I personally don't view "trying to make a game most people like" as being a weakness.
Excuse me, but I wrote "Trying to please the most users" . . . which is not exactly the same thing as "trying to make a game most people like."
Trying to be all things to all players is not necessarily a good thing.
My point is that Beth has apparently lowered the bar yet again, so that gamers who just want to play yet another combat action game will snap up Skyrim.
If the series becomes so simplified that it is only a shadow of the RPG that it should have been (had the focus been on making the best RPG . . .what I call a true RPG, instead of yet another FPS/RPG hybrid), Beth will once again alienate the users who are expecting Skyrim to be a more complex RPG than its predecessor.
Most PCs wouldn't be able to handle it either, so you'd end up with a game that very few people could play.
Most of today's top games allow the user to either use DX9 or DX11, and add enough graphics options/settings to make the game playable on the PCs that most people are playing games on. If you do not FULLY support the latest technology that is available while the game is being developed, the game ends up being dated graphically very soon after its release (when compared with the other top games that are being released).
That's kind of insulting, suggesting that anyone who doesn't have a top-spec PC is the "lowest common denominator". I remember having to upgrade my PC just to play Oblivion on minimum settings. I shouldn't have to spend hundreds of pounds on hardware just to play a £30 game.
the XBOX is the issue here. My Desktop is 4 years old . . . with an updated graphics card (that is over a year old now) . . . so I don't own a "top-spec PC," but my system far exceeds that of an XBox 360. Apparently you missed this part of my post: "The game should have been made for today's top end systems (DX11 gaming PCs), and then ported over to the consoles."
There's a very funny .jpg out there about the "toggle" requests. If you're going to spend many years and tens or even a hundred million dollars making a game then it should be aimed at what most people want, rather than just a few. They're not going to please everyone and can't have a toggle option for every single capability.
You're suggesting that hardcoe gamers are "just a few?" . . . I think you're totally off base. The TES modding community wouldn't be nearly so active if there were only "just a few" gamers who wanted a more complex, more difficult game than what Beth ends up releasing. Just look at the base here, who are VERY concerned about the way Skyrim is being "Streamlined."
There are plenty of very popular mods that include an option menu to toggle off things that make the game more difficult than what everyone wants . . . for example OOO and MMM for Oblivion; MMM and FWE for Fallout 3; Project Nevada for Fallout NV. I made my Realism Tweaks (for FO3 and NV) modular and include a large Options Menu because not everyone wants to play with the maximum amount of difficulty enabled. The difficulty slider is not nearly comprehensive enough . . . the game needs a real gameplay Options Menu. If you make a game that is not VERY challenging to the average player it is not going to very popular with the harder core gamers (until the large overhaul mods are released . . . and these mods take months to create). If the average gamer is pushing the difficulty slider up to Hard or Very Hard, because the game is too easy (or adding mods that make the game more difficult), that is a pretty good indication that the game was not even targeted at the average gamer.
One thing I'd find interesting - not that we'll ever know - is how many people completed Fallout: New Vegas in hardcoe mode. Even having catered to a minority demand, it would be intriguing to see how many people actually took them up on the idea. I'm speaking as someone who used the NOM mod for Morrowind but didn't bother with hardcoe mode for FONV because it just seemed like more hassle than fun.
NV's hardcoe mode was a joke to most NV gamers . . . it was done very poorly. The Needs rates are ridiculously low and free water, food, and places to sleep are so abundant that the Needs end up being more of a nuisance than adding any kind of a challenge to the game play. And the Needs were based on real time, instead of one the game's Timescale . . . which means that you are stuck using the default 30 Timescale (1 real hour = 30 game hours), or your character will die of dehydration whenever they sleep a few hours. There's a large demand for eating, sleeping, and drinking to implemented into RPGs . . . but it has to be done properly . . . where it actually makes the game play more immersive and more challenging.
This thread is: "What will Skyrim's weakness be?" and what I posted is my opinion, based on the information that has been released so far. You don't have to agree with me, but I don't feel that I'm all that far off.