what will you call your characters "class"

Post » Fri Aug 12, 2011 8:19 pm

My first character will be a ranger type, my second a spellsword and I'm trying to think up a character atm that would fall under the thief class.
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Fri Aug 12, 2011 10:29 am

Since there are no classes, thanks alot Todd and Co. :facepalm: , there is no reason to give your character a class. It's nothing more than what skills will you use.


Which is what classes were in Morrowind and Oblivion.......
User avatar
Rebekah Rebekah Nicole
 
Posts: 3477
Joined: Fri Oct 13, 2006 8:47 pm

Post » Fri Aug 12, 2011 5:36 pm

My little Breton Battlemage/Healer will be a Defender!

:tes:
User avatar
WYatt REed
 
Posts: 3409
Joined: Mon Jun 18, 2007 3:06 pm

Post » Fri Aug 12, 2011 1:39 pm

Since they removed classes I wont bother. Just define my persona's by race and ability.
User avatar
Rob Davidson
 
Posts: 3422
Joined: Thu Aug 02, 2007 2:52 am

Post » Fri Aug 12, 2011 6:23 pm

Which is what classes were in Morrowind and Oblivion.......


NO, they weren't. You had to choose before hand what you wanted to be, that is choosing a class. In Skyrim you choose what you want while you play, so there is no class just skills.

Making the decision before hand was more than just a label.
User avatar
RUby DIaz
 
Posts: 3383
Joined: Wed Nov 29, 2006 8:18 am

Post » Fri Aug 12, 2011 7:24 am

Since there are no classes, thanks alot Todd and Co. :facepalm: , there is no reason to give your character a class. It's nothing more than what skills will you use.


I have to agree with you a little; Skyrim should have included classes but I'm not too bummed out about. However, I really disliked the major and minor skill requirement.

I'm a DarkKnight (not Batman)
User avatar
Strawberry
 
Posts: 3446
Joined: Thu Jul 05, 2007 11:08 am

Post » Fri Aug 12, 2011 3:52 pm

Let me just say, I am very glad classes are gone. The new system will entice me to create more characters this time around because:
A. They may start the same, but they will end up very different at max level.
B. No more +5's to go grind for.
C. All classes really were in previous games was a label. One that worked against you at that. If you stuck to your class skills you would end up a lot weaker than someone who went jack of all trades.

I'd say my "main" characters class is Ranger. Think the Dúnedain.
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Fri Aug 12, 2011 12:10 pm

This game is too dumbed down for class naming, I'm afraid. If it were like Morrowind, where classes mattered, that would be a different story...


Oh god its you again...

OT: Mage
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Fri Aug 12, 2011 10:14 pm

I will be the Dark Knight as well, a Redguard Warrior.
User avatar
Lewis Morel
 
Posts: 3431
Joined: Thu Aug 16, 2007 7:40 pm

Post » Fri Aug 12, 2011 2:26 pm

Enchanter :violin:
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Fri Aug 12, 2011 7:22 pm

Rogue or Scout maybe.
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Fri Aug 12, 2011 8:41 am

Although I'll miss the extensive character creation as you play/choose in the first part of the game, this does let you have more flexibility giving you a run for your imagination; the heart of RPGing.

It depends my race. It I play a Dunmer, I'll be an exiled Ordinator from the ruined clan of Indoril. If a Breton, a Chevalier with magic from the noble classes. Chances are though, I'll be an average nord running half-naked in the snow with a massive claymore Conan style. B)
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Fri Aug 12, 2011 4:03 pm

I won't give him a class, since classes are names and labels to given to characters that create artificial boundaries.
I wont give him a class, since Skyrim does not support proper classes and there is no point to an empty label that goes unacknowledged by the engine.
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Fri Aug 12, 2011 9:57 am

NO, they weren't. You had to choose before hand what you wanted to be, that is choosing a class. In Skyrim you choose what you want while you play, so there is no class just skills.

Making the decision before hand was more than just a label.


So it is a bad thing that your character becomes defined by the actions you undertake during gameplay, and become good at what you do constantly, instead of predetermining a group of skills that you want to level you up?

Look, I like classes as much as the next guy, and even found disappointment in Oblivion because it didn't have a class description box like Morrowind did to write a description of my class. But I can't tell you how many times I've had to restart a character because I got -ONE- freaking skill wrong in my Major / Minor class sets because during the course of the game, I found another skill that I liked better, defined my character better, and wanted that skill to be what defined me. I played my entire Morrowind run through before realizing just how much I loved Enchant, and to this day feel like I need to play the game through again with an Enchanter character simply to exercise that mistake.

In Skyrim, if I decide "wow, this skill is pretty awesome, I overlooked it before" I just start doing it.

And if you want to predetermine those skills ahead of time, there is nothing, and I mean NOTHING, stopping you from looking over the list of skills in the game and determining what bunch of skill you want to focus on and perk in. I know I already am.
User avatar
barbara belmonte
 
Posts: 3528
Joined: Fri Apr 06, 2007 6:12 pm

Post » Fri Aug 12, 2011 7:05 pm

Alchemist. Not of the Fullmetal variety.

So it is a bad thing that your character becomes defined by the actions you undertake during gameplay, and become good at what you do constantly, instead of predetermining a group of skills that you want to level you up?


So, wait... you're saying my stats in this will be determined in a manner similar to GCD (Morrowind mod) and, as it's based on that, nGCD (Oblivion)? Fantastic news, the default "grinding for +5" system used in the vanilla versions of those was just wrong. It took all of the fun out of the entire system.
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Fri Aug 12, 2011 8:01 am

Spellsword.
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Fri Aug 12, 2011 11:01 am

Imperial Agent
User avatar
Ashley Campos
 
Posts: 3415
Joined: Fri Sep 22, 2006 9:03 pm

Post » Fri Aug 12, 2011 6:46 am

This game is too dumbed down for class naming, I'm afraid. If it were like Morrowind, where classes mattered, that would be a different story...


Dead Horses smell really bad and this one is stinking to high himmelen.

:tes:
User avatar
Milagros Osorio
 
Posts: 3426
Joined: Fri Aug 25, 2006 4:33 pm

Post » Fri Aug 12, 2011 2:34 pm

since skyrim wont have a set class and this is an rpg what will you call your characters class
my good guy will be Peace Maker
evil Warlord


The great thing about Skyrim is classes are not included so theirs no limitations to your abilities.

Theirs too many games nowadays that use the whole class idea system instead of allowing you to do pretty much whatever the hell you want and specialize in any area you wish to.

-KC
User avatar
Travis
 
Posts: 3456
Joined: Wed Oct 24, 2007 1:57 am

Post » Fri Aug 12, 2011 8:07 pm

Since there are no classes, thanks alot Todd and Co. :facepalm: , there is no reason to give your character a class. It's nothing more than what skills will you use.

I think Beth's idea is that you kind of, you know, "role-play" a class. I like this, as that is essentially what previous Elder Scrolls games were like. Your class meant little to NPCs, only your skills truly meant something.

Oh, and for my "role-played" class... I'm not sure right now. I'm thinking maybe "Minister".

User avatar
Sheila Esmailka
 
Posts: 3404
Joined: Wed Aug 22, 2007 2:31 am

Post » Fri Aug 12, 2011 3:13 pm

hmm, my character will be crossbreed of a ranger and a mercenary and he's a cold hearted person, not evil but careless
User avatar
Sasha Brown
 
Posts: 3426
Joined: Sat Jan 20, 2007 4:46 pm

Post » Fri Aug 12, 2011 10:42 pm

So it is a bad thing that your character becomes defined by the actions you undertake during gameplay, and become good at what you do constantly, instead of predetermining a group of skills that you want to level you up?
Yes. Classes define the PC's personal history and life experience leading up to the point of the start of the game. It also defines their personal aptitudes and general area of expertise and past familiarity & training.

Look, I like classes as much as the next guy, but I can't tell you how many times I've had to restart a character because I got -ONE- freaking skill wrong in my Major / Minor class sets because during the course of the game, I found another skill that I liked better, defined my character better, and wanted that skill to be what defined me. I played my entire Morrowind run through before realizing just how much I loved Enchant, and to this day feel like I need to play the game through again with an Enchanter character simply to exercise that mistake.
This is a personal choice (or a personal mistaken choice); It has nothing to do with RPG game mechanics. :shrug:


In Skyrim, if I decide "wow, this skill is pretty awesome, I overlooked it before" I just start doing it.

And if you want to predetermine those skills ahead of time, there is nothing, and I mean NOTHING, stopping you from looking over the list of skills in the game and determining what bunch of skill you want to focus on and perk in. I know I already am.
But there should be... Player characters of a given caste should have heavy incentives to remain in class, and /or heavy penalties to break class with an out-of-class skill choice ~and unlike in D&D, I would wish that such a skill selection did require a willing teacher; either paid or indebted to the PC.

Just 'doing a new skill', on a whim is quite seriously like deciding one day to take up herbalism and going out into the park and picking mushrooms for a snack.


As an aside: I'm finding it devilishly ironic that the players most often against classes in RPGs do seem to usually treat their characters as a class instead of a role. :chaos:
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Fri Aug 12, 2011 11:09 am

The easiest way to describe my character would be a combination wizard/sorcerer/conjurer/battlemage/spellsword/nightblade. Purely going off of what would be an apt description of how I'll be playing him :D
User avatar
Claire Lynham
 
Posts: 3432
Joined: Mon Feb 12, 2007 9:42 am

Post » Fri Aug 12, 2011 7:09 am

Shadow Mage.

like a sneaky mage? or a shadow ball throwing undead raising mage?

Class:
Necrossassin (cliche I know)

Alignment:
True Neutral

Skills:
Conjuration (only undead)
Alteration
One-Handed (Dagger)
Illusion
Enchant
Sneak
Lockpicking
Light Armor

i like that idea
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Fri Aug 12, 2011 8:57 pm

Judicator

It has to do with his background.
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

PreviousNext

Return to V - Skyrim