What would make you NOT buy TES5? - Part 2

Post » Wed Aug 26, 2009 1:08 am

If the sign on the store's doors said "closed", then there would be no possible way I could buy it. :intergalactic: You know I would kill to see Beth to take away modding from TES 5 I would love to see the majority of the fourms start complaining. Its pretty sad when a game can only be good to some people only if there allowed to give the whole game a makeover and make basically there own game. On a serious note, if they took away Argonians then I'd cry and go on a rampage.
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My blood
 
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Post » Wed Aug 26, 2009 6:30 am

I played it without mods at first, then I downloaded a few mods like a weather mod, and used that, the last time I played Oblivion I have over 100+ mods, improveign everything in the game, and I have become dependant on mods. to raise it to the standard of games that I play these days. I'f I play it now without mods, it looks very dated and full of game play issues.
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Phillip Brunyee
 
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Post » Wed Aug 26, 2009 6:38 am

If i couldn't explore.
If there isn't the freedom as in the 2 last games, Morrowind and Oblivion.

Pretty much it :)
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Skrapp Stephens
 
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Post » Wed Aug 26, 2009 9:20 am

Got a new one for "Won't instantly buy but still considder it at a later point":

-If it was a very monotonous environment, pretty much like "Skyrim - all snow, ice and rocks", "Valenwood - All trees", "Elswey - All just sand", you get the drift. While that would put me off buying is still possible after heavy modding since the environment can be changed ("Unique Landscapes" did a great job with Oblivion).

EDIT: Just so people don't understand wrong, i KNOW they aren't monotunous acording to lore but acording to that Cyrodiil was suposed to be a jungle and not... what it is now...


I played it without mods at first, then I downloaded a few mods like a weather mod, and used that, the last time I played Oblivion I have over 100+ mods, improveign everything in the game, and I have become dependant on mods. to raise it to the standard of games that I play these days. I'f I play it now without mods, it looks very dated and full of game play issues.

Ahh good times with Morrowind, played it for over 3 months before even TOUCHING mods, and they wheren't gameplay updates but just visuals, quests and locations. For Oblivion almost all mods i hav are issue fixes... i think that shows where work is necessary.
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Hussnein Amin
 
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Post » Tue Aug 25, 2009 9:25 pm

EDIT: Just so people don't understand wrong, i KNOW they aren't monotunous acording to lore but acording to that Cyrodiil was suposed to be a jungle and not... what it is now...


why dont someone start a cyrodiil jungle rebuilding mod? i would do it, if i still had Oblivion installed, which i dont.

instead of all these pink emo angelwinged butt-tigers or FFXIV swordguns/AK-47 mods.
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Hope Greenhaw
 
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Post » Wed Aug 26, 2009 12:02 pm

Bethesda, if I can count the number of joinable factions in TES V on one hand, then you're doing it wrong. :stare:
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Maria Garcia
 
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Post » Wed Aug 26, 2009 2:39 am

Bethesda, if I can count the number of joinable factions in TES V on one hand, then you're doing it wrong. :stare:


Not if they are really well done. They should rather focus on quality than quantity.
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Samantha Mitchell
 
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Post » Wed Aug 26, 2009 10:26 am

If it was a linear and story-driven game instead of a sandbox and open-world game.
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Mackenzie
 
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Post » Wed Aug 26, 2009 1:30 am

Not if they are really well done. They should rather focus on quality than quantity.

I thought Morrowind excelled at both. Though I do wish there were less "bribe ___ or kill them" scenarios. :shrug:
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Spaceman
 
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Post » Wed Aug 26, 2009 12:22 am

If they added SpaceBalls.
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Kelvin Diaz
 
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Post » Wed Aug 26, 2009 6:29 am

What do you mean by "console-ified"?


The most obvious aspect is the UI. Oblivion UI was horrible for the PC.

The worst aspect...the personification of consolified, though, is the simplification of RPG elements in favor of action, and the simplifying and hand holding of quests to be more appealing to the console demographic, who seem to, generally, be more interested in beating games than really playing them.
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Jamie Moysey
 
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Post » Wed Aug 26, 2009 11:00 am

Posting in another topic it came to my mind:

- Animations that svck as much as the ones in Oblivion. Watching the characters walking or jumping is a pain.
- Still less options. I wouldn't be surprised to see a game with even less weapon choices and skills. As it happened when OB was released I can imagine a Bethesda's PR guy saying "You know what? Our customers aren't very smart to understand 21 skills and that many weapons so let's make a game with just blades and fireballs! Woo-hoo!"
- Another rip-off from other setting. PR guy again:"The people who play our games do not want anything they can't understand so the new TES game will be set in Azeroth. WOW FTW!!!11!shift+one"
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-__^
 
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Post » Tue Aug 25, 2009 8:45 pm

Offering up special in-game exclusive bonus items if you buy the collector's edition. It ruins the experience for me, because you spend the extra cash to start out somewhat unbalanced - or you don't spend it, and you're upset that you don't have it. This extra crap is a greedy move, and I can be a svcker for it, if I look forward to the game. I hope TES doesn't jump on this bandwagon.
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Barbequtie
 
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Post » Wed Aug 26, 2009 4:51 am

[The console demographic] seem to, generally, be more interested in beating games than really playing them.

Do you mind if I use a quote from the Daggerfall manual?

"When players ask what the story to Daggerfall is, I imagine Macbeth asking what the story to Macbeth is before the play begins. You are the protagonist, the hero of the game - the story is what you decide to make it. There are going to be foils to your character: people who will try to stop some of your more grandiose goals, and people who are there to help if it serves them. but it is your aims and ambitions that frame the story. After all, role-playing games are plays in which the stars are members of the audience. Given a large, well-appointed stage, a supporting cast of improvizationalists, and an alert backstage crew, they are capable of anything. And the best thing we game designers and programmers can do is give you what you want, and get out of your way.

You have a challenge ahead of you in Daggerfall, in more ways than one. This is a game designed to encourage exploration and reward curiosity. There are opportunities to do great and heroic deeds, and, likewise, possibilities of indulging in less...virtuous activities."


This is what Bethesda used to think. I don't know when that changed. :nope:
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Queen of Spades
 
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Post » Wed Aug 26, 2009 1:28 am

I would not buy the game if it was full of bugs, and then they ask us to pay for DLC to fix it. (Far Cry 2).
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Sam Parker
 
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Post » Wed Aug 26, 2009 11:04 am

I'm going to skip irrational fears like exclusivity, no mods, no first person, etc. There's no chance in hell that Bethesda would consider such things.

It's not the things that would obviously lead to Bethesda making less money that you need to worry about, it's the things that they might think would lead to them making more. For instance, I wouldn't buy the game if:

- The amount of initial content was cut short so that Beth could charge us for DLC. I hate paying for an incomplete game, but this kind of thing happens all the time. If they released TESV with fewer guilds, etc, than Oblivion, then announced later that, "hey, you can still get just as much content, you just have to buy the DLC" that would be a big red flag for me.

- If the game incorporated more hand-holding to gain a wider audience. It's been happening for a while now, and it will probably continue to happen. It's hard to get specific on this, but there's an invisible line here, and if Bethesda crosses it, us hardcoe fans will leave (and just stick with modded MW and OB until something better comes along). TES fans want to feel lost in a foreign world. We want to feel that there is danger around every corner. If the game holds our hands so much that those feelings disappear, then there's no point.

And on a more personal note:

- If the game world becomes full of damage-sponge enemies when you are high level. I hate enemies like albino rad scorpions. By all means, make the enemies more dangerous. Make them faster. Make them deadlier. But for God's sake, don't make them damage sponges that simply take forever to kill. There's nothing FUN about tapping the attack button for fifteen minutes against some dumb-as-a-brick AI that just bum rushes you forever. That's not entertaining. A dangerous enemy encounter should feel suspenseful, it shouldn't feel like a chore. I should want to avoid enemies out of fear of the treat they pose, not because I see them and have the feeling "Oh God here we go again...".

Agreed.

On the first point I hate that about Dragon Age, as soon as I open my copy I get a little paper saying I can get 2 DLC for free and theres others I have to buy, they even have a downloadable party member.

On your second and third points, I hope Bethseda takes a few notes from the game Demons Souls in regards to giving the player a proper challenge. That game has proven that you don't need to waterdown your game to be critically acclaimed as well as be successful sell wise.


To add my own opinion I think I would be dissapointed if they made the main story revolve around Daedra again like they've done with oblivion,shivering isles, and the infernal city. I've been reading a Game of Thrones and it reminds so much of Morrowind in a way, I hope the next Elder Scrolls game has more emphasis on politics like Morrowind did. I also agree with the usual about Bethseda taking away factions,skills,having you join all the factions in a playthrough,etc.....
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Mandi Norton
 
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Post » Tue Aug 25, 2009 11:48 pm

If the game incorporates Games For Windows Live...

This is why:
http://forums.gamesforwindows.com/p/9242/89309.aspx#89309
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Shirley BEltran
 
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Post » Wed Aug 26, 2009 8:49 am

To add my own opinion I think I would be dissapointed if they made the main story revolve around Daedra again like they've done with oblivion,shivering isles, and the infernal city. I've been reading a Game of Thrones and it reminds so much of Morrowind in a way, I hope the next Elder Scrolls game has more emphasis on politics like Morrowind did. I also agree with the usual about Bethseda taking away factions,skills,having you join all the factions in a playthrough,etc.....

Aye. The Daedra are being flanderized into generic concrete evil. I know numerous people who have not played any installment of the series besides Oblivion, and they have the idea that the Daedra are always evil and are always trying to invade. I'd rather we push them out of the spotlight for this next game...
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Lilit Ager
 
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Post » Wed Aug 26, 2009 4:15 am

Aye. The Daedra are being flanderized into generic concrete evil. I know numerous people who have not played any installment of the series besides Oblivion, and they have the idea that the Daedra are always evil and are always trying to invade. I'd rather we push them out of the spotlight for this next game...

Also applies to the Dwemer, in Oblivion they where universally called Dwarfs, their gear looked overly fancy and there was NOTHING that hinted to them being a heavily technical race. If you'd just go by Oblivion the Dwemer would too be the same cliche dwarfs like in any other fantasy setting. Hell thanks to that many nowadays DO think that, how many here on the forums thanks to Oblivions treatment of them thin the Dwemer where short people?
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zoe
 
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Post » Wed Aug 26, 2009 10:36 am

Making it linear

I don't think this is a threat, as Oblivion showed no signs of becoming more linear than the previous games, but I think this would completely destroy the point of TES

Also:
MMO
Loss of races
Loss of skills
Morrowind-esque combat/No voice acting (again I don't see any reason they would do this but I see so many people suggesting it)
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A Lo RIkIton'ton
 
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Post » Wed Aug 26, 2009 10:40 am

Loss of skills


So you'd really skip the game only because they remove a few skills? I find that hard to believe.
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Valerie Marie
 
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Post » Wed Aug 26, 2009 12:15 pm

Steam exclusivity.
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Maeva
 
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Post » Tue Aug 25, 2009 10:11 pm

Making it linear

I don't think this is a threat, as Oblivion showed no signs of becoming more linear than the previous games, but I think this would completely destroy the point of TES

http://uesp.net/wiki/Daggerfall:Main_Quest_Walkthrough main quest progression. http://uesp.net/wiki/Morrowind:Main_Quest main quest progression. http://uesp.net/wiki/Oblivion:Main_Quest main quest progression.

Hmph. You're right - not really seeing any major cutbacks to the main quest here. :whistle:
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Jeremy Kenney
 
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Post » Wed Aug 26, 2009 9:37 am

So you'd really skip the game only because they remove a few skills? I find that hard to believe.

Really, if they remove any more skills, there practically won't be any. We might as well just consolidate to an "attack" skill, just as Oblivion consolidated Long Blade, Short Blade, Axe, and Blunt Weapons to "Blade and Blunt", dropping spears off the map entirely. We went from 30 Morrowind skills (10 skill for the three archetypes) to 21 Oblivion skills (7 skills for the three archetypes). And it becomes readily apparent in Oblivion that the limitation of skills is a ridiculous strain to character customization; characters just don't feel complete. You can only stretch those 21 skills so far. I can't imagine if they were to cut down to 18 or 15, with 6 or 5 skills per archetype.
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Beulah Bell
 
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Post » Wed Aug 26, 2009 12:40 pm

Making it linear

I don't think this is a threat, as Oblivion showed no signs of becoming more linear than the previous games, but I think this would completely destroy the point of TES


The MQ of MW used to tell you to go off and explore for a while, the MQ of OB seemed to cater for the continuous action crowd who don't like breaks in their excitement.

TES5 needs to go back to that slow escalation in my opinion. I'd still buy the game even if they didn't, but i'd be pissed.

Edit: If TES5 had more flaws than OB, at least i'd stop OB bashing :P

We need a "What would you make you stop bashing OB?" thread.
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Bek Rideout
 
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