What would make this game better?

Post » Sun Jan 09, 2011 4:29 am

My character finds it unnecessary to say anything to cast a spell. She notices other spellcasters behave similarly. We have no problem with silent spell casting, in fact we rather like it. We think the problem here is with the name used for the effect 'silence' - it doesn't silence anything. In fact NPCs can talk just fine when 'silenced'. Perhaps the effect should have been named differently. 'Disable spellcasting' doesn't sound very creative or cool, but something like that is more accurate. :)

Acadian, you were on the right track with a more accurate and yet still descriptive name for what is currently called 'Silence'.
The name for that spell effect that comes to my mind is 'Dispel Casting'.

Jenifur Charne
User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Sat Jan 08, 2011 10:32 pm

Spears. 'Nuff said.


Not only this, but a whole wideness of Morrowind's skills.

Axe is a blunt? Really?
Also reducing Marksman only to bow, then they could also call it "Bow", if they removed everything else. Crossbows and throwing stuff.

Also it's awfully stupid they removed unarmored skill, so you basically can't play a proper mage or monk.


Also some skill level bonuses should be different. It's not logical that same move after certain level paralyzes an opponent with a sword, hammer and a bow, all the same. They should have like, last bonus for blade is disarming, last for blunt is knocking down, and last for marksman is paralyze and such.

Leveled system should be different, every hobo and bandit owns a full set of daedric armor late game, which is utterly silly.

Hah had much more in mind, but can't remember now :P


The name for that spell effect that comes to my mind is 'Dispel Casting'.


Nah, we already have dispel. Dispel Casting would sound a bit silly and people would confuse it with Dispel itelf.

Maybe Mana Block, Mana Ban, Mage Ban (or Mageban), Decast, Downcast...
User avatar
RAww DInsaww
 
Posts: 3439
Joined: Sun Feb 25, 2007 5:47 pm

Post » Sun Jan 09, 2011 1:48 am

Late reply, but I felt there were some points needing addressing in this post.


The lack of there being any flying creatures in Oblivion, to me, felt like a big mistake.
As for the Cliffracers themselves, in Morrowind, I liked them, except when the freshly killed corpse of one fell through the landscape before I was able to harvest it.



-You misunderstand. I did not say cliffracers needed to go, I said hostile creatures that exist for the sole purpose of annoying you need to go. I got sick and tired of being attacked by cliffracers every five minutes in Morrowind, but I did not mod them out of the game, I added a mod that made them passive. Problem solved, and I can still hunt for racer plumes whenever I want.


OK, something seems wrong here, first you say leave Enchantment out, then you say you want to be able to Enchant stuff in a certain way.



-Yes, I forgot to elaborate on that one. Enchantment can stay gone because it is a completely redundant and unnecessary skill. To make up for this:

Enchantments will now be tied to your magical skills. For example, if you want to put a Frost Shield on your armor, the higher your alteration skill, the higher the magnitude and duration you can provide the enchantment for. Enchanting will not "fail" like in Morrowind, but will instead be capped based on your skill (not to knock Morrowind, but pass-fail systems are a very arbitrary means of adding challenge to a game, nowadays). For multi-school enchantments, the mean value of the different schools will determine your capabilities at performing such an enchantment.

Using enchantments will contribute nothing to your skills. They exist to make magic available to those who might not be capable of such feats on their own (at least, that was the idea in Morrowind). No skill involved using an enchantment. Creating an enchantment yourself will grant experience for each magic skill present in the enchantment (ex: adding a fire damage and paralyze effect to a longsword will grant experience in Destruction and Illusion).

In short, I want Enchantment to be skill-based once again, but I don't think it's necessary for it to have its own skill.Simply tying enchantment into the other magic skills would fix that and also fix the most glaring flaw in Morrowind's enchant system at the same time.
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Sun Jan 09, 2011 5:36 am

Enchantments will now be tied to your magical skills. For example, if you want to put a Frost Shield on your armor, the higher your alteration skill, the higher the magnitude and duration you can provide the enchantment for. Enchanting will not "fail" like in Morrowind, but will instead be capped based on your skill (not to knock Morrowind, but pass-fail systems are a very arbitrary means of adding challenge to a game, nowadays). For multi-school enchantments, the mean value of the different schools will determine your capabilities at performing such an enchantment.

Using enchantments will contribute nothing to your skills. They exist to make magic available to those who might not be capable of such feats on their own (at least, that was the idea in Morrowind). No skill involved using an enchantment. Creating an enchantment yourself will grant experience for each magic skill present in the enchantment (ex: adding a fire damage and paralyze effect to a longsword will grant experience in Destruction and Illusion).

In short, I want Enchantment to be skill-based once again, but I don't think it's necessary for it to have its own skill.Simply tying enchantment into the other magic skills would fix that and also fix the most glaring flaw in Morrowind's enchant system at the same time.

I think the same way about Enchantment - do NOT make it a skill per si, but have the power of enchantments tied to magic school level. I suspect many will find that too much of a bore, but it is the most logical to me.
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Sun Jan 09, 2011 9:22 am

The only thing I could think of that would make this game better is to update the graphics for the game. I mean look at Fable 3 even though its a smaller world they made a huge jump from Fable 2 in the graphics department.

Also more armor you can't have enough of it.
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Previous

Return to IV - Oblivion