» Thu May 19, 2011 1:45 am
I may seem like a Bethesda "White Knight" defending every decision they make, but my actual stance isn't defense, but explaining potential justifications for the removal, from the perspective of someone who actually doesn't like things being removed.
Attributes for example, I had been hopeful they would make it to the final game, but they didn't. I didn't "Freak out" over their loss, because as a "Devil's advocate" of sorts, I can see why it makes sense, if I don't totally agree with the decision. I recognize games as art, and as such, I see them as not a list of Features, but instead a unique creation inspired by creative minds. So without getting my hands on the context of what they're creating, there's no real use in complaining about it. It may, in fact, be better.
What would it actually take to get me in a rage/uproar before playing the game?
You'd have to dismantle the pillars which The Elder Scrolls games are founded on. exploration, character development and the lore. So far, these things are intact, and the game deserves it's title of "The Elder Scrolls V:" Creating an Elder Scrolls game without these pillars, would in sense, create a spinoff, and by labeling it as "The Elder Scrolls" is a lie, and what would really set me off. Changing the name would be the solution of course, and while I may not like that direction, it's not inherently decietful. For an example of this, look no further than Dragon Age 2.
Origins had established the series on a foundation of the "Old school" RPG feel of the great Isometrics back in the day. Dragon Age 2, was a nearly a complete 180 degree turn, in terms of direction. Opting in the strengths of Mass Effect in a context that didn't suit what players had come to expect. Now it's true, that might be unfair for a game with only the two entries, but by labeling it "Dragon Age", I feel Bioware was intently deceitful to the community that made the Original succeed in the first place.