What will be your first mod?

Post » Wed Dec 02, 2015 11:42 am

Gary_s Real Dog Mod because realsim yo... nah :tongue:

More likely nothing until a few months pass then possibly some sort of more guns mod

User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Wed Dec 02, 2015 1:37 am

Going to Mod the Nuke launcher!! <3?

User avatar
lauraa
 
Posts: 3362
Joined: Tue Aug 22, 2006 2:20 pm

Post » Wed Dec 02, 2015 9:12 am

Yes, if using a computer, then a simple console command would work. If using a console, then you have to rely on mods.

User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Wed Dec 02, 2015 5:46 am

Changing Dogmeat skin to look like my dog :) My Australian Sheppard mixed with husky is so much cutter than the generic German shepherd skin :D

User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Wed Dec 02, 2015 8:15 am

If old games are anything to go by, a User Interface improvement mod.
User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Tue Dec 01, 2015 11:49 pm

Female Body Replacer.

User avatar
Annick Charron
 
Posts: 3367
Joined: Fri Dec 29, 2006 3:03 pm

Post » Tue Dec 01, 2015 10:02 pm

First play-through will be limited to minor fixes. The most transformative mod I might consider would be a mod to put leaves back on the trees, which appear to be all dead once again. But, we know from the pre-war sequence that the assets for live trees are there so I expect it won't take long for someone to do it.

User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Tue Dec 01, 2015 10:01 pm

Steam Achievement remover; [disables Steam achievements].

User avatar
Alexx Peace
 
Posts: 3432
Joined: Thu Jul 20, 2006 5:55 pm

Post » Wed Dec 02, 2015 7:50 am

One that removes creature and place-of-interest markers from the compass.

User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Wed Dec 02, 2015 2:57 am

Customizable/homemade ammo like in FONV, but better. Assuming of course its not in the vanilla game, which sadly I don't think it will be.

I also want my 2nd character who will specialize in heavy weapons to be able to smoke cigars.
User avatar
Angela
 
Posts: 3492
Joined: Mon Mar 05, 2007 8:33 am

Post » Wed Dec 02, 2015 5:43 am

The first thing I always look for when I get around to playing with mods.. More eye/hair colors and hair styles. Usually mods that add more eye and hair colors are pretty easy to find. Finding good hairstyle mods still remains hard. Seems like people aren't so good at making those... they usually just end up taking meshes from other games and so the style of the hair doesn't really fit into the game world.

User avatar
Tracy Byworth
 
Posts: 3403
Joined: Sun Jul 02, 2006 10:09 pm

Post » Wed Dec 02, 2015 9:07 am

The first mod I'll download for the xbox one's version of Failout 4 is making all essential npcs nonessential.

User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Wed Dec 02, 2015 11:48 am

I really need to play the game to see where it may need modding. I have all sorts of ideas, but I doubt those will be my first mod.

User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Wed Dec 02, 2015 9:33 am

Anything that has to do with improving any third-person gameplay as I'm pretty sure they didn't put any care or attention into it.

User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Wed Dec 02, 2015 7:48 am

Killable companions, increased enemy and NPC population, far increased spawn and respawn timers for enemies and NPCs, realistic (lethal) bullet damage, diseases, bleed damage, Death Squad/Slavery/Raid repeatable quests for evil plathroughs, Caravan Guard/Peacekeeper/Special Forces repeatable quests for good playthroughs.

Wasteland vice... raiders dealing dope to settlements, buying dope from settlements. Joinable raider factions and deep seated rivalries between raider factions. Corrupt politicians in big successful settlements with quests giving options on how to deal with the matter.
User avatar
courtnay
 
Posts: 3412
Joined: Sun Nov 05, 2006 8:49 pm

Post » Tue Dec 01, 2015 10:11 pm

None, really. Not at the start. Normally I look for mods that add on to the experience when I've done...just about everything. I play it vanilla till I've got Vanilla down no joke. Then I hunt mods to sprinkle in some freshness. But before I know what mods I wants, I need to first know what I -need-. What do I -need- in my life to make Fallout 4 better?

The answer is...Won't know till I play it.

User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Wed Dec 02, 2015 6:51 am

Something that neutralizes karma preferably.

User avatar
Luna Lovegood
 
Posts: 3325
Joined: Thu Sep 14, 2006 6:45 pm

Post » Wed Dec 02, 2015 9:04 am

Out of curiosity, why?

User avatar
Blackdrak
 
Posts: 3451
Joined: Thu May 17, 2007 11:40 pm

Post » Wed Dec 02, 2015 6:18 am

Baby Shaun protagonist mod. All dialogue is replaced by baby-talk with size-appropriate armor, weapons, and power armor.

User avatar
Lisa Robb
 
Posts: 3542
Joined: Mon Nov 27, 2006 9:13 pm

Post » Tue Dec 01, 2015 10:22 pm

Probably mods to remove bugs and exploits. If there are balance issues like crafting in Skyrim, I'll need that fixed (a mod to fix crafting was my first mod for Skyrim anyway).

Aside from that, I'll probably play close to vanilla (or even straight vanilla if I don't find anything that bothers me) until a year or so after the modding tools are released. After that I'll probably be looking for lots of survival and "immersion" mods.

User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Tue Dec 01, 2015 11:58 pm

Hmmm....

1. Unlimited Carry weight mod

2. Power Armor mod so I can use it all the time and/or as much as I want to. (This won't come out for a while but it will eventually! Or we may get very lucky and have this as the default in game but I doubt it.)

3. http://www.nexusmods.com/fallout3/mods/6503

4. More hair options (I think I've been using the same hair since Oblivion people keep porting it to the next game its the female one with a high ponytail that's about a foot long)

5. Extra ammo types if there not ingame by default.

User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

Post » Tue Dec 01, 2015 9:49 pm

Carry weight mod and anything that will expand the versatility of my settlements.

User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Wed Dec 02, 2015 4:20 am

Time stopping VATS and killable children (or children cannot be hostile. As long as I don't have to face an immortal wrath it's cool with me) mods.

User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Wed Dec 02, 2015 6:55 am

In order:

  1. Bug fixes / unofficial patch
  2. Primary needs (if not in Vanilla)
  3. Increase difficulty (less ammo found, more base damage taken/given, equipment condition, harder bartering, etc. Not just moar bulletsponge)
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Wed Dec 02, 2015 12:29 pm

Because they're useless and annoying?

User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

PreviousNext

Return to Fallout 4