One of the problems with the physics engine is not that things can be bumped and fall. It's the overreaction of objects to being bumped that causes all the complaints.
Thank you for your comment.
I agree that's one problem, but my remarks encompassed objects that fly away without being touched, simply by passing them by. There's nothing like moving along a series of tidy bookshelves quickly only to discover 25 books littering the floor afterward.
Another obvious bug with the physics engine is when the game forgets the bone structure of an object and it 'melts' and stretches. And note that I say 'object'. Yesterday when I was playing, in Leyawiin, the exterior of Gundalas's store was hit by that bug, resulting in large sections of roof and walls stretching away in sheets.
Interesting. I've never encountered this .
Bethesda would have had to craft at least 5 times as much NPC-NPC dialogue as they did, to merely begin to make it reasonable. But that would have rendered the game as taking up too much space to fit on a single DVD for playing on the primary release platform for the game, the XBox 360.
My suggestion? Not do something if you can only do it so poorly that it comes across as a major irritant, rather than a success. It was not as though the ultimate fate of this hyped randomized NPC dialog system couldn't be assessed in advance.
Like Pseron Wyrd, too, I find it irritating that there are so few voices in the game. This is one area that wouldn't have taken that much effort, and could have made a world of difference.