What would destory the fallout Series for you?

Post » Wed Dec 07, 2011 11:18 pm

Title says it all, for me if they made another non Vault Dweller hero, using the Same Engin for Skyrim and recycle stories or quest...i would also is possible prefered Bethesda would fire their current writers from FO:3 and hire the FO:NV writers..
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Lillian Cawfield
 
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Post » Wed Dec 07, 2011 2:45 pm

Wow that last bit is harsh, how would those people support their families and stuff? Just because they messed fallout 3in up for a handful of people.
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Betsy Humpledink
 
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Post » Wed Dec 07, 2011 12:01 pm

I think they are supposed to be using the creation engine (the one Skyrim uses) for Fallout 4. But to answer your question I'm really not sure what would actually RUIN the series for me, it'd take a whole lot though I know that.
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Naomi Lastname
 
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Post » Wed Dec 07, 2011 9:09 pm

We're not allowed to talk about the biggest worry I have that might destroy the series...

Anything where the enclave again is a major foe - especially if the player can join them.
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Johnny
 
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Post » Wed Dec 07, 2011 10:38 pm

Why would a none Vault Dweller Hero destroy Fallout? Chosen One, The Warrior and Courier aren't from a Vault. I agree that Bethesda needs new writers. Obsidian has some great ones.

What would ruin it for me..

Aliens.. More Mothership Zeta crap

Multiplayer

Remaking Fallout and Fallout 2.

A cure for becoming a ghoul.

Enclave coming back as a super power and once again is the antagonist. They are all but dead.

More Brotherhood groups. Original Brotherhood, Midwestern Brotherhood and CWBoS, that is it.
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louise tagg
 
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Post » Thu Dec 08, 2011 12:12 am

^ This for more of the obvious ones most can agree on.

If there is another Vault Dweller it will only br 3/7 of everysingle Fallout game PC's.

Anyway.


Mutants being playable. Mutants are something in between a race and a species, but that's not the reason why.

Going to the same location again.

Bethesda not letting Obsidian help with the story.

Mutants being common again. Bethesda seems to not understand that mutants are rare. They are not everywhere. Even in the original Fallout they are rare.

Bethesda going any farther then 20 years.

How big the Metros were. It's how big they are and how they're so linear.

Fetch-Quests. Odd-Jobs and Mercenary/Bounty Hunter jobs can be fun but fetch-quests aren't.
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benjamin corsini
 
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Post » Wed Dec 07, 2011 5:58 pm

Wow that last bit is harsh, how would those people support their families and stuff? Just because they messed fallout 3 in up for a handful of people.

+Karma
[Failed Speech 45 / 43]

yea that was a bit harsh, so im sorry to them and their families, but they should have though about being better writers before going into the writing gig,

fallout 3 writing did its job, but ever since i got a taste of Good Story and Writing, like "Red Dead Redemption, Portal 2, Fallout: New Vegas GTA: 4" i want all my games to have an awesome an Indept story
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Lisa
 
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Post » Wed Dec 07, 2011 2:44 pm


Fetch-Quests. Odd-Jobs and Mercenary/Bounty Hunter jobs can be fun but fetch-quests aren't.

You didn't enjoy fetching the water chip or fetching the Brotherhood log from the glow?

Whilst I see where you are coming from - fetch quests can be a sign of lazy writing - they can be done right and in a quite fun way.

Heck; even knocking off the Urn in the Skum pit was kinda fun.
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The Time Car
 
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Post » Wed Dec 07, 2011 11:24 am

fetching the Brotherhood log from the glow

I hope you burn in the invisible fires of the Divide for making me remember that e_______e

But seriously, I'd be angry if they added any of that 60s rock crap and onward, or if they tried to change that 1950's Atomic Age optimism. I'd also throw a grump if they pulled a Fallout:BoS and introduced metal music again.
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Avril Louise
 
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Post » Wed Dec 07, 2011 12:27 pm

You didn't enjoy fetching the water chip or fetching the Brotherhood log from the glow?

Whilst I see where you are coming from - fetch quests can be a sign of lazy writing - they can be done right and in a quite fun way.

Heck; even knocking off the Urn in the Skum pit was kinda fun.

Brotherhood wasn't fun and the water chip was the Main Quest. You enjoy them very much, that's your opinion, but I'm pretty sure a large percentage of Fallout fans don't like doing 'quests' like that.
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Austin England
 
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Post » Wed Dec 07, 2011 12:53 pm

Brotherhood wasn't fun and the water chip was the Main Quest. You enjoy them very much, that's your opinion, but I'm pretty sure a large percentage of Fallout fans don't like doing 'quests' like that.


I found getting the tapes from Glow to be an amusing quest. It really stressed the dangers of the game in a way that couldn't be gunned down. If you didn't have enough Rad Away and Rad-X, you were toast, and you needed good science, repair and lockpick skills as well. Finishing that quest is one big svck IT HATERS to the whole pre-moron BoS.
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Horror- Puppe
 
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Post » Wed Dec 07, 2011 2:14 pm

Finishing that quest is one big svck IT HATERS to the whole pre-moron BoS.

wat?
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Madison Poo
 
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Post » Wed Dec 07, 2011 6:34 pm


How big the Metros were. It's how big they are and how they're so linear

Wait.... train lines are linear? :P
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Emma-Jane Merrin
 
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Post » Wed Dec 07, 2011 2:01 pm

Probably if ownership of the franchise reverts back to Interplay...that would probably destroy it for me.
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Liv Brown
 
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Post » Wed Dec 07, 2011 4:53 pm

Why would a none Vault Dweller Hero destroy Fallout? Chosen One, The Warrior and Courier aren't from a Vault. I agree that Bethesda needs new writers. Obsidian has some great ones.

The Lone Wanderer, technically as well.
Only one hero was a true Vault Dweller.

Joining the Enclave, working for them on something fine but never joining them.
NCR winning at Hoover Dam.
The Wasteland becoming a vast empty desert with nothing to look at, nothing to fight, nothing to find.
The map being made smaller by large unclimbable mountains.
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Tanya Parra
 
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Post » Wed Dec 07, 2011 1:07 pm

What would destory the fallout Series for you?


Further dumb... eh, I mean, removal of confusion and streamlining of skills/stats and general gameplay.
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Annika Marziniak
 
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Post » Wed Dec 07, 2011 3:04 pm

Further dumb... eh, I mean, removal of confusion and streamlining of skills/stats and general gameplay.

We need Skyrim styled stat building. :spotted owl:
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Astargoth Rockin' Design
 
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Post » Wed Dec 07, 2011 1:13 pm

We need Skyrim styled stat building. :spotted owl:


Oh dear lord.... :obliviongate:
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Mr.Broom30
 
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Post » Wed Dec 07, 2011 1:33 pm

Oh dear lord.... :obliviongate:

It does! Skyrim's system is WAY more detailed than Fallout's SPECIAL and stat system. :whistling:
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Esther Fernandez
 
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Post » Wed Dec 07, 2011 11:23 am

It does! Skyrim's system is WAY more detailed than Fallout's SPECIAL and stat system. :whistling:


SPECIAL is the stat system from which everything else more or less draws from (or, at least it used to). Skyrim's is much more simple in it's uses -- it is more detailed than FO3's or even New Vegas' in some respects, but it's less flexible in what all it can offer and more prone to balance pitfalls and exploits. And, it is Skyrim's system... Not really something I'd want, when all I want is Fallout to move as much away from TES as it still can.
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mimi_lys
 
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Post » Wed Dec 07, 2011 9:12 pm

SPECIAL is the stat system from which everything else more or less draws from (or, at least it used to). Skyrim's is much more simple in it's uses -- it is more detailed than FO3's or even New Vegas' in some respects, but it's less flexible in what all it can offer and more prone to balance pitfalls and exploits. And, it is Skyrim's system... Not really something I'd want, when all I want is Fallout to move as much away from TES as it still can.

Eh, trolling aside, I havent played Skyrim, but from what I heard, it's simplified from Oblivion. I didnt even think you could simplify it more than Oblivion. :confused:
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brenden casey
 
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Post » Wed Dec 07, 2011 8:29 pm

Eh, trolling aside, I havent played Skyrim, but from what I heard, it's simplified from Oblivion. I didnt even think you could simplify it more than Oblivion. :confused:


It's a thin line. I'd say it's pretty much equal in its workings. The attributes are reduced to very basic ones and the amount of perks is increased, and there are some good ideas, no doubt, but nothing feels actually fixed from what was in Oblivion, just tweaked.

On the note of trolling.... I don't know how I managed to spot it in the first post, but not in the second one. Not enough coffee, I guess. Oh, and the whistling smiley must've confused me and needs to be removed. :laugh:
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Veronica Martinez
 
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Post » Wed Dec 07, 2011 8:30 pm

Fallout has already been destroyed.
The artistic design.
The lore.
The map system.
The character skill over player skill.
SPECIAL.

All destroyed.
No new game will ever compare to the older ones in all these areas simultaneously.
Fallout 3 was like F:BOS 2 and New Vegas was the best out of a bad situation, but still not even close to the originals.

So for me the Fallout I fell in love with is dead.
New Vegas was adequate.
And if future titles are like it or a bit better then I'll be able to enjoy them too, but never to the extent I enjoyed the originals.

Example:
I've been playing Fallout 2 for 11 years.
I'm still not tired of it.

I've been playing Fallout New Vegas for what? 1.7 years?
I got tired of it's Elder Scrolls gameplay after a month or so.
I got tired of it's failure to deliver proper lore for Legion after the first playthrough.
I got tired of it's balance after the first DLC.
And when I finally could fix the game to play as I wanted it to play with mods I realized I was starting to get tired of it, period.

New Vegas is still playable. But I don't feel anywhere close to what I'm feeling when I start Fallout 1 or Fallout 2 again.

So Fallout is already destroyed.
Only thing that can be destroyed now is the "best out of a bad situation".

[edit]

When I mean the lore is destroyed I mean that some things have been broken, some things have been tweaked, but generally it doesn't feel as rich anymore.
It's not completely destroyed like Star Wars probably is, but I've not been too impressed with New Vegas.
For example, the tribes in Honest Hearts, I don't feel like they explored the lore enough with either of the three groups.
New Vegas prior to House isn't explored enough either.
Marcus is a [censored] waste of potential.
And Legion... Do I need to say more?

So it's not "completely destroyed", it just doesn't feel up to the same standard for me. It's good, just not as good as the previous lore.

[edit 2]

I know this sounds extremely pessimistic, even for me.
But... The older Fallouts were just so good in every way for me, the artistic design of characters, architecture, mutants, cultural depictions.
SPECIAL along with it's skill sets (though I still don't like Science) and it's importance on defined characters.
It's map node system that set things further apart and with it's isometric view-form, I don't like sandbox in Fallout, period, especially FPS sandbox.
And it's combat was so much more interesting, now I just need to peek a boo shoot enemies or jump up on a rock and chip away at their health.
It's dark humor and serious post-apocalyptic writing.

There are a couple of flaws of course, like Traps and Throwing, it'd been nice to have a greater variety of Throwing weapons and for there to be a greater amount of traps.
Apart from the very few flaws (IMO) they were just so perfectly wrapped up.

And neither Fallout 3 or New Vegas match the artistic design, New Vegas had it's moments, like Goodsprings, Red Rock Canyon, Honest Hearts, Caesar's Legion, Boomers and Bloodmen, but ultimately it just felt like Fallout 3 minus green tint.
Neither of them has a good SPECIAL and skill system.
Neither of them had as effective traits. (Fallout 3 had no traits at all)
Neither of them had a good map system.
Neither of them had balanced or interesting combat, it's just more flashy now.
And neither of them matched the dark humor of Fallout 1 or 2. (No I refuse to accept OWB as Fallout 2 like humor, FO2 might have had some lulzy stuff but it was spread out, OWB just forcefed tons of it down my throat at once.) New Vegas came closest but since the gaming scene is where it is I doubt we'll see the same mature content we saw in Fallout 2.

I'm not having any rose tinted shades on.
I mean it.
Fallout 1 and 2 were so good in almost every way possible, and neither of the 2nd gen titles came even close to the expected standard for a Fallout game I have.

I know Fallout won't go back to the same it used to be, not with Bethesda at least.
That's kinda why I'm looking forward to Fallout Online.
Yeah yeah Interplay slaughtered Fallout to begin with but I honestly think Fallout Online looks more promising than the Bethesda titles has.
Remains to be seen though, whether it will be for better or worse for the franchise.

But I'm not holding my breath for Bethesda to make a game up to the same quality that the older games had.
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James Baldwin
 
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Post » Wed Dec 07, 2011 11:45 am

Fallout has already been destroyed.
The artistic design.
The lore.
The map system.
The character skill over player skill.
SPECIAL.

All destroyed.
No new game will ever compare to the older ones in all these areas simultaneously.
Fallout 3 was like F:BOS 2 and New Vegas was the best out of a bad situation, but still not even close to the originals.

i kinda stopped readings when you typed that, New Vegas as awesome...but i do agree with the slight lack of wasteland oddies New Vegas Lacked like the Den Slavers, Mutant Strong hold or town, Trials, Junk Town, Underground mole people and others

if they can make a entire City of Slavers seem so realistically brutal or an actually believable tribe
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CHANONE
 
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Post » Wed Dec 07, 2011 2:15 pm

i kinda stopped readings when you typed that, New Vegas as awesome...

But it is, at least for me.
New Vegas had to work with Gamebryo and the Oblivion design, hence "the best that could possibly come out of that situation."
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Becky Palmer
 
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