What will the ESRB rating be?

Post » Wed Apr 28, 2010 5:52 pm

As long as you go into the game expecting to have some fun playing parkour, its a good game. I found the gunfights to take away from the game, and would have liked it more as a puzzle or platform game.


Mirror's edge+Portal= greatest action/platforming game in the history of the universe.
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Reven Lord
 
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Post » Wed Apr 28, 2010 3:20 am

Mirror's edge+Portal= greatest action/platforming game in the history of the universe.

If you could find some way to combine the two. Both gain their originality and fun through an original way to move around. I see no reason to parkour may way up a building if i could just fire a portal up there.maybe they could make it like the first half of the portal game, when you are only able to shoot one half of the portal.
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Marilú
 
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Post » Wed Apr 28, 2010 4:46 pm

If you could find some way to combine the two. Both gain their originality and fun through an original way to move around. I see no reason to parkour may way up a building if i could just fire a portal up there.maybe they could make it like the first half of the portal game, when you are only able to shoot one half of the portal.


There's the metal walls that you can't shoot portals on. Let's say you have to wallrun up a tall metal wall. You wallrun up, spot a place where you can shoot a portal, place one there and fall into one you shoot at the ground. Mirror's edge+portal.
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alicia hillier
 
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Post » Wed Apr 28, 2010 1:53 pm

Now that would mess with with peoples minds, most of my friends aren't very mainstream. My house-mate bought black ops on release day and every-time a play it i can't help getting the feeling i've played the game 3 times already(COD4 MW2 WAW)
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Stat Wrecker
 
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Post » Wed Apr 28, 2010 8:46 am

Wait, what...? You're friends aren't mainstream and then buy Black Ops?
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jasminε
 
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Post » Wed Apr 28, 2010 7:08 am

Only about 3 or 4 of them, most have traded it in already.
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cosmo valerga
 
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Post » Wed Apr 28, 2010 6:22 am

Oh I see. I thought you were being Scotch Korean for a second there.
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Connie Thomas
 
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Post » Wed Apr 28, 2010 12:13 pm

THE GAME SHOULD BE M
it needs a realistic feel... the characters need to curse and now and then to express themselves and they need to have good realistic blood and gore that fits the gamestyle
if they dont it will be like playing an E game... when something bad happens like your friend dies your going to curse and get brutal
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Sherry Speakman
 
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Post » Wed Apr 28, 2010 5:25 am

THE GAME SHOULD BE M
it needs a realistic feel... the characters need to curse and now and then to express themselves and they need to have good realistic blood and gore that fits the gamestyle
if they dont it will be like playing an E game... when something bad happens like your friend dies your going to curse and get brutal

They do swear, its just that now they swear a little less in order to get the T rating.

There wasn't much gore from the start, because players need to be able to be revived after they drop. If they were losing buckets of blood as they went down it wouldn't make sense.
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Alexis Acevedo
 
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Post » Wed Apr 28, 2010 8:21 am

I think M.

Seems like recent games (particularly shooters) that have a pink mist or blood spurt when someone is shot gets a Mature rating. We don't know how mature the content and story of the game will be either.

This is what the site ESRB site said: http://www.esrb.org/ratings/faq.jsp#15

"What are the criteria for rating video games?

ESRB raters are trained to consider a wide range of pertinent content and other elements in assigning a rating. Pertinent content is any content that accurately reflects both:
the most extreme content of the final product - in terms of relevant rating criteria such as violence, language, sixuality, gambling, and alcohol, tobacco and drug reference or use; and
the final product as a whole - demonstrating the game’s context (such as setting, storyline and objectives) and relative frequency of extreme content.
Due to the unique interactive characteristics of games, the ESRB rating system goes beyond other entertainment systems by also taking into account elements such as the reward system and the degree of player control.

Seeing as this game is a shooter and you control a human that will be shooting and killing other humans, I think a Mature is what it will get. Add on a sprinkle of cursing and splatter gore, then no doubt.

ESRB people sound very much like the movie rating reviewers which have a lot of controversy surrounding them.
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Chris Cross Cabaret Man
 
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Post » Wed Apr 28, 2010 6:23 pm

I think M.

As said multiple times in this thread already, SD has taken out some swearing in order to meet the requirements for T.

The game was never that gory in the first place, since people don't die when they go down, so you cant have excessive damage or blood loss. Wouldn't make much sense if a soldier had his arm blown off, only to have it healed when a medic throws him a single revive syringe.
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El Khatiri
 
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Post » Wed Apr 28, 2010 7:58 am

The devs have already mentioned they are aiming for a Teen rating. There last game, Quake Wars, which followed the same class-based, team objective mechanics, and was set in a more serious universe, also got a Teen rating.

Richard Ham said this in an interview:

"If you see the opening cut scene for this level, (container city) it’s the guys coming in on their assault boat, and they talk: “Dude, I didn’t sign up to this storm trooper [censored] (I think we had to change [censored] because we’re going for a teen rating) of kicking people out of their homes.”
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u gone see
 
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Post » Wed Apr 28, 2010 7:48 am

You can kill people after they go down, which in my opinion is even more violent. There also kill animations that we haven't seen yet. The gameplay we have seen when a player goes down was in the Container City Walkthrough part 2 which the player changing weapons to a shotgun and blasting the enemy at close range at which time you see a cloud of red mist. After he is down the player takes out a pistol and precedes to empty a clip into the downed enemy.
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Mr.Broom30
 
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Post » Wed Apr 28, 2010 6:56 am

You can kill people after they go down, which in my opinion is even more violent. There also kill animations that we haven't seen yet. The gameplay we have seen when a player goes down was in the Container City Walkthrough part 2 which the player changing weapons to a shotgun and blasting the enemy at close range at which time you see a cloud of red mist. After he is down the player takes out a pistol and precedes to empty a clip into the downed enemy.

That's was also an extremely early build - the "emptying a clip" most likely only occurred because other aspects were not implemented yet (like the melee finisher.) If you watch when Paul climbs up and starts repairing the crane, you'll notice that after he climbs up, he kinda stops and repositions himself. This is because the floor inside the crane did not have clipping yet, and he would've fallen through - also because it was an early build.
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loste juliana
 
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