a multiple disks wouldn't work. The current console gen is overdue for an update. Sure, Beth has managed to squeeze more out of it, but I guarantee you they're at it's limits. Limits which are far below a modern gaming computer. You think draw distances look impressive on the 360? They could be much better if designed for a current system.

As for "dumbing down," I'm not as adamant on that as some. They are carving a lot of the complexity out of the game, though. Whether that's streamlining or dumbing down is up for debate. Some view it as catering to the idiots who can't be bother with anything more complex than "point and shoot."

DLCs... Many of us remember the days of expansions. Forget these piddly shiny objects they charge you a few bucks for. We got massive and meaningful additions to the game. And we hate to see those go. We want them back. Sometimes it feels like the things they are charging you for are things that should have been in the game already. Lots of people complain about horse armor, but personally I was much more put off by the Orrery. The door to the place was already in the game, but they forced you to pay a few more dollars just to open it. That was crap.


HEY desantininkas, you're not allowed to say consoles svck. I am not getting this locked, lol. ; ) Common, we can all get along right?

@Mitheledh

Aren't we kind of getting this already though? At least in some respects, you should still be able to tweak how many objects/people appear on the screen via console or options on the PC. I'm curious if the next TES game will be developed for a next gen system. Maybe?

Given how long TES games take to create, and the possibility of another fallout or something after this makes it more likely we'll see TES on new consoles after Skyrim. At least I hope so, it would be the logical thing to do.

The streamlining or dumbing down debate will rage as long as people have opinions. It really seems to depend on the person, and how much complexity they require to enjoy the game.
Personally, I'm really excited by the idea of big perk tree. It sounds like a neat way to whittle your character into what you want over time.

Oh, yeah, I forgot about that place. That kind of svcked, I agree. I wish they would do more in the way of shivering isles size expansions. I would gladly pay 20 dollars for that much content again. I think someone else mentioned enjoying it more than OB's main campaign, and I whole heartedly agree.

If anyone is curious what I mean by "weakness" I'm asking what you think the games weakest point will be once we've had the chance to play through it. There's bound to be something people come back and complain on the forums about after release. What will that thing be? What will they use to market the next game?

"Oh, Skyrim was crap in ___________ so we've fixed it for Elsweyr TES VI."
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Sabrina Steige
 
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Post » Sat Apr 24, 2010 12:15 pm

pointless flame removed
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Alkira rose Nankivell
 
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Post » Sat Apr 24, 2010 8:52 pm

I hope there is no bugs
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Jeffrey Lawson
 
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Post » Sat Apr 24, 2010 4:25 pm

Do you have signatures turned off? Because it's right there in her sig.


Ah, yeah I noticed right after I posted. Thanks!

@RPhx Leonine: Could you elaborate? I hope you've got a flame shield because you're in a jungle of PC users, haha.

@Sabastian

Hahah, good luck with that one. I'd be lying if I said I didn't enjoy the bugs to a certain degree. Have you seen the crazy stuff Oblivion AI does? It's hilariously entertaining.

I am curious how buggy the game will be, given the revamp of the engine. Will it cause more bugs or less?
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Jeremy Kenney
 
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Post » Sat Apr 24, 2010 3:04 pm

Depends, if we take something known.

Willingness to eliminate 'features' rather than refine them to logical function. (Attributes) Overall Impact on the final game? Minor in terms of harm, but it could have been a major loss of potential.


Now, if I want to take a leap of unfaith.

Inability to match or exceed the overwhelmingly powerful atmosphere of Morrowind, and a failure to match the world-depth it exhibits. If an Elder Scrolls game doesn't sell the world effectively... The negative impact is major to extreme.
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Ally Chimienti
 
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Post » Sat Apr 24, 2010 7:57 am

It will be too fun. :hubbahubba:
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Melanie Steinberg
 
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Post » Sat Apr 24, 2010 11:13 am

...snip...


Major cities are all still closed off like in Oblivion. I'd also be surprised to see any appreciable increase in the number of NPCs in a given area at a time. NPCs are CPU intensive, as opposed to GPU intensive. Though I suppose they may be the latter, also, since they still have to be rendered and animated.

The next game they release will almost certainly be on the next gen console, though. I've heard predictions of 2013 for the next Xbox. Do I want to wait that long for Skyrim? Of course not. They can go right ahead and develop it for the 360. Just don't hold back the PC version in the process.

Larger expansions/DLCs like SI seem to be going the way of the dodo, though. It's more profitable to release a lot of little crap that ultimately sells for more with less content.
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Kayla Oatney
 
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Post » Sat Apr 24, 2010 4:01 pm

Dragons being cliffracers-like in number. :P
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Johnny
 
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Post » Sat Apr 24, 2010 9:50 pm

For me, it'll probably be one of a couple possible things: Graphic quality, UI/controls, limited population sizes, something along those lines.
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kyle pinchen
 
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Post » Sat Apr 24, 2010 7:47 pm

Advantages like open cities or more NPCs on the screen at one time? The impact is more than just graphical or DX11. The consoles also limit the size of the game. It needs to fit on a single dvd for the 360. There's been whole threads about why a multiple disks wouldn't work. The current console gen is overdue for an update. Sure, Beth has managed to squeeze more out of it, but I guarantee you they're at it's limits. Limits which are far below a modern gaming computer. You think draw distances look impressive on the 360? They could be much better if designed for a current system.

I just read about L.A. noir having three disks for the 360 and one full Bluray for the PS3, so I mean it's not out of the question. The only consolation I think is that at least it's been intended to be crossplatform from the start so they didn't have to cut anything to fit the consoles. They just have to use the space they have to it's maximum efficiency.
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Rudy Paint fingers
 
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Post » Sat Apr 24, 2010 9:23 am

I just read about L.A. noir having three disks for the 360 and one full Bluray for the PS3, so I mean it's not out of the question. The only consolation I think is that at least it's been intended to be crossplatform from the start so they didn't have to cut anything to fit the consoles. They just have to use the space they have to it's maximum efficiency.


LA Noir is a linear game. It's easier to divide that one up among different disks as you just swap them when you go from one phase of the game to the next. Skyrim is an open world allowing you to go anywhere and work on anything at any given time with lots of assets being reused. How do you divide that up?

And it's easier to downscale than upscale. If they designed it for the PC, they could downscale it for the consoles so you'd get a good game on all three platforms, instead of a good game on two and a crappy/dated one on the third.
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des lynam
 
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Post » Sat Apr 24, 2010 3:06 pm

The players....

Especially those players who are either unable or unwilling to adapt to the new system...

And the internet...as it will give those players an avenue for their bile, which will, in turn, influence potential new players...possibly turning them away from supporting future releases of TES titles.

Which will just be a damn shame.
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Hairul Hafis
 
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Post » Sat Apr 24, 2010 7:44 pm

I hate annoying characters that I can't kill.

Me in skyrim: finaly ive killed the merchant time to loot his house :D... hey a child ;Child; GUARDS GUARDS ;Me:attack child ;child is now unconscious child wakes up ;Child:GUARDS GUARDS :facepalm:
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Charity Hughes
 
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Post » Sat Apr 24, 2010 2:27 pm

Does anyone know how I can quote multiple people? Hum.


You need to click on "Multiquote" right next to the posts you want to quote, then "Add Reply" below.
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Shiarra Curtis
 
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Post » Sat Apr 24, 2010 3:22 pm

I ask myself what six things did two of the most beloved games have, that their sequels did not ? Both Baldur's Gate 2 and Morrowind had great art direction, advanced factionalism, extensive and involved quest chains, interesting lore-based artifacts, player strongholds and fairly deep dialogue-based lore. Neverwinter Nights and Oblivion.. not so much.. Now I'm wondering which of those six Skyrim will leave out :whistling:
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Gavin boyce
 
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