What Would've Made Fallout 4 Game of the Year

Post » Mon Jan 18, 2016 12:59 pm

I would love to have more replayability in Fallout 4. Like large side quests that actually matters, continued relationships with various factions and storylines you can impact through your actions, granting a different outcome for every playthrough. Those are the hallmarks of a great single player game. Not turning it into a multiplayer game to milk it for a few more $.

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Charles Weber
 
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Post » Mon Jan 18, 2016 5:38 am

Nah, no to Multiplayer.



FO4 is my game of the year, I'm not a sheep who care about the opinions of 4-5 supposed experts to decide what kind of game is the best game. Witcher 3 just doesn't seem to be that good to me, but it was a pretty big game.

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Marcin Tomkow
 
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Post » Mon Jan 18, 2016 11:54 am

I'd love that too, however, I feel that a DLC can't fix those problems. So I went with how I think the game could be fixed.

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Tracy Byworth
 
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Post » Mon Jan 18, 2016 3:36 am

NO MULTIPLAYER NO!

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Ben sutton
 
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Post » Mon Jan 18, 2016 9:44 am

Thread was moving so fast I didn't see the first time you said that, as I was busy typing my post. ;)



It's easy to say that more options are always better until you realize that development is a zero sum game. To add that functionality they would have needed to sacrifice something that they spent time and money putting in the game we have now.

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Juan Suarez
 
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Post » Mon Jan 18, 2016 3:06 am

Please...no MMO! I waited and waited for ESO...and it was AWFUL! Just stupid. A game where YOU are the 'Chosen One\Dragon Born\Special\Etc' is just STUPID as an MMO! It was just so incredibly dumb and pointless watching dozens....HUNDREDS of "other special people" doing the same thing OVER & OVER in ElderScrollsOnline.



I'm happy to keep my single-player action/RPGs!

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Thomas LEON
 
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Post » Mon Jan 18, 2016 3:55 am

Read the thread, or at least the OP.. I think I've said 5 times now I'm not suggesting an MMO??

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Cartoon
 
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Post » Mon Jan 18, 2016 10:35 am


That would have been nice. It would have required a fundamentally different design philosophy, but it would have been nice.

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Kirsty Collins
 
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Post » Mon Jan 18, 2016 11:19 am


Fallout 4 has more talking and choices than any other Fallout game... i guess you just don't like Fallout... i suggest you find a different game to play and go on the forum for that game instead as your input would be much more useful in a game community for a game you actually like.

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koumba
 
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Post » Mon Jan 18, 2016 10:17 am

No it doesn't. What exactly in the game makes it "seem likely"? We don't need MP in every [censored] game. I don't care how you classify it; co-op, pvp, mmo, even a simple leader board. Not every game needs to cater to the MP fans.


I hope Bethesda continues to champion the single player experience far into the future.
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NAkeshIa BENNETT
 
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Post » Mon Jan 18, 2016 6:45 am

Just because of this post, I hope the Internet goes down forever, like now and that no-one can ever use it again.



Online does not make things better.

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Jenna Fields
 
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Post » Mon Jan 18, 2016 3:06 am

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Emily Jones
 
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Post » Mon Jan 18, 2016 4:41 am

I did read the entire thread....but it seems obvious that MMO is the path they would take here and it would be terrible!

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Dark Mogul
 
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Post » Mon Jan 18, 2016 3:58 pm

Can't we just have a game that does not have an online component? Do you have any idea how irritating it is to have to have to be signed in all the time?



I get enough online time with my smart phone, my laptop, my tablet, ESO, DA:I. What possible purpose could there be to having an online component to Fallout?

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ZANEY82
 
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Post » Mon Jan 18, 2016 2:42 pm

How's suggesting Dark Souls style invasions and/or co-op anything like an MMO?

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Reanan-Marie Olsen
 
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Post » Mon Jan 18, 2016 1:26 pm

I explained that already. The game has no end-game content or replayability. The game fundamentally lacks certain aspects to make it a replayable single-player game. Hence why online is the way to go with what we already have.

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Stryke Force
 
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Post » Mon Jan 18, 2016 8:33 am

Another brave soul dares to mention multiplayer on a Bethesda forum lmao


People who play single player games PASSIONATLY HATE multiplayer for some reason. Even if it's totally optional, I guess they just hate that people have friends they'd like to play with?

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Cameron Wood
 
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Post » Mon Jan 18, 2016 12:47 pm

Well, MMO stands for "massive mulitplayer online", but it doesn't always mean you are fighting against other players. Even if it is co-op it still could technically be labeled an MMO, since there would be multiple human players interacting with each other. "Online", "multiplayer", "MMO", they all insinuate more than one player engaging in the game at the same time and being able to see each other and do things together, whether it's killing each other or teaming up.

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Jake Easom
 
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Post » Mon Jan 18, 2016 5:20 am

I came prepared for these responses :D Fact is, people will enjoy it regardless of what they say beforehand if it's fun.






Nah, the Massive part isn't in effect with just a few player multiplayer.


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Isabella X
 
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Post » Mon Jan 18, 2016 5:44 am

I love single player games, but that doesn't mean I hate multiplayer. For me, it depends on the game itself, and the way multiplayer is utilized. Used to play World of Warcraft, now I play Guild Wars 2 and a bit of Elder Scrolls Online. As long as I don't have to fight other players, I'm good. But it also doesn't mean that every traditionally-single-player game should have multiplayer tacked on.

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Chenae Butler
 
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Post » Mon Jan 18, 2016 12:18 pm

Probably because choosing to play singly is just as valid as playing in groups, but with very few exceptions the industry doesn't support single play any more. So yes, when people come into those few remaining bastions of single-play goodness and ask for multi, we're protective. There are 75 multiplayer games out right now; go play one of those and leave us alone. :P

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Steven Hardman
 
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Post » Mon Jan 18, 2016 2:25 pm

No endgame and no replayability? Funny, I'm just finishing my 4th and 5th playthroughs and, not only did my games end, but I'm obviously replaying it.



Besides, it's a Beth game like Skyrim where you can play forever, even after you've accomplished your goals. What do you really want? Why is online the way to go? Putting the game online doesn't do anything at all other than put it online. Do you want more content? Constant additions? What?

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Jack Walker
 
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Post » Mon Jan 18, 2016 6:12 am

Look, if the game had replayability inherently, a DLC for a big side quest would be welcomed. With the game being what it is, lacking side-quests in a major way, and lacking choice in a major way, it needs online play to have some replay value, hands down.

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Mistress trades Melissa
 
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Post » Mon Jan 18, 2016 12:55 pm

Oh my God! I just realized what this is about! The OP wants to play with his friends! AHHHHHHHHHHHHHHH!!!!!!!!!!! Actual human interaction!



Scampers away to hide under the bed..."

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Tanya Parra
 
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Post » Mon Jan 18, 2016 4:52 am


Care to point me to these quests with their plethora of choices? I do really like Fallout, or at least New Vegas (I've only played the last three games). Fallout 3 is okay and Fallout 4 is a big improvement in some ways, a marginal improvement in others, and a huge step backwards in others. Overall, an improvement over Bethesda's last attempt, but definitely didn't live up to the hype, and far from the best one in the series.



As for your unsolicited advice, I'm happy here, thank you. There are people on this forum I like talking to, I do like this franchise, and I want to see it improve. I feel that pointing out flaws, such as Fallout 4's nearly pathological need to not use locations or ideas to their full potential, mostly creating unique areas that serve as shooting galleries and little else, is the best way to do that.



Echo chambers don't do anyone any good.





To be fair, a Fallout MMO makes a lot more sense than TES. TES was built on heroes of prophecy. Fallout doesn't have that problem, so as long as everyone's backstory isn't that they're the last living member of a Vault, it shouldn't be too much of a problem.

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Danel
 
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