» Tue May 03, 2011 8:21 am
I wish Rockstar and other companies, like Activision, would learn from the approach of adding gender choice and allowing the player the choice while still offering a good story for their games. So many development studios could do with learning that.
A good story can still be told, as long as you have the imagination to tell it while adapting it to a male or a female character with small differences. Many complained about fallout 3's story, yet I thought Fallout 3's story was really good.
It wasn't about some alien invasion or fanatics or whatever, it was a story that looked at something that is very important - survival while looking for your only remaining parent. The pure water angle was a wonderful addition after the first part of the story was complete, because water is very important for life. It doesn't matter how many weapons you have, or how much money or whatever, without food and water even the mightest army can be defeated through hunger and thrist alone.
That's what I liked about Fallout 3's story, not only did it work well the most with the female choice - the black widow perk helped a lot since there were more male NPC's than female ones - but it had a more emotional aspect than it did with the male. When I played Fallout 3 four times over, and always with a female lead since the male one felt wrong, I found that the game had a more emotional feel to it with the female character because she was looking for her only living relative in a hostile wasteland.
Add to that how the game began, by being born, it added something very rich that the haters couldn't grasp, that the game wasn't about waving guns around and killing everything that moved, that was just one part of the game, but that it was about life in this hostile land.
And the water part of the story only added to that, you had a choice with it - do you help with providing fresh, pure water to a land that is dying, or do you make things even worse? It wasn't about good adn evil, hero versus villian, it was about choices, feelings in regards to those choices.
With a female lead that worked wonderfully, it felt much more involving for me due to how much I actually cared about helping the survivours have a better future than they expected.
I hope Skyrim's story will be as emotionally involving as Fallout 3's was, that it isn't just about fighting some great evil, but about your actions and choices along the way that can either lead to a hopeful future, or a future where there is no hope.
And even more than the female choice really does make a difference in regards of those actions.