What will you name the dog?

Post » Sat Nov 28, 2015 2:00 pm

Stormageddon Dark Lord of All

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Nathan Hunter
 
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Post » Sat Nov 28, 2015 4:14 am

Drop.
Also I'll name him max rockatansky (spelling)
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christelle047
 
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Post » Sat Nov 28, 2015 1:16 am

Dog. Or Cat, if my character thinks he has a sense of humour.

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Tiffany Castillo
 
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Post » Sat Nov 28, 2015 11:07 am

All dogs should be named something like "Dammit", "Stop That", or "No". Cats too, for that matter. And children.

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Felix Walde
 
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Post » Fri Nov 27, 2015 11:52 pm

Fenrir.

Or Plumpbottom.

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Luis Reyma
 
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Post » Sat Nov 28, 2015 1:13 am

Zoltan, most likely. A shame he isn't a wolf.

I have quite a few names I use though, so I might not end up sticking with it.

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Steve Bates
 
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Post » Fri Nov 27, 2015 11:51 pm

I wonder if [censored] face can be applied to the dog?
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Charity Hughes
 
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Post » Sat Nov 28, 2015 3:42 am

Bullet Sponge. "Come 'ere Bullet Sponge. Come 'ere. Now who's a good doggie!"

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naome duncan
 
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Post » Sat Nov 28, 2015 12:26 am

DogMeat Or Buddy

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Abel Vazquez
 
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Post » Sat Nov 28, 2015 11:19 am

Dooby an I'm naming my character Swaggy... #420Blazit
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Tiffany Castillo
 
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Post » Sat Nov 28, 2015 4:50 am

I plan on naming him Stray. As soon as Im able to Im telling that dog to leave. Then when ever I see it, it will just be some dumb stray dog that wont die or go away.
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Emmi Coolahan
 
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Post » Sat Nov 28, 2015 2:33 pm

Mutley

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Karine laverre
 
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Post » Sat Nov 28, 2015 1:46 pm

Pal!

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Emilie M
 
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Post » Sat Nov 28, 2015 8:12 am

Amarok (not the car) but the savage wolf in Inuit legends.

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michael flanigan
 
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Post » Sat Nov 28, 2015 6:28 am

I may name him Chompers or Captain Fuzzynuts. I haven't decided.

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Eibe Novy
 
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Post » Sat Nov 28, 2015 3:22 am

Rex or Spike.

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Rik Douglas
 
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Post » Sat Nov 28, 2015 12:25 pm

Sergeant stubby named after an American war dog in WWI. It's perfect for him stubby was a stray and a Boston Terrier then he kicked some ass in the trenches
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Chris Duncan
 
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Post » Sat Nov 28, 2015 3:47 am

Why not just give players the option to choose if they want their dog immortal?

If your a single player it's not affecting anybody else and it's your game, you paid for it.

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des lynam
 
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Post » Sat Nov 28, 2015 12:23 am

Sir Not-Present-In-This-Story

:whistling:

re: Immortal characters & forming an attachment.

Honestly, forming an attachment to NPCs depends on how they're written/the story/how much you interact with them. Not whether they force you to constantly reload because their moronic AI gets them killed every time you turn around. Poorly written characters with little real interaction & characterization? No attachment. Interesting characters who are part of the story & interact well with the player? Attachment. (Think about it.... many good story-based games with NPCs that people enjoy, are party-based things where the game only ends if the PC dies, and the other party members just get back up after combat is over. They can only "die" if the plot makes it so. But they're still good characters that people end up caring about.)

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stephanie eastwood
 
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Post » Sat Nov 28, 2015 4:16 pm

Fluffy.

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brenden casey
 
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Post » Sat Nov 28, 2015 7:19 am

Yes, Cerberus is a great name! And Pal because it'll sound like you're calling him/her by name. Has it been mentioned yet whether the dog is male or female? I know they mo-capped a female named ?River?, IIRC.

I've been naming my dog companions (in games that allow me to), Pedro. Vote for Pedro... but this time, being that it is a German shepherd, I think I'll go with Beowulf (for my "Altruistic" play through) and Grendel (for my "Misanthropic" play through).

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Liv Brown
 
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Post » Fri Nov 27, 2015 11:46 pm

In the E3 video, when he initially meets the dog, he says "Hey, boy. What are you doing out here all by yourself?"

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Mari martnez Martinez
 
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Post » Sat Nov 28, 2015 8:48 am

I will name it Gregor.. the name of the German Shephard dog we had when I was a little girl. Also might name it Wolfie .. an npc wardog used in some roleplay with One dear to me..

-edit-

Clarifying Wolfie

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Strawberry
 
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Post » Sat Nov 28, 2015 3:35 am

Ah, good point and good catch!

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Steeeph
 
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Post » Sat Nov 28, 2015 1:43 pm

For some reason, when I try to reply to a quote, it isn't posting the quote. I think it's this stupid Metro browser. Will have to try again in a different browser. Anyway, sorry for going off-topic.

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Chris Johnston
 
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