what would they have to remove for the [censored] to get ups

Post » Thu May 19, 2011 5:26 am

This aspect of this forum always reminds me of political forums and partisans, and I don't think that's a coincidence.

We all define ourselves in particular ways. Among the ways in which people define themselves is a reference to their support for an external organization or idea or pastime. It's a thing that they consider to be a mark of distinction - they are liberals or conservatives or Christians or atheists or otakus or juggalos or....... Bethesda fans. And since that allegiance serves as part of their self-perception, and they have the fundamental need to believe that they possess self-worth, they have to believe that that allegiance contributes to their self-worth. And the corollary to that is that any implication that the thing with which they've aligned themselves is in any way less deserving of their support than they believe it to be cannot be tolerated. That's the source of the often otherwise inexplicable hostility that you see here (and anywhere else where fans gather) at any criticism of the thing of which they are fans. Such criticism, since it undermines the purported value of the thing the fandom of which serves as a part of their self perception, is not simply an assault on the game or the developer, but on them personally. Since they derive some sense of their own value from associating themselves with the perceived value of the thing in question, anything that might serve to devalue the thing in question serves to devalue them.

And that's why they tend to respond to every single criticism, no matter what it might be, and respond to argue with it, no matter the logical contortions and flawed arguments they might have to rely on to do so. It's not really based on anolyzing something, coming to a conclusion, then expressing that conclusion, but instead on presuming the value of a thing first, investing themselves into a belief in that value, then defending their belief in that value. And they're so often hostile about it because, since they've invested themselves into that thing, they see any assault on the thing in question to be an assault on them personally. And they tend to grow increasingly hostile as they lose ground in an argument, simply because that brings them closer to the point at which they might have to reassess their own self-identification, and that's something they simply don't want to do.

Look up cognitive dissonance and confirmation bias for much more information on the dynamics of all of that.

To the specific question in the title of the thread - what it would take would vary from one person to another, but here's an odd thing about that - if Beth were to go beyond the point of whatever it would take to overcome the reflexive support of a particular fan, that fan would then become one of the harshest critics. It would be seen as a betrayal - here they've invested so much of themselves into supporting and defending Beth - into being there for them through thick and thin - and then Beth went and stabbed them in the back.

And in that context, one might look at the registration dates of many of the harshest critics here and wonder how they came to be so harsh in their criticisms............

And note - if one has defined oneself as a Beth critic - all of the above still tends to hold true, with the only difference being that it's the value and justification of being a Beth critic that must be defended at all costs. And that's why the ugliest battles are always between the "[censored]" and the "haters." Each side has an emotional investment in their view - each side has adopted that view as part of their self-identity - so each side takes it personally.


Would you please stop saying these astoundingly insightful things. If I keep compliment you, someone is going to accuse me of having a mancrush :spotted owl: :wub: , and I am going to have to start bashing heads, and end up getting banned, so just stop it with all the perceptive, well informed dissertations, please. Lol
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Darren Chandler
 
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Post » Wed May 18, 2011 10:29 pm

I'm not "not concerned" about the lore of The Elder Scrolls. I just think that this, in particular, is a particularly stupid piece of lore, inherited from D&D, that we're better of jettisoning anyway. I don't know how medieval European monks (which Tamriel's monks are clearly depicted as, with tonsures and habits) got conflated with one particular monastery in China that happened to use martial arts as a form of defense, but it's a bizarre equivocation that thoroughly bugs me. There's really no plausible reason for it in Tamriel.


They are not conflated with a particular monastery in china, they arent staff weilding martial artists, Tamriels Monks are experts in both unarmed combat and archery, as well as being stealthy and acrobatic.
They are not a simply a reproduction of any one earth culture monk, but rather their own unique thing. That they wear robes and some have a tonsure has nothing to do with European monks, because plenty of non-monks in tamriel wear robes and have tonsures. That they are skilled in fighting with their hands has nothing to do with chinese monks, because chinese monks werent also archers, the only bowing they did was in reverence to budha, not to make someone into a pin cushion. Tamriel Monks are also NOT reproductions of a D&D class, because that class could use martial weapons like Kama and shuriekens which don't exist in Tamriel, and could not use bows which tamriel monks do.

Like I said; great, you dont care about the lore of monks in Tamriel, even though it is a monk order that is the major group that reads and interperets the elder scrolls them selves... I suppose you would preffer the blades were ret-conned out of TES as well lest their katana's be considered "inplausable" in a fantasy world that combines elements of a multitude of cultures in a new and interesting way.
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kristy dunn
 
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Post » Thu May 19, 2011 8:03 am

@Faulgor Hopefully the E3 demo will turn you :teehee: and hopefully Bethesda learned from thier mistake with Oblivion. Does anyone remember if Todd showed features that didn't make it to the game in the Fallout 3 demo?

Vats I believe,
Then again, I never used it in fallout 3, or even looked to see if it was in :wink_smile:
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Inol Wakhid
 
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Post » Thu May 19, 2011 6:31 am

spellcasting while holding a shield and a weapon was lame and something for a Disney princess type of game. being able to create exploit spells and gear was also annoying because in a good game i shouldnt have to force my self NOT to do something so as not to ruin the game. ill miss attributes but to be honest i can live without them. my only concern is that if you decide to heavily invest in either magic or stamina that you dont become a power attack or spell machine gun with infinite ammo. im mad that they arent .


Oh, for the sake of Sanguine, Akatosh, Dibella and Azura. . . :rolleyes: :facepalm:

Do you realize that every time you enact a Thuum, or Dragon Shout, while holding a sword and shield, you are. . . wait for it. . . CASTING A SPELL WHILST HOLDING A SWORD AND SHIELD!!! So if that makes it Disney, get ready for Cinderella IV ( I won't get into how Disney's fairy tale movies are just their watered down takes on ancient stories that often included not only more sixual innuendo and violence, but also, at times, even more over the top magic).

And that foolish exploiting magic argument. .. It's called being a powerful Wizard!!! Being able to actually back up your claim of being a Master of powerful sorcery and Thaumaturgery ( a word which by definition means the working of MIRACLES) rather than having a title with no teeth and a batch of worthless stats that won't even allow you to hold your own against a goblin chieftan, because unless you are also either a health tank to rival any warrior since He-Man, or else a damned good tap dancer, you don't have a spell in your arsenal that is going to down him before he can down you.

I guess Dumbledore was exploiting the story and his abilities by defeating several Deatheaters with a single spell. Surely he should have realized that any spells that allow one wizard, no matter how talented, to defeat more than three other magicians at once, are clearly Overpowered. Someone should tell Darth Vader that effectively using the force against a dozen rebel commanders is a cheat. Except, wait a minute, isn't a powerful being SUPPOSED TO BE ABLE TO OVERPOWER PERSONS AND THINGS WHO ARE LESS POWERFUL THAN THEMSELVES??? And what the hell is the point of leveling in this type of RPG game if you are never going to become more powerful than the average bear, Bandit or Bosmer?????

You don't want to play a vastly powerful character? All the ES games offered you that option. For them to steal away the options of legions of other players in order to make it impossible for any player who wants to remain weak to ever become powerful due to a lack of self control on their part is offensively innane.
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yermom
 
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Post » Thu May 19, 2011 7:56 am

When you guys say streamline, you mean "to make simpler"?
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Kelly Tomlinson
 
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Post » Thu May 19, 2011 1:23 am

I like not having classes.

Perks will probably work out.

I'm hoping children will work out.

I'm hoping no attributes will work out.

I'm not happy about no hand to hand.

I'm not happy about no spears.

I'm pissed off about... nothing. So I'll still stand by Bethesda. Though, if they do something that really pisses me off... I'll go nuts.

@tes96: That's generally what most people mean. Though it's not just being made simpler because it was too complicated, they mean it's being made simpler even though it's not to complicated, just to please more casual gamers. I think that's a good definition for streamlining.
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Kelly John
 
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Post » Thu May 19, 2011 12:55 am

Well for one thing they would have to cut something we actualy liked... alot. Yes we MIGHT not get spellmaking... I liked spellmaking and im sad to see it go if its gone. But I dont LOVE it and if the new system is realy nifty I am more then happy to whack the old system over the head with a shovel and burry its [censored].

They have yet to cut anything I love and they have added a ton of things I REALY realy wanted all along.

So duh I am happy.

As to why I dont want them to add it back in.. because I am not a blind fan and I dont trust them to do that right... Right now I think they somehow managed not to piss me off. If they try and fix old stuff and bring it back in... oh I am sooo sure they will manage to piss me off.

So THAT is why I scream NOOOOOOOOOOOOOOOOOOOOOOOO!
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OJY
 
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Post » Thu May 19, 2011 12:16 pm

I like not having classes.

Perks will probably work out.

I'm hoping children will work out.

I'm hoping no attributes will work out.

I'm not happy about no hand to hand.

I'm not happy about no spears.

I'm pissed off about... nothing. So I'll still stand by Bethesda. Though, if they do something that really pisses me off... I'll go nuts.

@tes96: That's generally what most people mean. Though it's not just being made simpler because it was too complicated, they mean it's being made simpler even though it's not to complicated, just to please more casual gamers. I think that's a good definition for streamlining.

You obviously havent looked any deeper than the mere fact that a few attributes are being consolidated. The skills are not just being chopped off, rather they are being redistributed into other categories. As i mentioned earlier I highly doubt soul trap will simply disappear, but rather be moved into another magical school besides than mysticism. You will most likely still be able to fight with your fists, there may even be perks to supplement this method, even if Hand to Hand was removed as a skill. In addition, we may see new skills in the place of old ones, so it may not be cutting skills so much as consolidating them to make room for new ones, like adding enchanting as a magic skill and dispersing the important mysticism spells to other magical schools. The depth of the game, in this way, could even be increased, before we even look at all the new elements such as crafting or economy. Less of a focus on H2H allows more focus on other categories, possibly new categories. Weapons were always more powerful than hand to hand anyways, so it was essentially obsolete as an individual skill. Fist fighting will probably remain, it just wont take up one of the skill spots that could be reserved for something new and innovative. In any case, there is no way to judge before we have the game to look at in depth through playing experience. Adding a plethora of new features and either removing the less important old ones or dispersing them into different caategories to make room for new material isnt exactly a loss. It seems like pruning a tree to me, to help it grow they need to cut some of the deadweight away, or move it into a new category in this case, and make room for young, healthy branches to expand. Replace the word "streamlining" with pruning, its more accurate.
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Patrick Gordon
 
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Post » Wed May 18, 2011 11:30 pm

Oh, for the sake of Sanguine, Akatosh, Dibella and Azura. . . :rolleyes: :facepalm:

Do you realize that every time you enact a Thuum, or Dragon Shout, while holding a sword and shield, you are. . . wait for it. . . CASTING A SPELL WHILST HOLDING A SWORD AND SHIELD!!! So if that makes it Disney, get ready for Cinderella IV ( I won't get into how Disney's fairy tale movies are just their watered down takes on ancient stories that often included not only more sixual innuendo and violence, but also, at times, even more over the top magic).

And that foolish exploiting magic argument. .. It's called being a powerful Wizard!!! Being able to actually back up your claim of being a Master of powerful sorcery and Thaumaturgery ( a word which by definition means the working of MIRACLES) rather than having a title with no teeth and a batch of worthless stats that won't even allow you to hold your own against a goblin chieftan, because unless you are also either a health tank to rival any warrior since He-Man, or else a damned good tap dancer, you don't have a spell in your arsenal that is going to down him before he can down you.

I guess Dumbledore was exploiting the story and his abilities by defeating several Deatheaters with a single spell. Surely he should have realized that any spells that allow one wizard, no matter how talented, to defeat more than three other magicians at once, are clearly Overpowered. Someone should tell Darth Vader that effectively using the force against a dozen rebel commanders is a cheat. Except, wait a minute, isn't a powerful being SUPPOSED TO BE ABLE TO OVERPOWER PERSONS AND THINGS WHO ARE LESS POWERFUL THAN THEMSELVES??? And what the hell is the point of leveling in this type of RPG game if you are never going to become more powerful than the average bear, Bandit or Bosmer?????

You don't want to play a vastly powerful character? All the ES games offered you that option. For them to steal away the options of legions of other players in order to make it impossible for any player who wants to remain weak to ever become powerful due to a lack of self control on their part is offensively innane.


In my case, if I ever reach a point in an RPG where I am an all-powerful demi-god arch mage, or incredibly wealthy to the extent where I can easily afford the most expensive magic items in the land without a care in the world....

the game instantly becomes boring to me...

because I'm no longer progressing, no longer trying to accumulate wealth, no longer struggling to figure out how to beat tough enemies.

I have no problem with the concept of fixed leveling (no level scaling), especially because I like encountering really tough enemies at lower level, but there would still need to be some super badass enemies somewhere in the world that can still kick my ass at level 100.

And there would still need to be some outrageously expensive powerful magic items that I have to work hard to save up for.
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Gen Daley
 
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Post » Thu May 19, 2011 1:40 am

:D
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Vivien
 
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Post » Wed May 18, 2011 11:30 pm

When they completely abandoned the lore out in the dustbin or when they removed the relativism of it. That's the deal breaker to me.
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Liii BLATES
 
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Post » Wed May 18, 2011 10:45 pm

When they completely abandoned the lore out in the dustbin or when they removed the relativism of it. That's the deal breaker to me.

Not challenging your statement but when did they "abandon the lore out in the dustbin"
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scorpion972
 
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Post » Wed May 18, 2011 8:47 pm

Not challenging your statement but when did they "abandon the lore out in the dustbin"



read the title and then read his statement, all will become clear of the point in that statement <3
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J.P loves
 
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Post » Wed May 18, 2011 11:21 pm

Not challenging your statement but when did they "abandon the lore out in the dustbin"

Fortunately, they didn't yet! I just hope that they treasure it as much as we do :)
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Klaire
 
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Post » Thu May 19, 2011 3:50 am

In my case, if I ever reach a point in an RPG where I am an all-powerful demi-god arch mage, or incredibly wealthy to the extent where I can easily afford the most expensive magic items in the land without a care in the world....

the game instantly becomes boring to me...

because I'm no longer progressing, no longer trying to accumulate wealth, no longer struggling to figure out how to beat tough enemies.

I have no problem with the concept of fixed leveling (no level scaling), especially because I like encountering really tough enemies at lower level, but there would still need to be some super badass enemies somewhere in the world that can still kick my ass at level 100.

And there would still need to be some outrageously expensive powerful magic items that I have to work hard to save up for.


I can understand that, Bootysweat, but that isn't everyone's sentiment, and the answer therefore is not to create a game where one can never achieve enormous power.


This is not to say there should be NO challanges, but they should definitely be more rare, and they should make sense.

Yes, a massive uber-dragon, or a coven of Ancient Vampires led by an Ancient Vampire Patriarch, or a Dremora Valkynaz commanding several Markynaz, or some Arch Conjourer with a handful of permanantly bound Aureal (Golden Saints), Mazkan, Dremora and Xivialai aiding him, should be a challange for even your near Demi-God Archmage, but such an encounter should be rare, not an every other dungeon experience. If the challanges you face as an extraordinarily powerful character are as commonplace and as difficult to overcome as the challanges you faced as a more ordinarily strong character, a mid level character, and a novice of strenghth little greater than a layman, then something is very, very wrong.

Also, you can avoid becoming uber powerful for a very long time. You can complete the main quest and many sidequests without ever reaching that point UNLESS, you devote a heap of time and energy to attaining mega power, in which case, you have to have desired exactly that end result.

At the last, if you feel your character has become too powerful, one can always start the game over with a new character, or load a save game at an earlier and less formidable point in your development.

But if the game makes it virtually impossible to become extremely powerful, what is the alternative for players who desire characters of extraordinary skill and might? Nothing can fix their dillema, other than mods, which are not available to the millions of console users, and cheats, which they may have no knowledge of (which no one but programmers may know of for months) and which MIGHT not even be available, depending on how thorough the devs have been in trimming such things.

In the end, it is easier for a player to avoid an optional feature that they dislike, than for a player to invent a feature that is not an existing option.
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Sheeva
 
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Post » Wed May 18, 2011 11:18 pm

Or even something better........


The Archmages own subjects vying for power.....


or a secret magic that uses the Archmages own power against them in the form and a Shadow shape with all the abilities and powers of its victim...and none of the weaknesses
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Alkira rose Nankivell
 
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Post » Wed May 18, 2011 11:48 pm


What sense does it make putting H2H under one handed when using one hand weapons allow for another shield/spell in the other? Same for two handed which is two hands on one weapon...


It's because H2H is a dualwield style, you're dual wielding fists so to speak, this will put it under one handed (provided it's in at all), because a fist, is a one handed weapon.

Sure we will still be able to punch but it will be as it stands now from the info, useless as running and jumping was in Fallout3, not helpful, can't be improved or changed by the characters actions : training, and is there for aesthetics..


I hope that H2H or just in general unarmed combat, is still a valid alternative to melee. but nothing is indicating that, other than a sarcastic comment from Pete, which seems to indicate (through the sarcasm) that they of course aren't gonna leave H2H in the dirt.
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Travis
 
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Post » Thu May 19, 2011 11:05 am

hm, I'm a mixed bag, I actualyl rarely took hand to hand and I never used spears either... but I think it svcks they're taken out due to the fact that for me, TES is all about options, and that includes what I choose not to do. I want to know I could in theory be a hand to hand expert fx. What worries me the most though, at the moment is the UI and lack of athletics and acrobatics skills. I cannot say how I'll be if jumping height and running speed is one set factor.
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Izzy Coleman
 
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