What would make this game better?

Post » Sun Jan 09, 2011 3:08 am

Wait, it's already amazing.

Seriously though, the only thing I would love to see is Oblivion being more realistic in every way, if that's possible. You know? Family, using fighting styles instead of just swinging your sword around, more items, pets, like a hardcoe RPG. x3
Almost like the new Fallout. I heard that on the hardest mode, you can actually die from not sleeping, eating or drinking water. Awesome. :)

http://www.gamesas.com/index.php?/topic/1143970-create-a-race/
If any your post about what you think would make this game better involves races, post it HERE.
Check out that thread anyway. ;)^
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Sat Jan 08, 2011 7:15 pm

More Daleks
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Sat Jan 08, 2011 6:12 pm

Although the graphs and the environments are very good, in terms of overall game mechanics I prefer Arena. And I mean it.

The way racial boni are applied is disappointing - they mean something in the early stages, and at level 15-20 everybody starts looking alike. A Redguard Fighter should always have fighting adavantages over A breton one, and in O it is the opposite (due to the 50% magic resist).

Levelling by skill usage is fine, but making most foes and rewards level up with you is far from a good idea.

I believe this could be a discussion in other forums, I do not know where the moderators should categorise such (valid) discussions. The point of which are not to flame the game (which none of us is doing), rather to encourage ways to approach improvement over an excellent game-concept.
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Sat Jan 08, 2011 11:17 pm

Spears. 'Nuff said.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Sun Jan 09, 2011 1:42 am

Spears.
Removal of useless level scaling(A lesser scaling system would suffice too)
Morrowind's Dialogue system.
And that's all I can think of.
User avatar
:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am

Post » Sun Jan 09, 2011 12:59 am

I was far from finishing O and only played a little of M, but what about riddles and puzzles? I have the impression in O they were practically nill, dont know about M... Is this something ppl are just not interested?

Not necessarily riddles / puzzles, but some more intelligent approaches.
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Sun Jan 09, 2011 4:55 am

more villages/hamlets with quests.

better storms

a more brooding soundtrack at nighttime.

gale winds on the top of hills

travelling merchants ala fallouts caravans

non levelled enemies

Ill stop now i could go on forever..
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Sat Jan 08, 2011 8:19 pm

OH I found one everyone is thinking.
A leveling system that doesn't rely on heavy micromanaging.
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Sat Jan 08, 2011 11:41 pm

I actually like this game the way it is but I can see some improvements on a couple things.

The Dialog could be improved but not dramaticly make speechcraft more useful instead of it being the worst skill in the game besides Athlectics.

Another City Northeast of Leyawin that area is too open for my taste.

I hate to say this since I like the race but Dunmers Fire Resistance should be at 50% instead of 75%.

The Leveling system could be tweaked a bit instead of requireing 10 points to get +5 in a skill make it either 8 Points to get a +5 or have a major skill get 2 points towards the +5 if you put it up 1 point.
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Sat Jan 08, 2011 9:50 pm

Speaking of Dunmer, why doesn't the ancestor ghost power level with you?

Everything else does!! lol
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Sat Jan 08, 2011 10:31 pm

OH I found one everyone is thinking.
A leveling system that doesn't rely on heavy micromanaging.


actually, it only requires mm if u wanna power-play / efficient level.

In my view, there should be a substantial difference between Major and Minor skills. Something like Minors NOT being able to rise to the level of Majors, eg., you only get to raise Minors to 50, tops. Or to 75, but every Minor gets you a perk that is one level below if it were a Major.

I find it extremely silly that you can have a dozen Minors reaching 100 while you Majors - which should technically be what defines your character's way of handling things - stay in the lower ends...
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Sun Jan 09, 2011 1:14 am

A better user interface. The present UI was designed to be viewed on a TV from way across the room but seen close up at high resolutions on a computer monitor it looks horribly cartoony.

And those tabs. *shudders* And tabs within tabs. *shudders* It's enough to give a healthy person carpel tunnel syndrome, navigating through all those tabs. Oblivion's menu system is the worst menu system in any game I've ever played. I really hope they develop a decent one for TES V.
User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Sat Jan 08, 2011 9:10 pm

Seriously? Restoring almost everything that was cut out from ES I to III!
Oh and a much better interface.
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Sun Jan 09, 2011 2:23 am

Remove level scaled loot/enemies it makes exploring pointless I already know exactly what enemies and loot if going to find for any given level.
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Sun Jan 09, 2011 8:04 am

Dual wielding.
More voice actors.
That is all.
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Sat Jan 08, 2011 9:04 pm

Remove level scaled loot/enemies it makes exploring pointless I already know exactly what enemies and loot if going to find for any given level.

yes, many agree with us, I believe this was made (whatever the official reason) because it was easier from a development standpoint. Just create a rule like " if character level = x, then spawn monster level x + - 1", instead of going through each and every area and designing the difficulties t here. A lot more hours...
User avatar
FoReVeR_Me_N
 
Posts: 3556
Joined: Wed Sep 05, 2007 8:25 pm

Post » Sun Jan 09, 2011 10:31 am

Hmm....

Well I think we should toss out leveling completely and just get better with our skills.

I want better looking NPCs because very few people in oblivion are super attractive.

I want it to be an MMO with dead is dead mechanics

I would like more of an average joe feel to it, as opposed to being magically destined to save the world.
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Sat Jan 08, 2011 9:53 pm

Hmm....

Well I think we should toss out leveling completely and just get better with our skills.
[...]
I would like more of an average joe feel to it, as opposed to being magically destined to save the world.

Yes. Everyone complains aboiut animals leveling with you, and suchwhat, so it wouldn't be a bad idea to abolish leveling, just getting better at our skills and after a while, you have to option to up your attributes.

The second point is also good. You may still have to save the world, but no-one knows your name, or you're doing it completely undercover.
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Sun Jan 09, 2011 12:19 am

Crossbows, more katanas, wakizashis, tantos, crossbows, spears, unarmored, more katanas, and crossbows, more than 3 voice actors, a better persuasion minigame, crossbows, unarmored, and more katanas.

I want the game to be Morrowind, but with the graphics and combat of Oblivion.

Edit: Forgot no level scaling, which should be inserted 3 times throughout the list.
User avatar
Del Arte
 
Posts: 3543
Joined: Tue Aug 01, 2006 8:40 pm

Post » Sun Jan 09, 2011 12:38 am

I do not know about other ppl, but I really do NOT need to have every dialogue voiced over.

If it is really necessary, then either do them with more variety, as mentioned above, or do not do them at all....
User avatar
Steve Smith
 
Posts: 3540
Joined: Sat Jun 30, 2007 10:47 am

Post » Sun Jan 09, 2011 6:40 am

Nothing at all.
User avatar
Jeff Tingler
 
Posts: 3609
Joined: Sat Oct 13, 2007 7:55 pm

Post » Sun Jan 09, 2011 1:11 am

Larger ammount of types of weapons ingame (Spears, Crossbows, more katanas, NINJA weapons :toughninja: . More variety in armour sets. More magic effects. Larger cities with more residents. Larger ammount of creatures (And ones of those with different types (Flaming Skeleton, Frost Wraith, Bog Goblins, etc). More fighting techniques (Kicking, choosing different ways to swing [Bash, Slash, Stab, etc]. More support for Npc skeletons. Familiars/Pets. Beast races not fully Humanoid. Forging/Crafting armour/weapons. More choice in story line. Enemies making more sense (How would a group of marauders all get a set of armour so expensive only princes would be able to get. A collector armor set (Like daedric armour in morrowind. In some cases only one piece appeared in game). More summons. Extended scripts and changeable magic effects available to vanilla construction set and Basic Run Game file. Able to have activators cast a spell under the leveled spell tab. Traps that actually deal decent damage. Not a cave/dungeon/ruin or two every square Kilometer.Etc.....
User avatar
Becky Cox
 
Posts: 3389
Joined: Thu Jun 22, 2006 8:38 am

Post » Sun Jan 09, 2011 8:42 am

Larger ammount of types of weapons ingame (Spears, Crossbows, more katanas, NINJA weapons . More variety in armour sets. More magic effects. Larger cities with more residents. Larger ammount of creatures (And ones of those with different types (Flaming Skeleton, Frost Wraith, Bog Goblins, etc). More fighting techniques (Kicking, choosing different ways to swing [Bash, Slash, Stab, etc]. More support for Npc skeletons. Familiars/Pets. Beast races not fully Humanoid. Forging/Crafting armour/weapons. More choice in story line. Enemies making more sense (How would a group of marauders all get a set of armour so expensive only princes would be able to get. A collector armor set (Like daedric armour in morrowind. In some cases only one piece appeared in game). More summons. Extended scripts and changeable magic effects available to vanilla construction set and Basic Run Game file. Able to have activators cast a spell under the leveled spell tab. Traps that actually deal decent damage. Not a cave/dungeon/ruin or two every square Kilometer.Etc.....


I haven't even thought of that stuff... I think if components from Fallout and Fable II went into Oblivion it would be even better than now.
Fallout: Being as New Vegas, the hardest mode is when you can actually die from not eating or sleeping(or that's what I heard). I think that should be in Oblivion. You obviously can't survive without doing that stuff, it would make the game harder and with encouraging more role-playing, and within the past 3 or something years I've had this game, I haven't really eaten the food or slept unless it meant leveling up.
Fable: Families and jobs of course! Well, not sure about the jobs... There are plenty already in Oblivion. And also, being able to buy any house in that game rather than only being able to buy a certain one within a city, being able to interact with the NPCs better like in Fable II. I would like to see all the different commands I could do to them and make them like me or hate me. I don't really enjoy the normal mini persausion game in Oblivion already. And lastly, marriage. Only without the childern.

User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Sat Jan 08, 2011 7:21 pm

-An improvement on seperate fighting styles, which we saw an EXTREMELY simplistic take on in Morrowind (Chop, Slash, Stab, and each weapon had seperate min/max damage for each style)
-No more global level scaling.
-Better actor animations, the ones we have now seriously remind me of the animatronic figures you might find in Disneyland (how the {bleep} can these people rotate their torsos like they do?)
-No more global level scaling.
-No more Cliffracer-style annoyance enemies (wolves) popping up on the roads every five minutes.
-Massive reduction in hostile encounters when traveling on roads in general.
-No more global level scaling.
-Less hand-holding, allow the player to disable that {bleep} quest arrow.
-General treatment of consolitis. The PC Gaming Master Race demands less hand holding! :user:
-Make individual skill levels actually matter again; here's an idea of hybridizing Morrowind and Oblivion's combat system:
>Every swing hits, but based on your skill with the weapon, so often your hit will be a glancing blow, only damaging your opponent's armor. This chance will be based on a comparison between your weapon skill, his armor skill, and the quality of the armor he's wearing (total DR).
-Return lost skills to the game. Enchant can stay gone, but bring back Spear, Axe, and Unarmored.
-Speaking of enchantments, could you please make armor enchantments on-use again? Being able to add a Constant Effect enchantment to your Daedric Cuirass with the mere soul of a mudcrab makes no sense.
-No more global level scaling.
User avatar
sexy zara
 
Posts: 3268
Joined: Wed Nov 01, 2006 7:53 am

Post » Sun Jan 09, 2011 2:17 am

I agree with you all.
That's why I use mods, so now the game is awesome.

Of course there isn't a mod for everything.

I would have loved to have the Arcane University made up of colleges representing each school of magic, with related quests and appropriate rewards and specialization options.
User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Next

Return to IV - Oblivion