what will you mod?

Post » Fri Sep 02, 2011 3:55 am

i cant do things with code/ models myself so il get a slave boy wait for someone to do these :)


1: if i cant get spears ingame without replacing something then i will replace two handed hammers or axes with spears. Hopefully one handed spears can be made. i'd do the same for crossbows but im not sure what to replace. throwing weapons too

2: add parkour if possible

3: mess with necromancy and conjuration

4: allow magic to be used with two handed weapons.

5: dragon riding... please bethesda... put seating points on the dragons!! i dont actualy want dragon riding in the vanilla game though.

6:werewolves and wearbears and manbearpig

7: expand the ai routines.. maybe ad six to their to-do lists

8: make everyone racist, sixist and homophobic. seems more fitting for skyrim .

9: give myself a realy cool home. This is something i can do myself. Although im hoping to make a complexe house with a place for fishing, farming, mining and growing mushrooms.

10: seige quests

11:

12: more monsters... especialy sea ones seing as i believe bethesda would overlook those.

12: dremora race mod.

13: hamerfell .

14: visual changes like darker dungeons, texture changes, flames being blue when hot enough

15: different perk system and new perks (id rather pick a perk for every 10 points i go up in the skill rather than every level)
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N Only WhiTe girl
 
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Post » Fri Sep 02, 2011 9:00 am

hmm, i dont know about everyone else but i prefer experiencing the game as it was meant to be played before adding loads of mods, alot of gameplay mods i feel damage the game experience, just my opinion though
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Britney Lopez
 
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Post » Fri Sep 02, 2011 12:58 am

I would edit #11
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Epul Kedah
 
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Post » Fri Sep 02, 2011 9:08 am





I would edit #11


Ya edit out #11, it is frowned upon here
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Tasha Clifford
 
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Post » Fri Sep 02, 2011 12:49 am

I can't program but I already have a huge landscape (my own ideal of Summerset Isle) and adding some cities to it, using Autodesk Maya 2011. Just need to complete it and learn how to import it to Skyrim's construction set.
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CHARLODDE
 
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Post » Thu Sep 01, 2011 11:44 pm

I can't program but I already have a huge landscape (my own ideal of Summerset Isle) and adding some cities to it, using Autodesk Maya 2011. Just need to complete it and learn how to import it to Skyrim's construction set.


Is Maya a good program? I think I'm going to be using it quite a lot when I start my uni course.


On topic:

I won't mod until Iv'e played the hell out of the vanilla game. When I do though I'm going to make a mod that gives every material natural properties so there will be advantages/disadvantages to using a certain material over another.
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An Lor
 
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Post » Thu Sep 01, 2011 9:47 pm

On the day of Skyrim's release I will mod the game's timescale. If it's like the last two games it will be at 30 by default and that's too fast for my taste.
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Add Meeh
 
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