» Wed Aug 26, 2009 12:35 pm
If the game comes out for console only, it's a no-buy for me. I'm not going to invest in both a console and a TV just to play it. The PC version should take advantage of the unique advantages of the PC, rather than being "watered down" to make it usable on both console and PC, with the worst of both.
If the next game gives up any more reliance on character stats as opposed to player skills and reflexes, like it did between MW and OB, then it's no longer a RPG and I won't bother. I was misled into thinking that FO3 would have at least some of the same heavy dependency on character stats as its predecessors, and bought it. What I got was "perks" and "triggers" for a sneaking and shooting game, and not much in the way of a RPG. I won't make that mistake again.
If the game has a linear plotline, without the famed Bethesda "sandbox" approach to the world, I'll pass on it. The diversity and freedom in MW was what sold me on the series, not the voiced dialog and fancy graphics. Adding a little more depth and "consequences" to choices would be a big plus.
If the game doesn't have a CS, or at least a usable set of modding tools, then it's not a "likely" purchase. I refused to buy FO3 until the GECK was released, and will do the same with TES V until it either has modding tools available or winds up on the "budget" shelf at a price that's appropriate to an "unmoddable" game of this genre.