Now please go back, play Daggerfall and I wonder if you'll tell me it's a much better game than Morrowind since it is way more "complex".
I call it less "simplifying" and more "streamlining" the gameplay and distilling the elements that are actually fun and removing things that no one really care about.
Well, I at least cared about a lot of things that were removed in Morrowind.
(maybe except the language skills... they didn't do much really. But even so, it might have been more interesting to make them useful rather that removing them altogether)
As for the other skills, I don't see how they could make Morrowind worse. Climbing would fit in perfectly for instance.
+ The character creation of Daggerfall was the most detailed I've ever seen... and it's always better to have too many choices than too few in these kinds of games.
Morrowind still is my favorite of the lot, nevertheless, it's a shame that so many interesting features that showed great promise in Daggerfall, were ultimately rejected entirely...
And what does that "no one really care about" means? Some people obviously do... If you go with that logic (and it seems it's exactly what Bethesda does) you'll keep removing things that 'no one really cares about' until you're left with the epitome of mainstream... and you do the same thing that everybody else does. If that's a good thing for you, fair enough (and it's good because you'll always be able to find something that you like)... but I'd rather join la r?sistance myself and search for the unique and pure.
You know, I don't wanna say this, but I will. When something is console exclusive, it's rare that it'll actually stay that way for very long, ending up in a console-made UI and such to be ported over to a PC/Mac/Linux and dealing with an unforgiving interface.
Oh no!! why did you have to say that? Why?
Yep... that's exactly what I'd rather stopped happening.
(console-made UIs on PCs are already annoying even for non-console exclusive games... like that horrible, interface of... FO3 & Oblivion for instance!)
[...]
I actually hope they don't consider my wants at all when it comes to them making the next installment. I'd rather they went all out and made the game they really wanted to do, than dilute their vision by trying to implement features that aren't necesserily tooled for the sort of game they're making. Frak, I honestly think the best-case scenario for Fallout 4 would completely do away with a skill system at all, throw out any sort of core storyline, and just let the player run around the Wasteland, playing in a sandbox. Anything else, in my mind, just detracted from what the game was trying to accomplish in the first place.
[...]
If having a main storyline woven through the game isn't going to drastically make the game any better - if running through the main storyline is basically "missing the point," then why even bother having one at all? It's not like there's some golden rule that you have to do that, after all.
Heh... I like the way you think. That last part at least is very true.
Of course no skill system + not storyline whatsoever possibly = no RPG... but then again, if the game's good who cares?
(though for the sake of the old Fallouts I'd rather that wasn't the case with the new one)
Yet a storyline exists at least so that the player can have a long term goal that encourages him to keep playing.
Pretty much the same applies to stats - ie: perfecting my character is another reason for me to keep playing.
Yet if a working alternative exists I'm all for it!
But the biggest problem I see with such an 'unusual' approach is that I really doubt that Bethesda has any intention whatsoever to present their undiluted vision...
It seems far more obvious that their 'vision' is to make something that would appeal to the largest possible amount of gamers.
And you know of course what the largest possible amount of gamers have in common?
answer: very little.
And thus, this 'very little' is what constitutes the big completely commercial company's vision.
So join la r?sistance with me brother (sister? whatever...) let go dig underground...
If there's one thing that RPGs have taught me through the years is this: the greatest, most valuable artifacts are usually buried in the deepest and darkest dungeons.