But I don't want to have to buy a PC more expensive than my house just to run it
I'm pretty sure the idea of this technology is render extremely detailed scenes WITHOUT needing to do that.
But while it seems impressive, I think there will still be some time before this sort of technology can really be applied in video games. In any case, I don't think we'll be seeing it in the Elder Scrolls V, maybe in the sixth game, whenever that's going to come around, but when we don't even actually know if V will be released, I think it's a little too soon to be thinking of what might come after that.
Just to add another of my two cents, the renders they showed in that vid look like crap. Everything looked fake, as if they were trying too hard to add too much detail.
It must be pointed out that the video is basically a tech demo, so they were probably more interested in demonstrating how much drtail they could show on s screen than creating good looking models. Besides, a lot of other new technologies in 3D rendering also suffered from similar problems when use of them first began. I don't think it's fair to denounce any new technology on the basis that the models rendered with it don't look good, when you've only seen one demonstration of it and that one showed what it was advertised for.
Maybe I'm just not tech savvy enough, but what's the big deal here? I could throw a million little items in the CS and come out with something like that.
You can put lots of items in the game, but you might note that once you start adding too many items, the game will become slow, moreover, no matter how many items you add into the game, each one will still have limited amount of polygons in it, because the game can still only render a certain amount of polygons, the end result is that objects will look like they're made out of flat pieces (because they are.) and surfaces that are supposed to be round will look polygonal. Ideally, you can put enough polygons into something that you won't notice this unless you go out of your way to examine it in detail, the idea of this technology, from what I can see, is to overcome that limitation.
Anyways, I wouldn't want the Elder Scrolls to go the Crysis route. I know the game is a technical marvel, well at least that's what the Internet has told me, but I didn't think it looked great. The environments were dull and teetering on the edge of the uncanny valley. It also seemed to be taxing on systems just for the heck of it.
On this we can only disagree, for me, Crysis, was, and still is, the best looking video game I've seen on the market, provided you have the hardware needed to run it well, and that's the real problem, as impressive as it looks, it's very demanding on computers, to the point where it limits the amount of gamers who can play it. As much as I'd prefer to play an Elder Scrolls V that looks nice, I don't want the game to be as demanding, for its time, as Crysis (We must remember that before the fifth game is released, new computer hardware will also be available, by then maybe even Crysis will be able to run quite well on average systems.) Ideally, the game's graphics should be highly scalable, so that even those with relatively old computers can still run it and yet for those with the necessary hardware, it nonetheless looks quite good.