Our posts still fit the thread, even if we only focus on one design decision (the most recent one) to express our point. My point being any decision that takes away choice is a bad one IMO. Attributes were fine to me because it's not limiting as they said most of their functions has trickled down to other parts of the game, where as H2H clearly denies us a choice of having a character who's sole fighting style is with fists.
We do not know if the fist-fighting style has been removed.
We know the hand-to-hand skill has been removed. So has the Blade Skill. So has the Blunt skill. So has the Axe Skill...
And, to the guy objecting to Wuxia-style martial arts... Umm, Tamriel isn't strictly Medieval Europe.
Morrowind on had a distinctly Far Eastern feel. And Elsweyr is implicitly
very asian: The desert (Middle east, Western China, Mongolia) is full of territorial cultures commonly seen as barbaric (Saracen, Mongols), the the Jungled south (Indo-China) is an exotic, very sophisticated culture (China), devastated by drug abuse (Elsweyr has Moon Sugar/Skooma. China had Opium). And the entire race is famous for its martial arts, that equal or exceed armed combat (
Wuxia!)
And, the first three games tried to make it clear you were from your race's home province. "Frome Whiche Province Doust Thee Haile"(Select Province, read about local race) "From Which Province are you from"(Select province, read about selected race) "You've finally arrived, but our paperwork doesn't say from where" (Select Race). So, it's not absurd to imagine the Dhovakin being a Khajiit wuxia-hero imported from Tamrielic China.