Mutants being playable. Mutants are something in between a race and a species, but that's not the reason why.
I do not understand that view... In Fallout the risk is there of contacting some post-war malady/ goo/ or infection that can mutate you into a monster (even though it does not happen in the game for technical reasons). The consensus (by those who knew them) was that had they had the money available, the player would likely have continued the game (FO1) after surviving a dip in the FEV vats, a supermutant themselves. I would not mind this event / or fate, so long as it were not trivialized or milked for camp laughs; (much :rolleyes:).
Brotherhood wasn't fun and the water chip was the Main Quest. You enjoy them very much, that's your opinion, but I'm pretty sure a large percentage of Fallout fans don't like doing 'quests' like that.
You didn't enjoy fetching the water chip or fetching the Brotherhood log from the glow?
I would rank the Glow quest as my favorite quest in the game.
It does! Skyrim's system is WAY more detailed than Fallout's SPECIAL and stat system. :whistling:
Why should it matter if it is? Its not the Fallout system, its the Skyrim system. I am rather partial to the way combat works in the Disciples series ~but I would not want it's method used in the Fallout series any more than Quake's or TES. :shrug:
In Fallout 1, attempting to join the Brotherhood of Steel (BoS) caused the player to be given a quest to go to "The Glow" a massive pre-war science facility brimming with tech...that had been nuked into near oblivion with ground-penetrating warheads. One BoS groups tried to get in decades before the game takes place, but all died. The quest is one given to outsides wanting to join the BoS to make them literally go away and die trying to join. The Elders in Lost Hills write the player character off and go back to their business, firm and amused in their belief that they've sent another wastelander to die.
Then you come back with the tapes, successful in the mission that was supposed to kill you. Making the PC the first person the BoS has ever recruited from the outside world, and generally informing the Elders that they can svck off, as the Dweller is officially more badass than the entire Brotherhood combined.
As for the future of Fallout, I hope to see the Post-post apocalypse world continue to expand. Humanity staying in a barbaric, post-civilizational rut is utter nonsense. We thrive on organization and continually try to improve the world around us so that we may better occupy it. Progress is in human nature, what differs is iof we make the same mistakes we did in the past. Wanting to keep Fallout the irradiated Mad Max hellhole the way "purists" want to keep it would be the death of the entire storyline. I see much more potential in the stories born in the rebuilding and expansion of mankind's place in the world and beyond as for more compelling and fantastic than some half-literate wanderer grubbing in toxic mud for ammo for game after game.
:trophy: :tops:
** What would destroy the series for me?
Playing Fallout came with a sense that the PC could only accomplish so much, and none of it was guaranteed to succeed. Having things work out the way you wanted was actually really cool when you managed it. Having things not work out (missing that all important ~hopefully critical hit that could save Dogmeat, or jamming a lock somewhere where that its a week's travel to find some explosives to get it open), usually made sense, and genuinely felt like it was bad luck, or one's own fault for acting stupid and not thinking or taking things seriously.... Like the Chess game in the Glow... That's one of the most memorable moments in the game, and I KNOW that we would never see something like that in the recent and future Fallouts to be. :sadvaultboy:
What would destroy the series for me? For the most part its already happened, but the second shoe is yet to drop.