What will be your first class?

Post » Sat Aug 14, 2010 1:03 am

Well that bit of info pretty much wraps up a crappy evening.

Not really, many people will still specialize in certain areas.


That said, I'm going to be a Battle Mage for the illionth time, lack of class names be damned, slicing stuff people open and then blowing up their friends has always been fun.


Not to mention hiding is for pansies :D
User avatar
FABIAN RUIZ
 
Posts: 3495
Joined: Mon Oct 15, 2007 11:13 am

Post » Sat Aug 14, 2010 3:48 am

I'm also thinking a Sith Lord class will be awesome. A blade in one hand. Lightning spells in the other. Plus some dark robes.
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Fri Aug 13, 2010 5:53 pm

I was a bit miffed when i read it but then i got thinking. This is a GOOD thing. They aren't FORCING us to have to play to an archetype and punish us for wanting to learn sneak as a mage. (Leveling minor skills contributes less to leveling).

This was you can still be a thief, mage, archer, apple sales man, and its better for it.

I shall be a mage. i was going to be a necromancer, but with no necromancer school of magic, it looks unlikely. :(
User avatar
Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Fri Aug 13, 2010 5:41 pm

I shall find the biggest axe/hammer, wield it, and that will be all that matters as far as my first character goes.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Sat Aug 14, 2010 12:38 am

It's closer to reality. In reality, if you want to be a cyclist, you get on the bike and pedal. After a while, you start calling yourself a cyclist.

In Skyrim, if you want to be a wizard, you start lobbing fireballs. Once you are pretty good at this, just call yourself a wizard and be done with it. No formality required. If you really want to be a card carrying (Insert class name here.) join their guild. Rise up in the ranks. It's pretty hard to NOT call yourself a thief when you are a card carrying member of the thieves guild with the rank of UNSEENSHADOWMASTER, or PILFERGOD.
User avatar
Nicole Kraus
 
Posts: 3432
Joined: Sat Apr 14, 2007 11:34 pm

Post » Sat Aug 14, 2010 3:46 am

I tend to favor magic and stealth above straightforward combat. So, as always, I'll likely play a magician with some emphasis on stealth, lurking in the shadows, killing silently with a bow and magic.
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Sat Aug 14, 2010 12:30 am

It's closer to reality. In reality, if you want to be a cyclist, you get on the bike and pedal. After a while, you start calling yourself a cyclist.

In Skyrim, if you want to be a wizard, you start lobbing fireballs. Once you are pretty good at this, just call yourself a wizard and be done with it. No formality required. If you really want to be a card carrying (Insert class name here.) join their guild. Rise up in the ranks. It's pretty hard to NOT call yourself a thief when you are a card carrying member of the thieves guild with the rank of UNSEENSHADOWMASTER, or PILFERGOD.

I agree. Now, we can go the way of Mazoga and start claiming we are a knight, even if we weren't. Eventually, though, we can become a knight. It seems great, to me.
User avatar
Samantha Wood
 
Posts: 3286
Joined: Sun Oct 15, 2006 5:03 am

Post » Fri Aug 13, 2010 8:32 pm

Although, the perks could limit things a bit in regards to that as I don't think you can rechoose them.


Maybe a perk that lets you re-choose your perks? :P

At first I was put off, but after thinking about it I like the idea of not having your class labeled outright. In Oblivion I hated having to choose a class in the beginning and then being sort of forced into that framework for the rest of the game. This new way seems perfect to allow players to play the game and let their actions sort of define their class throughout the game naturally.
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Fri Aug 13, 2010 1:18 pm

Actually it would be cool if they had it like in fable 1 when you looked at your stats and it would tell you what you were by anolyzing what your most used combat styles were (stuff like warrior or spell warrior...)
User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Sat Aug 14, 2010 1:09 am

I'll hopefully play differently than I did with my main character in Oblivion, where I used stealth, aggressive tactics with swords and rushing into battle, magic and archery, all with the same damned character. Not to mention joining all the guilds. Made roleplaying more or less impossile. :confused: It isn't going to be easy to resist the temptation to try it all though.
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Fri Aug 13, 2010 8:10 pm

Actually it would be cool if they had it like in fable 1 when you looked at your stats and it would tell you what you were by anolyzing what your most used combat styles were (stuff like warrior or spell warrior...)


That would be awesome, too! Having the game determine your class as you play, letting it change naturally and fluidly. And of course there could be an option to just turn that feature off if people don't want to feel like they are being labeled or urged to play a certain way. I'd leave it on, though.
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Fri Aug 13, 2010 8:45 pm

Based on the info so far, it seems clear that the player is a Thu'um-user. Not only that, but a Dragonborn is a Thu'um-user of the most powerful variety. I've been wanting to roleplay a Thu'um-user for years! Not only do we get to play as one (well, we're kinda compelled to, as it's a centerpeice of the main story :rolleyes:), but we get to be the most powerful Tongue in the world! My first playthrough, I plan to roleplay it for all it's worth. I hope the shouts sound crazy bad-ass. I hope there's some feedback in the gameworld and from NPCs (besides scripted story events) for how uber the PC is for using the Voice.


edit: not that "Thu'um-user" is somehow the "correct" choice--it's not even a class as such. But if there was still the traditional class system in Skyrim, I would make a custom class based on use of the Voice, as close to the lore as I could make it. So yeah, first class is going to be Tongue--I'm going to try to rely as much as possible on the Dragon Shouts for my killing needs (and possibly incidentals like travel, heh) and as little on melee or magic as possible. We'll see how feasible it is when the time comes....
User avatar
Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Sat Aug 14, 2010 12:19 am

Bethesda is redefining how one crafts their character. If anything, they are actually adding more choice and options by getting rid of the classes which gave premature restrictions. Now, players can take whatever paths they want and make whatever character they'd like.
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Fri Aug 13, 2010 7:55 pm

Bethesda is redefining how one crafts their character. If anything, they are actually adding more choice and options by getting rid of the classes which gave premature restrictions. Now, players can take whatever paths they want and make whatever character they'd like.

Or at the very least whatever the preset and limited number of perks allow.

Bosmer, proficient with blades and most armor types.
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Fri Aug 13, 2010 9:35 pm

I shall be a mage. i was going to be a necromancer, but with no necromancer school of magic, it looks unlikely. :(



By that you mean no conjuration? Where does it say no conjuration, and if you don't mean that what do you mean by necromancy besides summoning deadra?
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Fri Aug 13, 2010 6:25 pm

stealthy | first shot from a ranged weapon (bow or crossbow) | move close with duel wield knives or short swords
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Sat Aug 14, 2010 12:29 am

I am interested by what they offer - that your character should not have a pre-set class with chosen skills, but rather should evolve as you, well, act. Feels right. What with the bonus for specialization (better levelling if you up skills that high) and the hopefully many, varied and interesting perks, it should prove to be interesting.

I do have a tinge of nostalgia for the classes, though. It's a kind of identity thing. :P

Anyway, as usual, I will end up as a stealthy character - short blade, light armour, lock-picking, sneaking around, and so forth. Never bothered to learn much magic beyond your basic emergency restoration spell, maybe I'll dabble a bit more this time around. That dual wielding thing promises to make it worth experimenting.
User avatar
Michelle Serenity Boss
 
Posts: 3341
Joined: Tue Oct 17, 2006 10:49 am

Post » Sat Aug 14, 2010 4:50 am

stealth based that will use a long sword or 2 short swords since they have duel wielding now. he will have great bow skill for long range atacks and will be trained in the art of ilussion. he will also have some knowledge of alchemy for poisons. i will name this custom class Shinobi :ninja:
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Sat Aug 14, 2010 4:51 am

I'll hopefully play differently than I did with my main character in Oblivion, where I used stealth, aggressive tactics with swords and rushing into battle, magic and archery, all with the same damned character. Not to mention joining all the guilds. Made roleplaying more or less impossile. :confused: It isn't going to be easy to resist the temptation to try it all though.


Don't know about guilds restriction, but I'm pretty sure you will be able to max out your character with every skill and pick a huge amount of perks, since there is no level cap now and all skills contribute to leveling. In my eyes, people will try to max out way more than before, since it allows for more leveling and perks once you have maxed your favorite skills, never mind how slow it will be. For example, restoration was a pain to master, that doesn't mean people didn't do it? It will be harder and slower after level 50, but nothing is stopping you from maxing out at all. I would have liked a different approach, but hopefully it will play out alright in the end.
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Fri Aug 13, 2010 1:39 pm

Probably some sort of spellswordish Nord; Blade Or Blunt (or 1h Melee if they've been combined?), Light Armor (combined?), Restoration, Destruction, aand... something more. Maybe staff if that's a skill, and if we can dual-wield them as that dude in the picture seems to do.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Fri Aug 13, 2010 1:50 pm

I will be a albino Khajjit witch. Specializing in Enchanting, Destruction, Conjuration, Restoration, Alchemy, Light Armor (if still separate), and Blunt or Spears if they are in, also Marksman if darts and throwing stars are back if not then no.
User avatar
Jenna Fields
 
Posts: 3396
Joined: Mon Dec 11, 2006 11:36 am

Post » Fri Aug 13, 2010 6:32 pm

Nord Warrior, who will specialize with the spear and shield, if the weapon Gods are kind.


That would be so cool, but I doubt spears are in.
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Sat Aug 14, 2010 1:11 am

I generally have my first character as a ranged specialist with a mage support so will probably go with that this time too.
User avatar
BethanyRhain
 
Posts: 3434
Joined: Wed Oct 11, 2006 9:50 am

Post » Fri Aug 13, 2010 10:47 pm

They should have classes, but you should have 5 levels or so to get a feel.
User avatar
Victoria Bartel
 
Posts: 3325
Joined: Tue Apr 10, 2007 10:20 am

Post » Sat Aug 14, 2010 1:26 am

I plan on playing a wizard who stands in front of doors shouting "YOU SHALL NOT PASS"
User avatar
Pants
 
Posts: 3440
Joined: Tue Jun 27, 2006 4:34 am

PreviousNext

Return to V - Skyrim